Incorrect.  Graphic progression is not the same animal as feature implementation.  I cannot recall one person saying they were going to leave because  of shader 2.0.   But, I can look through the forums now and see disatifaction with the present features, none of which include any graphics complaints.

I want the game to succeed, and I don't want the development process to exclude anyone from the already fragile player base.  Coming from a large corp, I see the player base problems first hand.  If one person from my corp, or any corp for that matter, cannot play on their present system bacause of this 'progression' I could not fault them for not bothering to upgrade to return.  And that is a huge problem for a game where one player most likely will have an effect on other players. 

I guess it boils down to what is more important:  keeping every player and trying to expand the player base by increasing features, or implementing a new shader model and losing players.

I think that is the question the developers of this game need to ask, and the devopers of Star Wars Galaxies and The Matrix Online should have asked.  And I know it is the question that the developers of every MMO that is still going strong have asked.

If the game wants to live, it needs to keep everyone playing.  I wish it was at a point where I logged in and saw 50 players from my corp online and hundreds of players in gen chat saying gf to each other, but it is not that way now.  Perhaps there will come a day when it is time to upgrade the graphics engine and perhaps force some players to upgrade their machines, but it is not this day.

Sid from mining wrote:

Am I the only one who finds it funny when people whine about something being implemented which requires hardware that is about 8 years old?

If you are going to take your time in order to reply to a post, perhaps you should take the time to actually read the post.

No one whined about having to upgrade any hardware.  In fact, if you read any of the posts who disagree with the implementation,  they say quite the opposite.  The problem here is that the production of this game is going in a direction that would limit some of the current players, and that is a very bad thing at this time. 

Let me put the argument this way:  If you have 5 people on a playground, you cannot have a proper baseball game.  Sure, you can toss the ball around and perhaps even field a few hits; however, it is not a real baseball game.  During your toss around, you do not come out and say "ok, sorry guys, but we are not going to let anyone under 5'10 play."   If you want to have a proper game, you do not limit the player base before you have an adequate number of players. 

To connect this analogy for you:  In Perpetuum we currently have a very low player base.  PVP is not happening properly, the market is not functioning properly, and things are only getting worse.  To come out and say

the change will only affect a handful of players.

is going to limit the player base even more.  If you read my original post, it is not about the question of upgrading, it is about the question of why would Perpetuum in its present state want to limit any players from playing right now -- players that are already playing.

And, to add to this, a handful of players in a game like Perpetuum might equate to several accounts, since many players play multiple accounts and roles. 

I don't know how anything was percieved as a whine about hardware upgrades or the Asus in particular, but nothing here was stated as such.

I don't think the argument is that difficult to understand -- Why would you implement anything that would affect a handful of players when we don't have enough players right now?

As for  me, just so we don't get confused again, my laptop has a  Nvidia GTX 560M, which will suffice for this and many more graphic changes or additions; however, if Perpetuum is lacking a player base when I do need an upgrade in order to play, I most likely would just stop playing, as would anyone else who value their time and their money.

the change will only affect a handful of players.

I'm no Pierre Deligne, but affecting a handful of players inside a player base that is already only a handful of players seems to be quite an illogical step in any game development process.

Thanks for the warning, though.  I play on my Asus gaming laptop.  Upgrading, for me, is not a matter of upgrading a video card.  It is a matter of buying a whole new system.  And while this new deveopment does not have any effect on my current system, perhaps another future one will.  At that time, I will have to weigh the options of buying a new laptop in order to play a game that has been bleeding players since I joined and implements new hardware contraints before adding content to attract new players. 

At this point, anything that is going to limit even 1 player is unwise and illogical.

O.o   damn, was stuck in beta limbo for an hour.  website said 'standby mode' thought the whole game was down.  It was a strange thing.  The game pushed me into a terminal with no name and nothing in it.  I had a ghost outline of my bot and a deploy button.  I hit deploy, and then my game stuck.  Weird thing.  I was not even near a terminal in the game.

I was on for 10 minutes and did not see a counter 'ok' button, and now it says the server is in Stand-by mode.

I believe that if they plan on implementing anything to do with our ep including increasing needed amounts for already acquired skills, removing attribute bonuses and effects, and reducing our present effectiveness with the ep we already have, they need to tell us immediately.

As a new player (3 months), I am confused on how the developers intend on increasing the player base or increase the viability of the game for present players by changing the ep or the extensions of characters to the negative.  But my confusion aside, I cannot abide by a developer’s surprise attack on a player created character.  Finding out about this idea in a side remark in an ‘idea’ thread is unacceptable.

If the change, if any, is for the better of my character, then I would say little; however, if this secretly planned change has a negative effect on my character, I would feel betrayed and belittled by the developers. 

