OMG how did I miss this......

FAIL FAIL FAIL

Devs please if you intend to hold a customer base at all listen to the ones that have stuck it out this long. 6/10 was bad enough for those that are grinding rep for sparks 4/10 is just insulting especially with Betas being walled off how am I going to run 3 combat missions out of one beta out post when all the spawns are walled off and some are probed up. This game has lost its appeal to me I was giving it hope when the new islands came out. I will really need to look at things before I sub again.

302

(116 replies, posted in News and information)

Syndic wrote:

By your definition, CIR and CHAOS should separately represent ourselves. So should <12>. hmm

<12>'s Co-CEOs have placed their trust in to their Contractor's decision making. Proxy vote awarded to Lemon.

As our corp has no structures with in 2000m of a teleport I have no talking points to bring up that won't already be touched on. Though I would like to listen in.

303

(34 replies, posted in Testing server)

While i agree that does seem over powered. But you will never see that bot by itself, One Vaga can shut that bot down if that zenith isn't focusing on the vaga, and even if it is your leaving all the dps that are with the vaga to kill you. This isn't that overpowered as all 3 EW mechs are fleet bots.Is that fit really what you would run? If it is your combat multiple is only X1(your only taking one bot out of the fight) thats not helpful as your taken out of the fight for the exchange. If your running a full rack of suppressors your combat multiple is x3 your can double suppress 3 enemys. A likely fit for the zenith with these new tunings will be 4 suppressors 2 tunings it will lower your over all combat multiple but increase your over all effectiveness.

All that up there being said it all boils down to your fleet vs enemy fleet also. If enemy has no E-war they are likey going to lose any how. To much E-war not enough DPS they will most likely run away.

304

(1 replies, posted in Bugs)

I dropped about 7 probes while in 62nd. Some were still alive and active when I joined <12>. Those probes were still pinging the day I joined <12> after i was in the new corp, but no longer ping(since I relogged nothing) but are still on my map and I still get a message that says they are destroyed.

Hmmm imagine that more termis kills than rivlers! I wonder why?

Any way intresting stats guys thanks for posting.

306

(28 replies, posted in Q & A)

No access to advanced robotics till you Sub nuff said. Once that is done maybe throw in an assault miner bot that is a touch better than the argano for the real miners to have something to trial. This would be in line with multiple other sandbox games that allow you access to the open market but not allow you to use the best of anything from the market. Right now this entire thing is getting way outta hand, and a simple one step limit will stop the majority of it while still allowing people to use trial account scouts and AFK sequer miners. After that make liquid mine alittle different where it only pulls from the 8 adjacent tiles instead of the whole pool. This keeps liquid mining different but not so Afk'able.

Coming from that other game you should know pop-ups aren't always "are you sure"

308

(9 replies, posted in General discussion)

Deathmonkey wrote:

you are.....welcome?

And you guys even caught us being little sneakys! GJ Plated Mech is your answer man you guys remind me of me. yarr

309

(29 replies, posted in Recruitment forum)

<12> is recruiting

Mining, PVP, PVE pick your poison Dirty Dozen has something for you.

Vet player run corp that is Hybrid Commie-Cappys. If you support the corp the corp will support you. If your play style is more solo we understand that and will allow you to set your own goals so long as you still support the corp with your goals.

Current Recruitment is open.

Contact Grond or Lobo

Stop buy our open chat <12> and have a word with us if your interested in joining.

310

(141 replies, posted in General discussion)

No its when you hang them to the web they lose quality not sure why the end product spit out by the movie edit is crystal clear.

311

(141 replies, posted in General discussion)

http://www.dailymotion.com/video/xqldug … videogames

STC had some miners in special built mining stalls on nova Kanogi and I decided to go play sheep and wolves. The Shepard's dogs got me but not before I grabbed some sheep.

GF was posted in GC and one of the STC guys kinda got upset and posted something about killing miners not being a GF. Watch the video and see why I thought I was a GF. Funnest PVP I've had in a long time.

312

(9 replies, posted in General discussion)

and – most intriguingly – robots which “signal mask”, allowing them to move within just a few hundred metres of enemy robots before being spotted. For guerilla warfare these have proven formidable – working out how to fight them off has been one of the trickiest challenges facing our PvP players."

Oh I see my Ninja style is very approved of! BTW Watchmaker has an interesting way of thanking people after they critique his fit by picking threw the remains. GL STC your making me log back in and I thank you and the people who paid me to kill your miners.

This topic is only for Ideas of new bot types that wouldn't tip balance

There are niche rolls for about everyone in most games weather it a Theme park or sandbox. Having a Niche in a sandbox makes it more enjoyable.

