I had to bring some paper towels. sad

2

(26 replies, posted in Balancing)

Group of 10-12 ewars, each fitted with 2 fittings max can pretty much stand for a 4 FULL fitted ewars, but they are 3 times more effective if cooperating correctly due to their amazing speed if they have 2 fittings only per each player.

This is something what is OP and I dont like fight to tbh.

3

(10 replies, posted in Selling Items)

Weedy wrote:
Blaster wrote:

A typical Myrm. I like you Neoxx. big_smile

Click here for a typical myrm.

Neoxx is a casual carebear. <333 Neoxx wink

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HTTP Error 503. The service is unavailable.


But anyway MO ftw...

Neoxx wrote:

Step 1:  Dont spend any EP until you are certain what weapon type you want to use.

Step 2:  Spend all your EP into basic robotics, basic weaponry, and general weapon skills.  *** face with assault bots.

Step 3:  When you are ready to move into mechs (about 1 month into the game), use your re-spec with only the prereqs to get to mechs and medium weapons.  *** face with mechs now and say "F*CK YOU!" to bots.

He is right, the free "respec to run mechs properly" is gonna add more fun into the game now.

*cough* m2s *cough* so after you made bilions of NIC by doing this, you decide you made enough so other players cant catch you up? Good call! lol

6

(10 replies, posted in Selling Items)

A typical Myrm. I like you Neoxx. big_smile

http://forums.perpetuum-online.com/topi … rt/page/2/

This is what I just brainstormed:

1) Right after you teleport to beta island, you will get only 90% invulnerability to any damage which drops down by 10% each 10 seconds automatically. So after 90 seconds you have no invulnerability to any damage. Plus same would go for any Damage you make 10% damage right after you teleport and it goes up to 100% in 90 seconds.

It doesnt need to be 10% per 10 seconds, it also doesnt have to be linear.

2) Basicly same idea just without the timer, but added the "Range of a teleporter control"
So if you are 0 m within the teleporter, you recieve 10% damage incomming, but also hit for only 10% of your damage. Within 200m you would get 50% and hit for 50%, etc...

Pros: Takes out the Arkhe spies out of game. Makes the squad vs squad fights even

Cons: Suggest any, I have no idea.

8

(100 replies, posted in Balancing)

Arga wrote:
Blaster wrote:

When I first found out that people can TRASH their stuff in cargo before they die, I was like wtf is that... and this is supposed to be a PvP game which encourages PvP??? And now see yourself, they just made right changes with last patch and I have no doubts we will see less and less safe zones in the future if the devs still want to keep the PvP players in this game.

You know that players can still delete thier cargo right? They don't enter combat until you make an agressive act on them. This will on average give them 5-6 seconds to delete.

Are you OK with that, is that acceptable?

Yes that is buddy.

9

(26 replies, posted in Balancing)

Nimda Morris wrote:

This is just me, but I think it's really unfair that a player can make a new account for an industry alt, skill it up in only one very focussed way, and then be highly competetive as an industrial manufacturer - they're not really playing with the toon at all! They're just using it as a convenient skill-dump that gets pulled out every so often.

The faction relationship bonus helps, in that players who actually PLAY with their industrial toon will haev a bit of an advantage, but even that only needs to be grinded up once.

I think it'd be really great if the relationship bonus was more important, and if it automatically degraded over time - so people wouldn't be able to seriously compete in the market with an industry toon that they don't touch except to start/stop manufacturing lines.

As it is, I think it's really unfair that people who actually play their industry toons intensively have comparitively little advantage over those who just buy a second account and skill it up. hmm

+1 to that idea

10

(100 replies, posted in Balancing)

Not Sure wrote:
Blaster wrote:

What about this - Remove Alpha islands and replace them with Beta islands. Remove all the safe zones, make people at station able to lock people outside of station who are camping it.

Cheers.

So you get home from work, log into Perpetuum, check immediate station vicinity, no one within locking distance. Accept mission, undock from station, 20 reds 400m away start chasing you. They catch and destroy you within 30 seconds. Log off, play another game.

The problem is, you can't force everyone to be PvPers. You have to appeal to the different playstyles: soloists, objective-driven PvPers, industrialists, griefers, mission-runners, explorers, etc., if you want your game to flourish.

Taking away the safe zones without giving players a way to do missions/mining in relative safety makes the game a griefer's paradise. This is fine for griefers, because they don't care about the health of a game. If the game implodes, they'll just move on to the next game that has the pvp mechanics they like.


I would not log off.

http://www.youtube.com/watch?v=xB48NVF4Xvg

This is the game I played as first "FFA full loot pvp no safe zones" game. I have been doing the griefing, griefing has been done to me too. I dont cry, I just got used to it and didnt find better PvP game yet. (Why I didnt stay there then? I was in finance crisis and had to sell my few months old account for some serious moneyz.)

