Topic: Future developement of Nia Geography
As the population of Nia grows, I imagine that the Devs will be adding islands. However, as part of that, some changes come to mind. ATM, all the alpha islands are contiguous, with all major markets convienently available to each other. No risk is involved in order to transport goods and materials between the alpha islands, even though significant financial rewards exist in those markets. Also, it creates homogeneous market prices, and limits the ablity to actively trade for profit (buy low sell high).
At the same time, currently there are 2 environments, PVE islands and PVP islands. There is no middle ground, no area that you can explore the PVP zones without being "in the deep end of the pool"
What I am suggesting is that when the islands are increased, that the alpha islands be seperated by "low security" islands, were there may be more resources than alpha, but less than beta islands, and which have significant areas that pvp is possible. Teleports from the apha island would deposit you in a safe zone, but in order to get to your target alpha island, you would have to traverse a PVP zone.
This accomplishes a couple things - it localizes market economies that are influenced by the regional availble resources. It creates a risk vs. reward environment for those who want to "work" markets on other alpha islands. For those shoppers, it means that in order to get that "bargain price", you have to not only safely get to that location, but bring it back to where you need it. It would provide a "low end of the pool" for those wanting to get into PVP.
Potentially, this would add alot more depth to the Nia market, increase the risk vs reward environment, and provide a "training ground" for those who want to experiment with PVP. Potentially, as part of this, the PVP islands can have all safety zones removed, creating a true PVP environment with no ablity to just sit in a safe zone and thumb your nose at passerbys.