Saw a triceratops dino thingy today lol but yeah big black flying wang bone is the best.
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Perpetuum Forums → Posts by Lobo
Posts found: 101 to 125 of 420
102 2014-07-12 11:43:31
Re: Substantial delay in undocking (32 replies, posted in Bugs)
ok today i traveled over land via teleports from telesis to daoden to the alpha terminal I ran back and forth harvesting triand. every time I docked in and wanted to dock out of Ascentic Alpha it gave me the message with up to a 2 min timer.
103 2014-07-11 22:41:10
Re: Substantial delay in undocking (32 replies, posted in Bugs)
Norhoop to hokk
Dom to hoop
All of mine are hoop related
104 2014-07-10 20:16:49
Re: Dead Chat Channels (14 replies, posted in Feature discussion and requests)
probably won't happen until
"chat channel abuse" topic starts showing how a bored player creates countless chat channels with topic titles that deliver a message that bypasses the profanity filter.
Jasdemi or peanut will do it. Betting starts at 5mill.
105 2014-07-10 20:10:34
Re: Substantial delay in undocking (32 replies, posted in Bugs)
ok, in retrospect, island to island sparking has long delay but going from station to station in same island is fine.
dock then undock delayed
Gunner wrote:its fixed, no delays that I can se
You now see the light.
Still happening btw. As gunner said its island to island sparks that cause this.
106 2014-07-08 22:22:38
Re: What are we supposed to do on gamma? (102 replies, posted in General discussion)
Lobo wrote:Just like in eve some carebears will never leave alpha no matter how rich or big the reward my be. However as said in many posts there is no reason to go to beta except to mine epi at this point. With gamma even more risky I see no reward to out weigh that risk.
But if the fruit is dangling low enough and is ripe for the picking everyone will want to taste it.
thank you for explaining, why "risk vs reward" solves nothing but catering towards the selfish shortsighted goals of those asking for it.
increasing the rewards on beta will only make the situation worse then it already is.
What's your solution mr. Complain alot? Nerf beta and gamma go play mech warrior.
107 2014-07-08 19:41:04
Re: What are we supposed to do on gamma? (102 replies, posted in General discussion)
oh, i see that "risk vs. reward" concept again popping up...
+1
(great forum filter)
Just like in eve some carebears will never leave alpha no matter how rich or big the reward my be. However as said in many posts there is no reason to go to beta except to mine epi at this point. With gamma even more risky I see no reward to out weigh that risk.
But if the fruit is dangling low enough and is ripe for the picking everyone will want to taste it.
108 2014-07-08 17:57:00
Re: Beacon activation and ownership (165 replies, posted in Feature discussion and requests)
stuff
There is a test server for a reason.... However the devs seem to enjoy knee jerks so much they can't be asked to actively play or test there own game, with out their god bots that is.
109 2014-07-08 17:47:52
Re: What are we supposed to do on gamma? (102 replies, posted in General discussion)
Honestly the whole alpha beta gamma thing, rewards need to be looked at industry should get a huge buff from one to the next.
110 2014-07-08 17:45:55
Re: What are we supposed to do on gamma? (102 replies, posted in General discussion)
3rd was beacons but.......
111 2014-07-05 23:36:49
Re: Module Based Crafting Industry (9 replies, posted in Balancing)
I'm not sure I understand what your asking. Do you mean like super production in eve? Minerals make components, components make stuff? I dont think thats a bad idea and could be useful as a PvP / PvE drop post t1 mods removal change.
Anyone have a Lobo translator?
Exactly my mind was working faster than my fingers could type.
Raw mats > components > items, all 3 required to make a bot.
And yes grammer police copy and paste left numiqol mats for artimis.
112 2014-07-05 23:25:16
Re: Downgrade personal / corp research (5 replies, posted in Feature discussion and requests)
Easy I win button?
I proto 6 t4 what ever down grade that tree then by the time I need it again that penalty will have been paid with a few corp farming ops.
113 2014-07-05 16:41:00
Re: Declare exploit rather than knee jerk change (47 replies, posted in General discussion)
You don't balance a game buy nerfing every thing that isn't as intended, You balance things by buffing as well but that doesn't happen in NIA. Soon we will all be playing a 8 bit version of mechwarrior 1 hp per shot, all bots have 10 hp and reppers do 1 hp per 10 sec cycle.
114 2014-07-05 15:15:12
Re: Remove secondary and tertiary characters from accounts (12 replies, posted in Balancing)
-1 as I know of people that do things from one client and there alt hauls.
115 2014-07-05 13:05:04
Re: Module Based Crafting Industry (9 replies, posted in Balancing)
This could even go wider if PVP losses dropped plasma as well the recipe for a standard Plasma engine would be something like. (standard Plasma, Titan, Hdt, Liquizit, Helio, Triand, and prismo.)
To make a Numiquol bot it would need a Numiquol plasma engine that would require Numiquol plasma.
116 2014-07-05 12:59:20
Topic: Module Based Crafting Industry (9 replies, posted in Balancing)
FIRST.
