so if they are still 1 kph faster then any other bot... (multplied with lwf, proto equip and nav10) thats still a speed advantage.
You're right. But in that case, why nerf them at all?
Frankly the ewars should be faster than the other bots by a significant amount, and not just by 1 kph. 1 kph can be changed by the type of weapons you're fitting, whether you're fitting tunings or ewar modules, etc.
Ewars are supposed to be the fast 'fighter' bots. Learn how to deal with them. Some of you already have. We got stopped twice the other day by a tight group of assaults. If the group is tight, we cannot engage with only ewars without getting one of our bots blown to crap.
This is a L2P (learn to play) issue, and not a balancing issue. I can't even count the number of times I've lost my cameleon any more. Why?
Because :
1) ewar bots have VERY low HP.
2) Despite speed advantage, with the use of geometry you can catch an ewar that makes a bad decision on terrain.
3) Intakts *** the *** out of my cameleon if they can get in firing range... and especially if I have been demobbed.
4) Despite all of the expensive modules I like to put on my ewar that make it worth 10+ million NIC, I can still get caught off guard by a speed fit demobber, or any of the other reasons I listed above.
So you want to talk about whining, how about you all quit whining about paper-thin little ewar bots that terrorize you, corner them and blow them up. Or at the very least you can undock in combat bots and stick together as a cohesive unit and not let them pick you off one at a time...
In Other Words: Learn How To Play