Arga wrote:

I think he means exploited for kernels.

Killing a corp mate in an insured bot for their kernal would be one exploit.

Fragments OK, kernels, probably not.

M2S already exploits this. Kernals wont make a difference.

52

(62 replies, posted in General discussion)

Bullis wrote:
Jelan wrote:
Moran wrote:

because its a stupid penalty it effectively stops you from deleting characters ever

Havent you gone yet drama queen, jeebus.

@OP, i think the devs should offer some sort of wildcard option, i.e. frack i deleted a character, can i get it re-instated EXACTLY as it was when i deleted it.

There is no messing up a character at creation unless you went politics tongue  You can train any skill my old EvE titan pilot is an almost maxed out miner/builder, guess what i respecc'd him.  Live with your choices, man up and accept consequence of actions

did someone from m2s just call me a drama queen? lol

Nice ad hominem. And are you Moran?

Please explain why the ability to delete cargo HAS to be removed instead of altered.

Ya Vorgrim you need to read *** before you reply to it.

And seridur why would you need salvaging for this? NPC bots drop fragments without any form of salvaging.

55

(17 replies, posted in Feature discussion and requests)

Lupus Aurelius wrote:
Artem Blue wrote:

A new technology, siege mirrors, inspired by Archimedes's legendary defense of Syracuse.

Uhmm, you realise that Syacuse still fell during that battle, and Archimedes got spitted on a gladius ( despite the commander's orders that he was to be taken alive), right?

Does this make the defense less legendary?

56

(17 replies, posted in Feature discussion and requests)

Just tested this on an ant. He died.

57

(118 replies, posted in Open discussion)

Boob

There is a grow op beside my house that just got raided so it's available atm. Please move the servers there.

59

(11 replies, posted in Guides and Resources)

Don't worry guys it's working as intended. We can all be the most dangerous agent together!

60

(18 replies, posted in Feature discussion and requests)

These patch notes are amazing. I would also like to add one of my own.

In order to remove the confusion of tiered modules their names have been colored:
-T4 will be purple
-T3 will be blue
-T2 will be green
-Standard modules will remain white.
-Syntec modules will be grey.

All NPCs will also now drop T4 modules.

I love everything about this idea. /signed

I agree, specialization should be done with extensions, not attributes.

You still need high navigation for PvE so that you can kite the NPCs

64

(8 replies, posted in Feature discussion and requests)

I think there should only be the eye level view. It doesn't make any sense according to the lore that we can see our robots from a third person view. Unless there's a part in there I missed about turtles riding flying clouds with a camera on a stick.

65

(46 replies, posted in General discussion)

Awesome video. Btw though you need to turn on your sensor amps for them to do anything.

- Rockets randomly firing out of the ground between Asintec alpha and Sangutal station quite often. Funny to watch them fly off into the distance, but still odd.

I was wondering where all of my missed missiles were going.

I would suggest getting navigation to 9 or 10. Most useful extention in the game IMO.

68

(16 replies, posted in Q & A)

Marcus the EP you accumulate is shared among all of the characters tied to the same account. So you will not gain an extra 20k EP if you create a new character.

69

(29 replies, posted in General discussion)

Elric Melnibone wrote:
Snowstyle wrote:

If you want a PvP option to get your stuff back then maybe you should mine on the PvP islands.

So your telling me I shouldn't have the option to use a container in relative safety on the non-pvp islands...?

I believe in risk vs reward there is no risk involved in hacking a container only reward.

You were complaining about your inability to retaliate via PvP.

But I do agree with those that suggested a hacking module and becoming flagged when attempting a hack.

70

(29 replies, posted in General discussion)

If you want a PvP option to get your stuff back then maybe you should mine on the PvP islands.

71

(43 replies, posted in Balancing)

I don't choose where the missions send me, these people however choose where they farm.

The NPC farmers don't however chose where the most NIC efficient farming areas are located.

I'm not asking for all farming to be removed and prevented. I am asking that farming areas are kept seperate from mission areas.

I never claimed that you were claiming such a thing. I'm just posting my oposition and its reasoning.

Also I would think when customers come forward pointing out what they consider to be a serious flaw then the company would be keen to listen. Useless pricks like yourself do not help the process in any way.

Again I never claimed that your opinion was more worthy of DEV attention then mine although it seems that you are implying the opposite. Is everyone who disagrees with you a useless prick? Thank you for demonstrating your ability to reason in a civil manner.

72

(43 replies, posted in Balancing)

If you can objectively demonstrate how your mission grinding is more important then another players NPC farming then you may have a point. If not then it's just two kids fighting over a Teddy bear and asking mommy to decide who gets it.

73

(6 replies, posted in General discussion)

Neoxx wrote:

I like the perspective that we're the bad guys in this situation.

Lol you mean you didn't already consider us the bad guys in this situation? Were like invading Europeans to the Americas.

But ya good read hope to see more.

Naw dude. That's our plan for YOUR guild.

/signed
it is very irritating to do everyone manually.