There are many items currently in game that can not be produced. Field containers, Arkhes, and all the TPs to name a few. DEVS please this is a open world can we not handle our own supply and demands yet? The market like eve could easily be controlled by ICE prices and quantities. ICE should give 30 day booster now.
Second.
Currently items we have tiers and 'faction' splits to determine mats to item.
My idea is simple items also = mats in production
Essentially this would create a 2 layer production set up where New players could easily produce items that are used in end game production of bots and t4 items.
Standard TP beacon would be a Plasma engine, reactor and armored plate with some random raw mats thrown in.
Other things like bots would follow a recipe as well
Kain = Med Robot Chassis, Med Plasma engine, Med reactor, Light weight frame, and a few raw Numiquol mats maybe even a med repairer.
Artimis = Med Robot Chassis, Med Plasma engine, Med reactor, Range Extender, Stabilizer,and a few raw thelodical mats maybe even a med universal plate.
This system would need to be then streamlined where base items take a very short time to make but assembling them takes longer but still shorter than the current CT cycle time.
After that system is in place I think the next step would be customized production... Where I could sub in a chemical plate on my artimis during production to give it a chemical resist bonus.
117 2014-07-04 21:54:44
Re: Distress beacon abuse (162 replies, posted in Feature discussion and requests)
A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways.[1] A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals.
Glad to see your google still works.
Your Ego is so big its hilarious your seriously the only person besides martha steward that apparently hates me in game. Hell I think I could get in TS with Smokey and still kick it. What you want me to say well played you dumped a full spawn on a Mesmer mk2....Way to go! Good Job sounds like you greifed me, not the other way around.
118 2014-07-04 21:49:55
Re: Distress beacon abuse (162 replies, posted in Feature discussion and requests)
Syndic wrote:Actually, our guys are performing economic warfare.
Perfectly legitimate tactic.
Drag a few mobs. Lose a mk2 heavy. I think your better suited to actual warfare.
I've said many times I suck at PVE.... I cant sit at moyar and farm any more so I will look for a good spawn on alpha.
119 2014-07-04 21:27:44
Re: Distress beacon abuse (162 replies, posted in Feature discussion and requests)
You had zero interest in the spawn and spent a couple of hours griefing us in much the same way you have been harassing Tamas.
You were using alts to drag mobs from the spawn in light ewar and sensor suppressors. You would then sit with this dragged mob 2km+ off so that when the other mechs died the wave didn't respawn. You would also steal cans that had expired timers or single tap mechs so that you got the loot. When this stopped working because we were beating your lock times you tried griefing with a mesmer mk2 shoting stuff once. OFC you got outplayed and died in a firebut its not the point.
Toxic gameplay pure and simple.
I smell butt hurt cause I wanted to farm some mobs you happened to be hogging for 2 hours.
Take your soft *** crying baby attitude back to eve where greifing happens in every system. BTW wasnt me with the light ewar maybe you should get Beast to investigate whos alt that is.
120 2014-07-04 18:58:12
Re: Distress beacon abuse (162 replies, posted in Feature discussion and requests)
A good example today - 77 trying to grief some ratting Joke were doing using holes in the mechanics to be a pain in the ***. They dont gain anything from this but the ability to be mildly irritating. Deliberate griefing plain and simple. As it happens we were more than equal to that and in the processes Lobo lost a mk 2 mesmer (http://cloud-2.steampowered.com/ugc/584 … 64E15A5C3/) but its hardly the point. It's toxic gameplay and it doesn't need the devs to patch but to deal with using the EULA.
Mesmer mk2 replaced
Griefing?Who was Griefing I need green kernels I was getting them, in EVE that mechanic is at every spawn if i shoot first i tag it. You had more than enough to deal with me.
No point in doing any thing on beta any more Npc's are pointless on beta.
Oh look i lost a mesmer due to game mechanics what you crying about?
121 2014-07-03 08:37:14
Re: Beacon activation and ownership (165 replies, posted in Feature discussion and requests)
Make it squad only activation.... but make them targetable and killable like a teleport. End thread.
122 2014-07-01 18:42:41
Re: Beacon activation and ownership (165 replies, posted in Feature discussion and requests)
Of course CIR/PHM/77 would like to see distress beacons become beta/gamma only, LOOK WHO PRESENTLY OWNS ALL OF THE BETA ISLANDS! They are constantly pushing their own agenda, instead of trying to make the game better.
Anger suits you. want to pay to run missions?
Oh wait that was martha that refused to pay.
123 2014-07-01 18:30:42
Re: Render decorational plants not working-ish (4 replies, posted in Bugs)
Same here
124 2014-07-01 18:19:14
Re: Perp-Kill v2.0 (94 replies, posted in General discussion)
Bring back rank listing.... measuring our epeen against the wall was fun
125 2014-06-30 18:44:50
Re: Ville hacked? (24 replies, posted in General discussion)
5mill nic that he cracks in less than 48 hours
Posts found: 101 to 125 of 420
Perpetuum Forums → Posts by Lobo
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