126

(25 replies, posted in Feature discussion and requests)

signed

127

(16 replies, posted in Feature discussion and requests)

I have an idea.

Maybe merge a few of the 30 corps that make up the 'everyone else coalition'




we have 2 core corps

just sayin



Gwyndor wrote:

Not sure where the original thread is but will we be getting some sort of conglomerate/alliance based roles some time soon?

did the changes alter your ability to continue to not participate enough to understand this post

Annihilator wrote:

did the speed increase affect your multiboxing ability?



even a 50m increase would be helpful



according to my calculations it takes   0.235 seconds to desync enough to lose RSA at a nominal distance of 150m

129

(11 replies, posted in Testing server)

mmm yeah this change makes me warm inside

marketting?

131

(32 replies, posted in Feature discussion and requests)

a small hesitation once in a while in AP

are you complaining about this AP ??



lol


you need to see the old AP

132

(32 replies, posted in Feature discussion and requests)

you dont play where it counts, so how can we take your opinion in to consideration as its based on assumption

Annihilator wrote:

i smell political motivated attempt to affect DEVelopment past the OP's post.

regarding the OP -
grafical wise, all those plants should be instances of a very small number of variations and thus, not affect the rendering speed much more then one of each of those.

my personal problem with those plants is the lack of size variations withing a flock. as far as i can tell, each plant has a few grow stages, but the scale of each stage is always the same. I agree that within a flock, there should be plants that have twice the size and thus blocking more then one ground tile. But if your familiar with perpetuum mechanics, you would know that this is not an easy task, but with the switch from bitmap based storage of data to node based, not an impossible one.

and the resize of plants was made for more imersion of the sheer size of those robots. even the smallest one is bigger then your car...

133

(32 replies, posted in Feature discussion and requests)

I like em

134

(50 replies, posted in General discussion)

that wasnt a nice thing to say

Aye Pod wrote:
Kayin Prime wrote:

Winners need not gloat, losers need not cry..... Sacrificing human relationships for a virtual gain is completely insane.


Welcome to the internet. You want relationships, head over to eharmony or hello kitty online.

ive performed a statistical analysis and cross referenced it with other persons results and have come to the conclusion that there is a 12.67% chance annihilator is correct

back to the drawing board on this one I think

keep dreamin

learn fight with the robots

137

(5 replies, posted in Feature discussion and requests)

that is so you dont spam plant walls

138

(50 replies, posted in General discussion)

so, start your own winning team

love these armchair quarterbacks

what does that mean in earth language

Jelan wrote:
Ville wrote:

Hey, just an Idea, since your on Steam now, can one of you bored Devs like make a GM account and log in and maybe answer some questions?  Logging in the Dev accounts gets you too much on questions in GC, being a dumb GM is suitable but there are rampid trolls scaring off your steamlings.  Just an fyi.

Did you just go running to teacher?? Omfg!

140

(5 replies, posted in Feature discussion and requests)

Adamant Stehl wrote:

Extension accelerators - devices that can be equipped onto a robot. When an agent is using that robot, they gain extension points at an accelerated rate. Should not be a module but fit into  custom slots.

Accelerators based on use - similar to extension accelerators but provide bonuses for a specific use: combat, mining, navigation, armor bonuses,  squad, etc…
For all intents and purposes similar to implants in EVE.


rofl rofl



good luck with that

141

(9 replies, posted in Feature discussion and requests)

search the forums or you anger anhiliator

why would you trade with enemy entities if you could avoid it

143

(38 replies, posted in Recruitment forum)

we are pvp corp in pvp alliance

join to experience the full games content on Beta, Gamma, and Alpha


contact,  Gunner, Lobo, Mongolia Jones, Rage Blackout     or myself.


KB - http://www.perp-kill.net/

you gonna go hit some of those saps cowboy

lol this guy

yup

you see, your forum campaigns are malicious

my forums suggestions have true positive intent


and thats what you get for being mean


think about what you have done

going to be 100x easier now to dominate saps/islands


yummy

because the pretty graphics is what is fun here

148

(49 replies, posted in General discussion)

we have something like 31 stations

rest of server - 2

the new patch = you are screwed -



Gwyndor wrote:

We topple stations because we are active and persistent in pursuing saps. If you didnt have so many terminals to protect for your 25 players with superior coordination. The mechanics are working smile

If the sap is somewhat important to us or we feel like pvping then we show up in decent numbers. As you can see from the killboard we havent been running from fights lol

That one worked out your way didnt it.

Burial wrote:

Even more range to EW mechs? Seriously? big_smile

\o/


love the proposed changes, in general