76

(39 replies, posted in Events)

This a no go or waiting for something?

77

(74 replies, posted in General discussion)

just give us autocannon/machine gun bonused versions of the indy bots for a start. Not to much to that.

78

(3 replies, posted in Bugs)

Then undock load ammo and check it again wink

79

(201 replies, posted in Testing server)

Jita wrote:

While I agree I can't help but feel if you guys hadn't been *** trying to kill the game we wouldn't have this issue - and wouldn't be wasting dev time with it. That seems to be a reoccuring theme.

Had the npcs lost intrest after the first 1k meter we wouldn't have this problem or wasted time. The kill or be killed npc ai caused this, stc started the ball rolling by pulling a spawn to tellesis we perfected the art shortly thereafter. We killed the game..... you sound like a old lady screamimg at a shoe sales person. They gave me blisters.

80

(201 replies, posted in Testing server)

Kanogi wrote:

make the npcs red again, and make the mining fields move after a certain time like u already are saying u are going to do on gamma. Better fix than this at least.
And bring back roaming npcs and observers at alpha 2 yarr

This .... end thread. Put a leash back on the npcs related to lock/ sight.

81

(19 replies, posted in Balancing)

One of our funnest nights was driving 10 plated assaults to dana and blowing up with friendly fire to try and kill the mesmers. I think they had as much fun watching us be dumb as we had being dumb.

82

(10 replies, posted in General discussion)

We killed 2 miners and looted them then I stop moving and kicked.  ....... can only assume that the miner was tied to the server.  lol

83

(19 replies, posted in Balancing)

IMPOSSIBLE!!!!!! to kill Hunter! big_smile well for a group of lights and assaults.

Annihilator wrote:

bandaid fix without future

No content post... what do you suggest or you just minus one cause ville suggested it

85

(19 replies, posted in Balancing)

A long time ago in a galaxy far far away..... erps stacked with rep tuners were totally unkillable totally.  Both items took a huge nerf but with max skills the right fit can be very very tanky.

Some players even respeced to use these items just to have them nerfed a week later.  Thats where the nerf erp thing comes from.

86

(35 replies, posted in Balancing)

Stranger Danger wrote:

*** that nerf arbalest.

Say it again and I swear I will shoot you accidentally.  lol

87

(35 replies, posted in Balancing)

http://www.perp-kill.net/kill/259846

That was at 600+ m one shot. 90m plasma in cargo. Shield woulda saved him.
Now imagine what will happen when all the lights put shields down at 215 meters or less to demob....:rolleyes:

88

(35 replies, posted in Balancing)

It would effectively make 4 bots usless in a game where they already are a second choice 80% of the time. Lets just let kains one shot every light in the game.

89

(10 replies, posted in Feature discussion and requests)

Annihilator wrote:
Crepitus wrote:

They live on Beta.  You'd know that if you ever came there for more than a 10 seconds.

hmm, the 50 npcs in visual range around your proxy probe are always orange, no matter how long i stay there, they don't change color. perhaps your monitor already suffered damage from standing there .

Perhaps if you grew a pair and went on a beta you would see them.  Near uria on hoop, near heydle on dom, and in the middle of nowhere on hokk east coast. The east coastline of bale, north of unaro tp on kent and north of dana on nova. Go have a looksee. Thats only one of 2 or 3 red spawns on betas.

90

(14 replies, posted in Q & A)

Annihilator wrote:

i am not sure i understand you ville.

Tellesis has at least two spots where two mech/heavy mech 4star spawners are located that i can remember - do you say hershfield has more of those, or one with three spawners?

How do you miss the word 3 in opening post its quiet readable biggest spawn on tellesis and shin are double nodes mech and hmech on hersh it is a tripple node.

Would br cool

+.99

93

(94 replies, posted in Feature discussion and requests)

Jita wrote:
Annihilator wrote:

this one is the best:
http://killboard.sequer.nl/?a=kill-rela … l_id=45704

Peanut's stated aim is to kill the game. He repeated this many times in comms. He seems to want to do this by killing himself.

Here say I object.
Peanut might say weird things but killing the game was not one. Breaking beacons or breaking something esle is not the same as killing the games.

94

(39 replies, posted in Events)

Any help you need just ask, I have the great experience of organizing quite a few of the previous player run tournaments.

Once you get more intrest let me know I'll help you sort some reward prises.

Tund Bungler wrote:

Play this game without autopilot for three eyars and then re-evaluate where on the scale of importance this issue falls.

Quoted for TRUTH!!!!

TL;DR if you want to play a wow clone enjoy.... If your a huge fan of the T.E.S. like me it was interesting to see some old history in the quests (Closed and open Beta tested) But it lacks something the single-player games do.... They claim its open world but its like WOW open world were there are mountains and valleys forcing you in to choke point loading areas of a piecemeal map.

I would rather play Skyrim or Oblivion again with a different race and skill set before i pay to play that wow clone again. Just my 2 cents.

TLDR play Skyrim instead.

97

(4 replies, posted in Open discussion)

Pppppfffffff lol that was a big black rooster

98

(3 replies, posted in Bugs)

Half of them attack you sometimes other times not.

99

(38 replies, posted in Recruitment forum)

77th is still selectively recruiting if you think you have what it takes to get self sufficient in a short time with our help of course. We take all walks of agents but we are and will always be pvp orientated.

100

(32 replies, posted in Bugs)

Ok some testing of my locations
Asicentec Alpha, TM-Beta, Hakkobar = huge wait sparking and undocking from both docking and sparking,
Asicentec Beta, Tellesis, Nauwy, Abuthilia = No wait at all can dock undock and spark at will.

Places where its been intermittent, Brightstone, Fort Douglas, Heydelhorn, ICS Beta, Uria.

Testing was conducted on live server, over the course of a few hours scanning saps and running missions.
Daoden seemed to be about the worst at least for undocking or sparking after docking up to 2 min wait timer and relogging didn't fix it.