101

(15 replies, posted in Feature discussion and requests)

100% safe from players doesn't equate to 100% safe from NPCs.

And yeah, Annihilator has been part of the problem that needs to be purged from the game.

102

(15 replies, posted in Feature discussion and requests)

Gamma - and by extension, Beta - is only 100% safe for us because none of you dare or are able to contest us, not because the game mechanics are at fault.

103

(13 replies, posted in Feature discussion and requests)

Gen Chat will probably fall again to 20-30's within 2-3 weeks. But if the Devs keep developing good stuff like this last patch, a slow sustained growth is inevitable. And then growth creates growth.

Honestly, increase starter EP for new accounts so they start with 100k EP and give them more credits (like 3600 total).

How much credits do newbies start with right now?

+1

And give newbies 50k more EP on top of what they already get.

107

(13 replies, posted in Feature discussion and requests)

There's still existing 4-packs on sale, curious they haven't removed those. sad

108

(16 replies, posted in Balancing)

Getting rid of this bug is good.

Demob-immunity is a problem that needs to be addressed, Heavies with too much HP moving too fast right now.

We can pretend EVE had 50,000 concurrent players, or we can realize the number of alts that got shelved & dropped when the changes got put in, and the current ~20,000 concurrent.

But those 50,000 concurrent "players" sure as hell drew in more players.

110

(28 replies, posted in Balancing)

Yup, thats why we built them.

Rue the day mechs and ewars become FOTM, our stockpiles of those are even more ridiculous. lol

111

(28 replies, posted in Balancing)

All the EWar tunings have irrelevant drawbacks (10% accumulator usage?) nobody cares about and there's no trade-off.

All the weapon tunings buff 3 things (damage, cycletime, crit) with like... no drawback whatsoever.

There's no reason not to spam them.

I've fought everyone in this game, and you are by far the worst opponent I've encountered.

113

(28 replies, posted in Balancing)

The seth murdered everyone else, you got murdered by the skirmishers.

I can almost hear the slobbering with every word, 3/10 for entertainment

115

(5 replies, posted in Q & A)

1/3 or 1/6?

116

(6 replies, posted in Open discussion)

He wanted to restart writing PRAVDA when we originally came back when Perp went F2P, everyone was pretty excited thinking it would take us months of heavy fighting before STC was destroyed, unfortunately it was over so fast there wasn't even enough material for a single article.

If the game ever grows a population, Golo will be there with the rest of our guys. smile

117

(6 replies, posted in Open discussion)

Golozhopenko but you know him better as Vladimir Bubekin

The point of the thread is still valid and standing, pending DEV address.

I have addressed your insipid complaining that POE intentionally made people quit the game. I have addressed your contrary complaining that we didn't eliminate corporations. I have addressed your thinly veiled insults by shoving down a generous helping of similar - albeit more intelligent - offal down your toggie throats, you complain about that too.

Complaining has been and continues to be the defining keyword that describes you - and by extension, your entire four-man corporation, your entire 10 corp alliance that doesn't play the game. Complaining, and alternating between expecting and demanding a Dev intervention.

POE - and by extension myself - has always responded to politeness with politeness, to sh*t with sh*t. If you are composed of sh*t, look in the mirror and be honest with yourself. If you won't then we will tell you what you are, don't complain afterwards.

Truth is the creed of POE, and that is what you should be grateful for. Not only for that, but for the fact that we take up a moment of our valuable time to address you, which is by far the greatest thing you will experience in your toggie existence.

More on topic though, yes online counters are awesome and can we have them plixplox

119

(3 replies, posted in General discussion)

800-900 on the player-graphs of the time, before Devs stopped showing the online-graphs.

Maybe it took us too long to get where we are, a lot of people back then wanted what we have now, but I guess it's too much to ask 5 years of patience.

Styx - Mr. Roboto

I suspect you have to remind yourself with post-its to breathe through your nose with that level of stupidity. lol

121

(90 replies, posted in General discussion)

None of those corporations exist in the game. The shells exist, but not the actual corporations. Otherwise we'd have someone to shoot.

122

(90 replies, posted in General discussion)

Blocker wrote:
Naismith wrote:

I'm addressing your narrative that we're "making people quit the game" by explaining that we've always been interested in fighting and winning wars in the game. What happens as a consequence of our fighting and winning, particularly related to corporations disbanding and quitting, is entirely outside of our control or influence.

