Sundial wrote:

I would just like to state one thing:

Killmails are for whores.

Thank you, that is all.

Says the green pilot with a blue alt cause it aint easy being greensy

402

(73 replies, posted in Feature discussion and requests)

NECRO!!!!!!

Bump cause its still a downer to either have a crap K/d spread or fit guns and lose speed as an e-war

403

(34 replies, posted in Feature discussion and requests)

Alexander wrote:

Front lights, purchasable hats for our robots, re-skin all the weapons to change colours if placed on an Mk 2.

Before we get a POS system I can only say we need a better terrain system, bigger island and a better teleport system, improved scouting mechanics and a new covert stealth system.

Not a big list. tongue

E-war to KILL MAILS

404

(31 replies, posted in Balancing)

Annihilator wrote:

A ECM bot could break locks of his prey that are far way, but not those that are to close to it.

OK I see the math to back it up but how does that make sense to an e-war pilot? I can ECM but i need to stay outta the fight. A cammy with ok skills in ECM and some weapon skills can ECM further than he can shoot as is you make it harder to jam the closer the target is the cammy and any other pilot with delusions of ECMing a mech while getting shots off are now null. Seems to me it should be the opposite if any thing the closer i am it should have a better chance at scrambling the brains I mean targeting of my enemy.

hunter wrote:

Let us introduce for example the "heat"? Lasers shoot and produce really many heat. If the robot overheating, the guidance system should work badly

Dude you have a problem with every single balance in the game and you want to make it more complex!

405

(31 replies, posted in Balancing)

Annihilator wrote:

i once had the idea that sensor strength and ECM strength working range based, and for each locked target individually.

but that would be a substential change that needs a test server...

AOE ECM/Suppression? Whats this? I must have this..... I would love to have a E-war mech that put out an ECM pulse 150m radius OMG park it under danachov. That would be over powered.
But I think I see where your going with this at a certain ECM strength you get 100% chance at a certain distance (Close range). Basicly your adding a true effective range and falloff to ewar, could be intresting.

406

(11 replies, posted in Q & A)

Personally I think that there are a few things that should take priority over an alliance/conglom feature.

  • Contracts for moveing items

  • Squad features including: shared leader rights or Platoon features where A squad has xyz nexus and B sqaud has uvw nexus but were all together in same squad/platoon

  • Item storage is great but if my corp gives me access to lvl x I would still like a folder i can lock there (corp storage manager would still be able to open with out pass)

  • One of each type (Light to mech) new bots per faction

  • The abality to tell the factory where to take the mats from if i can check a box that says make the corp pay for it I should be able to make it use a folder in corp storage.

Alexadar wrote:

Next will be firearm bonus on termis big_smile

Please I really want to make my termis have Kill Mails please. Neuts and Firearms bonus roll

408

(67 replies, posted in Balancing)

Lemon wrote:

I remember someone saying that about the fit i ran. Except it was a hard counter.  There is also a difference between holding off something for a few mins and countering it.

Tuche' But I never cryed about your fit infact I had just got done building a replica on my other account when they announced the nerf I was a little sad... But the difference between the ERP tanked heavys and a MK2 Troiar are fairly huge. For one if 2 pre nerfed ERP tanked heavys squared off and started hammering away who would win? The one that called the ictus faster? Now if 2 Troiar MK2s square off who will win? The one with more neuting power will get the Mail and kill the other or maybe the one with more skills in rockets after the neuts hit. The problem with your arguement is that your compairing Mods that were nerfed to a Bot that you want nerfed. Devs didn't nerf your MK2 Artimis or Seth they nerfed the mods that you were using.

Back on topic T1 Troiars are to slow to be considered a full time tackler nuff said.
They do a great job when in a fairly organized group but small gorilla squad tackler? This fit is better unles your a lazy pilot and don't know how to use terrain/bushes/NPCs to hide you.
Cam +LWF + Evasive +2 Demobs and Range Extender =+120 kph 215m short Demob machine. Add in a E-war nexus and you can almost hit 280m Speed nexus and you can easily tip the scale at 130+

Problem is people try to Hybrid a Tackler by adding a 2nd or 3rd mod besides Dmobs. I know I slapped more *** on my E-war than could fit and watched another L  ewar escape cause I couldn't catch him.