Being new and many months behind veteran players in ep nic, was a frustrating, yet acceptable part of the game.  Regardless of how more advanced another player was, the game was still enjoyable.  But getting ready for pvp or to enter into industry is just something where a new player cannot compete against a veteran (well planned) character.  I’ve read all the posts about how viable a new player can be in pvp and still do some t1 industry…bull.  New players are fodder, and there is nothing wrong with that.  Just 3 months into the game I can see the effectiveness of my skill gains and the usefulness of my ep choices.  If you can’t, then you planned poorly.

So here is my grief:  I like the game.  I enjoy the combat and the industry.  Recently I started creating items with my industry character and miner, and I have been killing harder and harder mobs and increasing my nic substantially.  I have planned my both my characters in order to experience most parts of the game, and I enjoy them all.  From artifacting, to missioning, to PVE and plain old farming plasma.  I’d like to continue on my industry track and start making higher level equipement, and I’d like that to stay on track with my combat characters in increase in abilities. 

Will any ep  change change all of this?  Will I lose parts of the game I have come to enjoy and use as a total experience?  Will I have to streamline my characters in order to just keep 1 of the skills I am using?  Will parts of the game disappear for me and force me to play for many more months and weeks just to attain the level I am at now?

Perhaps not.  Perhaps any change will be minimal and almost imperceptible.  But, if there is a thought of a change in character growth coming, for any reason and in any magnitude, the developers need to let the players know immediately. And seeing this comment in the forums from an ingame chat challenges my beliefs in how a game staff should inform and work with their players.

32

(27 replies, posted in General discussion)

Stuff like this makes the game more than worth playing.  Good job guys.

Sandbox vs. Sandbox

I don't think an amusement park game or a story-driven piece of eye candy will grab too many player away from us. So they should not even be in the equation. 

I think there are only 2 apsects to the probem of getting more players:

1. How to entice and keep current and new players who are already playing other sandbox games,

and 2. How to entice and keep new players to the genre.

The answer for one is simple.  Give the a better game.  The answer for 2 is to advertise.

Making a better game is going to take time, but the other one they can start doing as soon as the game is polished enough.

This game needs a sister Facebook and Ipad app that can draw players into the mmo game.  I see so many ads for mmos on the right side of my web pages.  Now I just ignore that whole section of the screen. 

Facebook App:  Simple robot turn-based war game that you can play against other players.  It does not have to succeed in itself, but just bring players here.

iPad App: 

1.  Free Download.  Make a downloadable version of one of the islands and a fps robot view.  Have some of the simpler missions for them to run.

2. .99 Download.  Squad-based robot turn-based 2D game.  Let players take over bases and defend.

If I win powerball this week, I will fund these 3 ideas.

35

(23 replies, posted in General discussion)

Going back to Eve now is like going back to McDonald's after them having served you their unispired food for 7 years and then finally serving you an e coli laced burger.  No thanks.  I will stick around here.  The menu is not as big, but the service is great, the place looks nice,  and the menu keeps growing.

I don't remember what it was in Eve that made me pvp all the time.  I think it was just the fact that I was going to be able to do something in battle and knowing full well that there would be viable targets to fight against, even if I had no idea what the over all odds were.  Here, I feel no pull towards it.  Perhaps it is just because of the infancy of the game.  But if they implemented anything into the game I think the worse that could happen is what you mentioned above about the effects on industry, and then they would just simply have to remove it or change it. 

I'll be roaming more now since I hit my nic goal, and perhaps my views will change.  One thing is for sure:  the game itself is great.  I can't see leaving any time soon.

I think the pvp'rs that are  willing to lose a bot and buy a new one for pvp are different animals than the ones that will pvp in a dueling system; however, I think there is a greater chance for one to try dueling and then enter into bot-destruction pvp after they have had a few practice rounds.  Anyway, thats just what I think, I have no clue how it would effect an entire system.  I can only say that I would duel but right now I would not pvp as the game is.  Even if it was a bot losing duel, its still better than the mechanic they have in place now. 

Now, if there was a Fight Club or sorts where I didnt have to travel to the outskirts to battle, then that might be cool to try.  I think fighting other players is essential to this game, and there really isn't a lot of it going on right now. 

I don't have a response for your industry standpoint, but what you said is most likely very true and the reason why the duel system is not implemented.  Perhaps after a couple of weeks when I have more nic and don't have to rely on corp donations, I will risk a bit more by pvp'ing, but every new player is going to be in the same boat I am in right now:  Is it worth the 2 hours or more of grinding for nic to enter into a pvp matchup that is more than likely lopsided and will end with a loss of my bot and make me go back and grind again to get a new one. 

Right now, I have 100million nic, 6 wasps and 2 mk2 wasps set aside for pvp and pve.  Losing a wasp is no big deal, but would it really be worth it?  I don't pretend to be anything more than a new player questioning the benefits and risks of pvp, and, as a new player, I wont pretend to think that I will win a substantial number of times when first trying. I want to work things out, figure tactics, use different builds.. but right now I could possibly do all that and lose everything I have in a weekend. 

