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Perpetuum Forums → Posts by Supremacy
Posts found: 126 to 150 of 227
127 2014-10-27 09:56:58
Re: Conglomerate System (16 replies, posted in Feature discussion and requests)
I have an idea.
Maybe merge a few of the 30 corps that make up the 'everyone else coalition'
we have 2 core corps
just sayin
Not sure where the original thread is but will we be getting some sort of conglomerate/alliance based roles some time soon?
128 2014-10-27 09:53:08
Re: Please increase the Range of RSAs (5 replies, posted in Feature discussion and requests)
did the changes alter your ability to continue to not participate enough to understand this post
did the speed increase affect your multiboxing ability?
even a 50m increase would be helpful
according to my calculations it takes 0.235 seconds to desync enough to lose RSA at a nominal distance of 150m
129 2014-10-24 14:26:17
Re: Intrusion changes (11 replies, posted in Testing server)
mmm yeah this change makes me warm inside
130 2014-10-21 03:37:05
Re: Where is the mass Email? (7 replies, posted in Feature discussion and requests)
marketting?
131 2014-10-21 03:20:10
Re: The Forest Problem (32 replies, posted in Feature discussion and requests)
a small hesitation once in a while in AP
are you complaining about this AP ??
lol
you need to see the old AP
132 2014-10-20 13:09:49
Re: The Forest Problem (32 replies, posted in Feature discussion and requests)
you dont play where it counts, so how can we take your opinion in to consideration as its based on assumption
i smell political motivated attempt to affect DEVelopment past the OP's post.
regarding the OP -
grafical wise, all those plants should be instances of a very small number of variations and thus, not affect the rendering speed much more then one of each of those.my personal problem with those plants is the lack of size variations withing a flock. as far as i can tell, each plant has a few grow stages, but the scale of each stage is always the same. I agree that within a flock, there should be plants that have twice the size and thus blocking more then one ground tile. But if your familiar with perpetuum mechanics, you would know that this is not an easy task, but with the switch from bitmap based storage of data to node based, not an impossible one.
and the resize of plants was made for more imersion of the sheer size of those robots. even the smallest one is bigger then your car...
133 2014-10-20 12:35:47
Re: The Forest Problem (32 replies, posted in Feature discussion and requests)
I like em
134 2014-10-19 22:48:58
Re: Insider's Perception (50 replies, posted in General discussion)
that wasnt a nice thing to say
Kayin Prime wrote:Winners need not gloat, losers need not cry..... Sacrificing human relationships for a virtual gain is completely insane.
Welcome to the internet. You want relationships, head over to eharmony or hello kitty online.
135 2014-10-19 07:54:13
Re: New devblog: October status report - EA ends, robot rebalancing (58 replies, posted in News and information)
ive performed a statistical analysis and cross referenced it with other persons results and have come to the conclusion that there is a 12.67% chance annihilator is correct
back to the drawing board on this one I think
136 2014-10-19 07:52:51
Re: Explosive devices expansion (4 replies, posted in Feature discussion and requests)
keep dreamin
learn fight with the robots
137 2014-10-19 07:51:57
Re: incubators (5 replies, posted in Feature discussion and requests)
that is so you dont spam plant walls
138 2014-10-19 07:48:18
Re: Insider's Perception (50 replies, posted in General discussion)
so, start your own winning team
love these armchair quarterbacks
139 2014-10-19 07:46:09
Re: Scheduled server downtime - 2014-10-16 (33 replies, posted in News and information)
what does that mean in earth language
Ville wrote:Hey, just an Idea, since your on Steam now, can one of you bored Devs like make a GM account and log in and maybe answer some questions? Logging in the Dev accounts gets you too much on questions in GC, being a dumb GM is suitable but there are rampid trolls scaring off your steamlings. Just an fyi.
Did you just go running to teacher?? Omfg!
140 2014-10-19 07:44:44
Re: Game suggestions (5 replies, posted in Feature discussion and requests)
Extension accelerators - devices that can be equipped onto a robot. When an agent is using that robot, they gain extension points at an accelerated rate. Should not be a module but fit into custom slots.
Accelerators based on use - similar to extension accelerators but provide bonuses for a specific use: combat, mining, navigation, armor bonuses, squad, etc…
For all intents and purposes similar to implants in EVE.
rofl rofl
good luck with that
141 2014-10-19 07:41:30
Re: QoL Radar (9 replies, posted in Feature discussion and requests)
search the forums or you anger anhiliator
142 2014-10-19 07:40:45
Re: Removing overwhelming incentives of "inside corp" trading (23 replies, posted in Feature discussion and requests)
why would you trade with enemy entities if you could avoid it
143 2014-10-17 22:25:25
Re: 77th Mechanized (38 replies, posted in Recruitment forum)
we are pvp corp in pvp alliance
join to experience the full games content on Beta, Gamma, and Alpha
contact, Gunner, Lobo, Mongolia Jones, Rage Blackout or myself.
144 2014-10-17 05:57:52
Re: Intrusion Event log - Stability column (3 replies, posted in Feature discussion and requests)
you gonna go hit some of those saps cowboy
lol this guy
145 2014-10-16 11:03:53
Re: New devblog: October status report - EA ends, robot rebalancing (58 replies, posted in News and information)
yup
you see, your forum campaigns are malicious
my forums suggestions have true positive intent
and thats what you get for being mean
think about what you have done
146 2014-10-16 08:30:12
Re: New devblog: October status report - EA ends, robot rebalancing (58 replies, posted in News and information)
going to be 100x easier now to dominate saps/islands
yummy
147 2014-10-16 07:04:44
Re: Will the game get a Graphics Update at all? (15 replies, posted in General discussion)
because the pretty graphics is what is fun here
148 2014-10-16 03:19:57
Re: Owning a Beta Station. (49 replies, posted in General discussion)
we have something like 31 stations
rest of server - 2
the new patch = you are screwed -
We topple stations because we are active and persistent in pursuing saps. If you didnt have so many terminals to protect for your 25 players with superior coordination. The mechanics are working
If the sap is somewhat important to us or we feel like pvping then we show up in decent numbers. As you can see from the killboard we havent been running from fights
149 2014-10-16 02:56:48
Re: New devblog: October status report - EA ends, robot rebalancing (58 replies, posted in News and information)
That one worked out your way didnt it.
Even more range to EW mechs? Seriously?
150 2014-10-15 13:57:42
Re: New devblog: October status report - EA ends, robot rebalancing (58 replies, posted in News and information)
\o/
love the proposed changes, in general
Posts found: 126 to 150 of 227
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