When I first found out that people can TRASH their stuff in cargo before they die, I was like wtf is that... and this is supposed to be a PvP game which encourages PvP??? And now see yourself, they just made right changes with last patch and I have no doubts we will see less and less safe zones in the future if the devs still want to keep the PvP players in this game.

11

(100 replies, posted in Balancing)

Not Sure wrote:

Actually, what about this:

* Remove the safe zone at the teleporters, so you have to blind jump into Beta island and can get WTFPWNED by a blob camp before your screen even loads.

* When you jump FROM Beta island TO Alpha island, you are flagged for PvP for 5 minutes and can get WTFPWNED by a carebear blob camp before your screen even loads.

I'm assuming Alpha stations will be like Jita in EVE - the major hub of all trading. PvPers will eventually need to bring their stuff into Alpha to sell and restock.

It creates a beautiful circle of destruction: carebears get killed when they go into Beta islands to harvest resources, and leet PvPers get killed when they teleport into Alpha islands to sell/restock at the trading hubs.

If this change was made, I bet you would get a lot more carebears into PvP.

What about this - Remove Alpha islands and replace them with Beta islands. Remove all the safe zones, make people at station able to lock people outside of station who are camping it.

Cheers.

12

(100 replies, posted in Balancing)

This is what I just brainstormed:


1) Right after you teleport to beta island, you will get only 90% invulnerability to any damage which drops down by 10% each 10 seconds automatically. So after 90 seconds you have no invulnerability to any damage. Plus same would go for any Damage you make 10% damage right after you teleport and it goes up to 100% in 90 seconds.

It doesnt need to be 10% per 10 seconds, it also doesnt have to be linear.


2) Basicly same idea just without the timer, but added the "Range of a teleporter control"
So if you are 0 m within the teleporter, you recieve 10% damage incomming, but also hit for only 10% of your damage. Within 200m you would get 50% and hit for 50%, etc...


Pros: Takes out the Arkhe spies out of game. Makes the squad vs squad fights even

Cons: Suggest any, I have no idea.

13

(100 replies, posted in Balancing)

Duncan Blackmoor wrote:

Yeah please remove the pvp immunity at stations and teleporters in the pvp islands. Make it temporary instead of permanent for instance.

They already added the "I cant destroy my stuff in my cargo when I am about to die" feature. So they should remove safe zones too.

I would love to see Perpetuum fully turn into Darkfall, at least they made a right step with last patch. tongue

Pwned. Thank you Styx! smile

I have no idea if this was already suggested, but I would like to read patch notes in some forum section. This should serve the people who are currently not playing or not being able to play so they might get the idea how is the game evolving.

Thanks.

Deolator
Tiak
Neoxx

17

(90 replies, posted in General discussion)

Make it Darkfall - no safe zones ftw.

Hawk

18

(11 replies, posted in Guides and Resources)

So thats what you did whole night you biatch? big_smile 45 kills, top agent, gratz!

19

(6 replies, posted in General discussion)

Heard of squad? tongue

20

(15 replies, posted in General discussion)

Anyone else stopped reading after first CAPS word? I got lost then... sad

Guess I grew up at some different game... nevermind.

I mean cmon guys, its pretty carebear if you really dont want to make the guy who just killed you to take all your loot, especially the kernels he wants to eat. tongue

This thing really encourages the small pvp action where goes just about the loot of the prey.

I played a game with similar full loot system (Darkfall) and they really realised its stupid to be able to trash all your *** just right before you are sure you die. So they made a 5 minutes timer on deleting your *** (it remained invisible in the inventory and appeared only if you died).

Possible fixes:

1) Make it so the stuff remains 1-5 minutes in the cargo hold after it is destroyed and your bot is destroyed. The time depends on how the devs would be able to balance it out without someone abusing it (transport missions or other ***).

2) Dont allow people to destroy their holdings when they are target locked by enemy at beta island zones.

3) I dunno just think of something, this is really starting to piss me and my corp members.

Samhain wrote:

When we are moving forward in our bot via the W key, please consider allowing us to hold the left mouse button down and move the mouse to move the camera around. This would be nice to be able to look behind our bot, visually scan the area, etc., while still moving forward.

I agree with this, but there is a way to do it (hold right click and turn mouse right + hold A for strafing), works in all directions similar way...

Its something I would demand too, also the map fully zooms in when you open it, so you have to zoom out and find yourself first if you are looking for a nearest base/teleport.

They are everywhere! It was always fun to play against you guys. wink Good luck and see you on islands!