Hadouken wrote:Randomly placed spawns that just sit there and respawn quickly when killed. Thats it. Thats all this game has. Its damn near the year 2011, mmo's had better content back in 1998.
I don't know, I have yet to see a mmo do it any differently.
Is this the only mmo you've ever played?
Dungeons and Dragons Online has some excellent scripted dungeon crawls.
Warcraft has decent dungeons and really good raids.
Warhammer online has those public quests.
Eve has scanning, wormholes, plexes.
Even Everquest 1 had better pve content at release.
The assignment variety in Perpetuum is nice, except none of the assignments are actualy fun.
Perp's pve boils down to, either be much stronger then the npc's and walk through them, or out range them and kill them easily taking zero damage by kiting. There's no boss mobs. There's no raids. There's no dungeon crawls. There's no quest chains with interesting plots. There's no scripted events. There's no npc bases to lay siege too. Nothing to defend against Npc attacks. just slaughter and kiting the same randomly placed group of quick respawning robots, just in different places. Your doing the same content now, that you were at day one.
This game has the lamest pve i've ever seen.
Its PVP all the way in perpetuum for sure. But I like said in the post above, you need to do pve in order to fund the pvp, unless you can get people to pve for you. And if you can, thats great, except, there isn't always pvp available, how often do two groups meet in pvp that are close in power to have a good fight? Its usually one side getting creamed. I'm all for open pvp like this, but there's gotta be something fun to do in the mean time.
The game is going to need more, and soon, if it wants any hope of growth let alone survival. It won't survive on the shoulders of the hardcore pvp'ers alone. You need the carebears to pay the bills, keep the servers running, and to supply the pvp'ers with bots in game.