101

(8 replies, posted in General discussion)

I heard Garjag said in General they will have a blog about today or tomorrow and some patches this week. We will see *finger crossed*

If you are going to implement this change please also increase turret's detection otherwise they will be useless.

pod killed, -10% EP

neutral

104

(11 replies, posted in General discussion)

^ Well said.

105

(11 replies, posted in General discussion)

But most people do not have "General" chat open.

Syndic wrote:

It doesn't mimic the game system, it makes it redundant. Put in X sets of numbers, click find/process/whatever, go to Y coordinates, loot. There is no "treasure hunting" or "closing down on an artifact" involved, its going from box to box and looting as much as possible.

The third-party tool gives an in-game advantage that benefits those who use it and puts those who don't at a disadvantage. Its against the EULA, fact.

Anything can be considered an advantage if you look at it...

window calculator... or someone with a higher IQ... people who don't need to sleep...
There is a point where common sense should kick in. Take action against the "author"? That's just ridiculous.

I prefer to see more 3rd party tool like this made by the community rather than have it implement it ingame from the perspective that it would create unnecessary strain to the server.

Syndic wrote:

You can argue that Excel is or isn't a third party tool, but the fact remains that this particular third party tool

a) Openly advertised on the official forums for 1 year
b) Provides 100% accuracy for predictable rate of artifact farming
c) Gives a clear advantage to players using it vs players who dont

According to the EULA that is forbidden. Fact.

Except that tool does not interface or mimic the game system in any way.

aye, agree on finding a good balance for probe change

Active defender should be given a reasonable amount of time to react against threats. Right now, specially with the easily available interzone tps, if you don't have someone on the tp when an arkhy jump in the probe is dead as it only takes around 5-10 seconds. Not enough time even for someone on a connected tp to jump it to defend.

I wouldn't call it an exploit either but on point #3, all the Arhke have to do is get close to the probe which is only a few seconds, anyone killing the arkhy would destroy the probe as well due to explosion. Maybe increase hp on the probe somewhat so defenders at least have a chance to respond.

Would be greatly appreciated if by any chance we can get the source code for this program so the community can keep on updating and developing it.

IF it is a problem, an easy implementation could be maybe greatly increase interference when bots are within 10 or 20m of each other. Or add some more combat penalties associated with interference the higher it goes.

112

(12 replies, posted in General discussion)

Eve online had these kind of days as well in its early stages and look where it is now. I remember the forum filled with this kind of posts around the 2-3 year mark.

There are still work to be done still but I wouldn't bury it yet.

113

(2 replies, posted in Services and Discussion)

Offering fast and reliable Hauling service to the pvers, miners and general public

Rates as following:

*Services within an Alpha island 200k every 80AU
*Services between Alpha Islands 350k every 80AU

Loots gathered by pvers are collected and transfered through field containers.

Contact Kokomut!