TL/DR: BTT T1 Troiars will pop just like any other T1 light.

409

(67 replies, posted in Balancing)

QQ more I have a fit that counters the Mk2 Troiar effectivly for about 4 mins maybe more (with out neuting). If ou either A. cant run away in that time or B. have more people come to help you,your a fail pilot. Ask Pit we met under Darnachov and had an intersting 4 min back and forth run around some plants before he finally got me neuted. Over powered Tank on a MK2 with high skills errrrr I think not If you dumped all those skills people need to get this god like tank out of a MK2 in to other areas they would be just like all the other pilots in their ictus or vaga or seth instead these few people dedicated vasts ammounts of EP to a single bot. They should reap the rewards of specialization.

410

(11 replies, posted in Balancing)

I keep insurance on my active bot and back up as this account is pure PVP... And when it gets close to running out i go in to hero mode and start thinking I can tank 2 heavys and kill 5 mechs solo in a Cammy.

+1 for Tow rope mod...

Indy slot looks like a wire rope.
T1-  -75% max speed
T4-  -25% max speed
Allows for field containers to be dragged to another location.


Or a Winch mod
Indy slot looks like a spool of wire rope with a hook
T1- able to pull 150M per cycle (pulling bot must stay on destination tile)
T4- able to pull 500M
Allows for field containers to be pulled to a new stationary location.

412

(73 replies, posted in Feature discussion and requests)

Not opposed to having ammo in E-war mods... but how is the drainer gonna take ammo? roll I can see the ECM and D-mobs having a universal charge. It would give the indy guys a new project....

Besides that I just want E-war mods to show in Kill mails I don't really care how or even what shows up weather its (name)(successful D-mob) or (% immobilized) , just how long will it take to get this fixed so we can stop putting 1-2 guns on our E-wars to feel the pride of helping our squad?

When they released the "new" alphas and betas there was an event that saw the teleporters camped by 5th stars and what not.... lets bring back that, but as said make it a announced event that 'syndicate protection in X area is failing', and let some uber spawns roam the area and camp a TP or 2 have it as an announcement up there where the clock counts down for restarts/downtime.

Our missiles, who art in launchers
Hallowed be thy payload
Thy warhead come
Our enemies be done
In Beta
As it is on Nia
Give us this day
Our daily gank
And forgive us our arkhe scouts
For we will not forgive those that use them agianst us
And lead us not into TP camps
But deliver us from logoffski's
For thine is the thermal,
The chemo,
And the kinetic
Forever and Ever


Daily PVP addiction satisfied...

LouiseI wrote:

arghhhh, don't mess with game balance and real money.
And how do you think those f2p games get there money ?
grrrr...

Buy offering I win Weapons and Armor, Or keys to unlock treasure chests then who ever opens the most chests in one day gets a grand prize.

EP is fine if your hurting to be an end game player.... oh wait there are no End game players in Perp since the sand castle isn't even built yet. you can be effective in a 10 day old trial on a pvp roam as a meat sheild and probably live cause no one will take you seriously in your assault with 4 weapons and a d-mob.

416

(73 replies, posted in Feature discussion and requests)

MoBIoS wrote:

It would be great to finaly have Ewars on the participating Parties on the Killmails.
Please DEV´s, put Ewars on Killmails. We deserve it.
Thank you in advance smile

Bump for topic any heads up on this devs?

Necro'd +1 this is annoying as crap

A. Thats just low.... funny but low
B. Make them change their names, add a warning during the character creator that states the obvious. No NPC name plays.
C. No reason for a pop up just add a page on the tutorial that explains a yellow shield with orange lightening bolt = x) death for someone.

http://s192.photobucket.com/albums/z188 … Taters.mp4

Passing time on Nova.... My second favorite thing to do there!

420

(73 replies, posted in Feature discussion and requests)

DEV Crm wrote:

I'm also trying to push the EW activity in...

Crm any word on how this is going would be appericiated alot of E-war specialists are anxiously awaiting these changes.