As such, we can be blamed for "winning" (which is the point of the game), but certainly not for "making people quit". It's a game on the internet, ain't nobody holding a gun to their heads making them quit.

And I'm not referring to "you" as you, I'm referring to people who threw their teddy bear into the corner because they lost a fight in an online game. It speaks volumes of your ego if you actually think that me or anyone in POE gives a f*ck about you and your corp.

Then perhaps you should choose your words more wisely. Maybe you should have said "We won the war against x corp" instead of " We eliminated x corp" and lets be honest here, you have stated many times to many people that it was your intention to drive the corps you listed above, from the game.

Those were your words, I'm sure I could find them here on the forums somewhere, if I could be bothered.

And finally who else was I supposed to take "you" as ? You said, and I quote, "If we were like you, we'd have quit after a week etc..." Was I supposed to think that "you" meant someone else when you were responding to my post? See my corp tag there to the left ? I'm not speaking for any other corp or any other mythical alliance that's sposed to exist. I'm speaking for myself and my corp. And yes, we know you don't give a f*ck about us.. lol like we care anyway..

I chose my words accurately.

Did we eliminate STC as a corporation? Yes.
Was Pakaw a member of STC? Yes.
Is Pakaw still playing? Yes.

Did we eliminate TOG as a corporation? Yes.
Were you a member of TOG? Yes.
Are you still playing? Yes.

Eliminating corporations does not mean we're rounding up and eliminating actual people and players. It means precisely that the corporation no longer exists and that it's members have moved on to other corporations.

You and others like you, equate that to "making people quit the game". And you present it as a twisted form of truth.

I've said it many times, if we had any form of control over who was playing or not playing the game, Annihilator would be the first to go.

123

(90 replies, posted in General discussion)

I'm addressing your narrative that we're "making people quit the game" by explaining that we've always been interested in fighting and winning wars in the game. What happens as a consequence of our fighting and winning, particularly related to corporations disbanding and quitting, is entirely outside of our control or influence.

As such, we can be blamed for "winning" (which is the point of the game), but certainly not for "making people quit". It's a game on the internet, ain't nobody holding a gun to their heads making them quit.

And I'm not referring to "you" as you, I'm referring to people who threw their teddy bear into the corner because they lost a fight in an online game. It speaks volumes of your ego if you actually think that me or anyone in POE gives a f*ck about you and your corp.

124

(90 replies, posted in General discussion)

Blocker wrote:

Right, so seeking a personal vendetta of vengeance against all those corps ( re- anyone that tried to stand against you) and, in your own words, driving them from the game resulted in a better game did it ?
Here you are, in your own words, claiming credit and beating your chest for removing people from the game, yet in the same paragraph claim to be such s shining example of an outstanding corp in Perp, lol what a hypocrite.

If you're going to claim credit for removing corps, and therefore people, from the game then you also have to accept a certain amount of responsibility for the state of the game now, can't have it both ways sunshine.

In any case it's an insight at the sort of person you are. Personally I'd be ashamed to be the  one responsible for people leaving the game. We want more people in the game, not less, even if they are enemies. But I'm not a slave to my ego so I think differently to you.

Well done, you won perp, here's a cookie and we are all the better off for it aren't we. lol...

We won wars against our enemies, because that's what the objective is in a war. To win.

You and people like you equate losing a war to quitting the game, like petulant children quitting the playground because nobody is letting them win.

Because it makes perfect sense to purposefully suicide our fleets and waste man-hours of mining and production just to make you feel better.

Yeah right. roll

The problem isn't us winning a fight: the problem is people like you don't know how to lose in a game that is after all - just a game.

If we were like you, we'd have quit after a week of constantly being roamed by 30-40 M2S intakts that were magically faster then us because we didn't know wtf a speed nexus was. lol

125

(90 replies, posted in General discussion)

Kayin Prime wrote:

Constantly losing battles really does make you want to stop playing the game.

It does, that's where the leadership is supposed to step in and does it's job.

There were times in our history when we suffered horrific losses especially to Styx's M2S, who at the time were significantly better organized and understood PVP better then us.