On the other hand, I have no problem losing a few bots to attacking or defending an outpost, but that's not happening right now.  Perhaps, in time, it will, but there is  a fierce urgency of now.  Too many people leaving, posting about the pvp state of the game, and applauding their  Argano kills.

Khader Khan wrote:

Go back to wow if you want to dual.

See, that is what I want the system to get away from..  Sure, it's a sandbox game, but the game should involve aspects of human behaviors.   If a person wants to fight, and fight to get better at it  and maybe for a bit of status, he's not going to jump random people on the bus and hope for the best.  A system that involves training, tactics, and not losing everything in a fight is needed.  People with a pvp instinct in real life enter into duels all the time, and they dont have to run away somewhere private to do it, nor do they have risk to losing everything.

And there is risk in dueling pvp.  You might lose.  Why do we  need more than that in every part of a the game?  I still play poker with my friends and family for chips and I still go to Vegas and play for real money. I don'tthink Vegas is going to suffer because I beat my Dad in a game of Texas Hold em.  And Perpetuum won't lose players if they add a real duel system.

What's more honorable?  I just popped Segreto as he was drunk driving his Seq to the teleport on Hokk or I dueled Segreto  Tyro vs Tyro  and won.  Unless my corp is doing an intrusion, the former is all the pvp I'm going to see right now.  I don't plan on roaming for 2 hours to pop a termis and I wont camp a stupid teleport gate like a some posturing dork who broadcasts their 3 vs 1 kills like he really means something in the world.

And this is the request section, so please don't bash actual players for posting request and tell them to go back to WOW.  That cheapens any arguement and turns away from actual progress.  Progress that might make the game a better game.  And I think that is what we all should want...well, not the dude camping the teleport, I guess.

Edit:  Spelling...and I'm a damn English teacher.

From a non corp member point of view, it might take 2-3 hours to make enough nic to buy a decent pvp bot.  Who would want to lose that in a duel?  I think the no lose bot option is a must if new player pvp is to take place, or for any leary pvp players to want to try.

Do a mission system like Anarchy had.  Use a terminal to view missions and reward types.  It would all scale together.  Hell, driving my bot through an Anarchy Online mission would be great.  All you need to do (besides programming, debugging, testing, creating, and the artwork, oh, and the writing) is add a mission terminal in the terminals and a few dungeon spawn spots in the wilderness.

I like that idea, but I also like the idea of others being able to watch.. but for the squad vs squad a deathmatch chamber would be cool.

I think this team could easily make viable and interesting dungeons for our bots to explore.  Nothing is wrong with more content.  It's just more content.  Even in a sandbox game, I would love the ability to log in for 20-30minutes and do a quick cave crawl or instanced dungeon.

A new spec system that will not require a respec sounds scarry.  I don't like the sound of that.  I hope it is not some easy stat changing ability to let my miner suddenly go out and pvp and then go back to mining with the press of a few buttons.  Let me live with my choices.

Yea, there is older thread from 2010, and it is dusty.

PVP right now is boring or short or long and boring.  There needs to be a duel system in the game.  And it needs three options.

1.  1vs1 Duel to the death.  Bam  It's over.  Great. 
2.  1vs1 duel to the almost death and then end.  Let us practice and keep our bots.
3.  Squad vs. sqaud with the same two options as above.

I don't know why this is not in this pvp game already.  Yea, it is pvp light, but it's pvp, and it is fun.

Unless I am fighting for territory or something else...
I don't want to pvp in a cheap bot with cheap stuff and die a cheap death.
I don't want to pvp in an expensive bot and beat someone in a cheap bot or lose to someone in any bot and have to buy a new expensive bot.

I do want to PVP, and I have the resources to do so now without getting free stuff from my corp or having to grind nic to buy more bots, but I don't want to do it with the present system.  Unless I am defending or attacking for resources, there really isnt a reason to.

I see no reason or honor in blowing up a termis and a seq and calling it pvp.  I see no reason to go on a roam if I'm going to spend an hour looking to get killed or to blow up a termis and a seq.

Two months ago, I remember members from my corp, who left to go to pvp corps, posting in chat their Termis kills.  Wow.  As a new player, pvp looked less exciting than mining Titan on Alpha islands. 

After reading the forums for a couple of months, I see that pvp is more than blowing up that stranded Seq and has some awesome potention for incursions, but little else looks good.

Unless I am wrong and am just missing something that someone else is doing, and having a good time doing it, I think the duel system must be implemented. 

Let me duel a bit.  It wont hurt anyone and it's a good feature for new players.

I'm busy, really busy, teaching important things to important children at my important high school, and I was Googling something and Twittering something, and they combined somehow and I got this post.  Very cool.

That is all.