While the selection of robots we have is good it’s my opinion that Prep could easily expand those options to some very interesting Niche rolls. Currently we have DPS, E-war, Support, Miner, Hauler, Harvester, and Scout. Out of those 7 only 5 are true to their niche rolls, DPS, E-war, Miner, Hauler, and Harvester. The argument could even be made that Hauling isn't a niche group yet as Hauler bots are available thru the exact trees as miners and harvesters.
To complicate these niche groups you could split them all in 2 and have Basic or Advanced Niche styles (little bots vs. big bots). That in mind we are left with 2 big Niche groups currently in game that must use under developed bots for their niche purpose. Scout: max skill detector light or Mech, Arkhe on gate, fully masked L/E-war or Light. There really is no bot or set of bots built especially for this task. Support: Rivler/Symbiont for Remote anything they have no bonus to transfer or repairing. Same as scout no bot for this task specifically.

Current in game roles that should have bots introduced in the game.

  • Scout: Bonus to detection, no weapon slots, light and fast but easily seen.

  • Support: Mech or Heavy mech with Bonuses to Energy transfer, Remote Rep and Nexus support. (would suggest one bot per bonus type, not a one stop support shop)

Roles that could be intorduced in game w/ current mechanics

  • Heavy assault: Assault bots big brother able to fit 3 Med weapons and receives bonuses to them. Scraficing some of the speed and slope of the current Assaults for beefier armor and bigger weapon slots. These bots have a role at flanking Mechs and H-Mechs.

  • E-War assault: Losing a weapon slot to gain a head slot or indy/misc slot these lightened versions of the current assault class lose the bonus to weapons but gain it in E-war like their Light E-war counterparts.

  • Speed Mech:Reduced weight and fitting capacity of their current brother. They gain an edge in speed but lack real fire power or tank. Maybe add bonuses to detection and de-mob resistance

  • Blockade runner: The Sequer and Lithus's stealthy cousin reduced cargo capasity and size to improve speed and masking

  • E-war infantry: Light and Mech versions that loose one Headslot and one E-war bonus to gain some armor & firepower bonus for their factions weapon type.

  • Carrier/ field fitter: Carrying fitted bots to a new station and allowing for field fitting (bots in squad and with in 100m of this type bot can access its cargo, interact with a point that will allow a field fitting screen to re-fit on the fly would need a cool down and bot power down time)

  • Spec-ops: Assault and Mech class with bonus to Masking, losing some of their armor but retaining the maximum # of weapons and a bit of speed

These are just my thoughts I intentionaly left out all the hover bots cross overs because I'm sure that AC will give us more of those in time.

give us spark teleport once a day and this is solved without haveing a bot tho more bots is always a good thing.

Zortarg Calltar wrote:
Lobo wrote:

Give us 3 more islands Beta3s in the middle of the gammas, One Terminal NPC owned I bet they would become alliance trade hubs.    Or pirate coves yarr

no thank you... gank somewere else or take the long road as everybody else.


and back to topic:
i dont think this will be a good idea. the reasons have already been named...

It would be a long road just an extra beta in the middle of the gamma with no connection to any thing but the gammas. Makes perfect sence to me. Would be used as alliance staging areas and trade hubs or ever a fall back fort. You sir are just bitter that I'm a Pirate and had a good idea.

Annihilator wrote:

I would really like to see the police tower system comming back with serious and persistant consequences, combined with logical restrictions regarding TRIAL agents.

consequences must affect your agents, but also your corps standing towards npcs corps of the place your did that.
that a new player has a big loss is a flaw in the system which can be resolved too wink

Why bring the corp in to it anni?

Just wondering if one of your corpmates decided to gank me. Why should your corp suffer standing loss towards NPCs. Only the member that did the ganking is responsible not anyone in BKK but him.

Sorry I just see no logic in group punishment for the actions of an individual.

And when all the X type fields have spawned under NPCs on alpha? Is there a de-spawn timer? Or do we need to rally the troops and have a field trip to keep the spawn at bay while we mine under them?

Q: Is that overlay of unpassable set for lights or for HM? I ask because HM and mech can't go alot of places and this will cause the break up of fields (patchworking). I know I'm not gonna finish a field if I have to go grab the Argano!

Obi Wan Kenobi wrote:

First off:

1.
Alpha 1 should always be 100% safe. its the noob zones so leave them in peace.

2.
IF any of the ideas posted in this thread do happen it should be on  Alpha 2 islands.
As it stands now An alpha 2 island is divided up into "zones". Lets use shinjala as an example.
TL:BR Stuffz

So A2 would have no real gankable zone? This game needs a true low sec. Beta can easily become lowsec once gamma enters the game.

Allow Gamma to be no-mans land no flagging just free pew pew no getting caught at TPs waiting flags.
Beta will now be a lowsec where shooting makes you flagged and you can't jump TPs except to gamma.
Assuming this is the true island layout after patch http://content.perpetuum-online.com/ima … etwork.jpg
Have the A2 be as Obi was saying but I think only have the police towers (protection on the A1 TP to Main terminal)

Gankers in Beta and Alpha will encure a Outlaw Buff/Debuff(basicly its a perma flag) which will allow them to be attacked on any island for 24 hours.

Possibly code all this in to syndicate Outlaw point system and if they are repeat offenders they will not be allowed on Alpha islands, And Syndicate will start imposing bountys on bot the player used. Once syndicte has bountied a bot, owning player will no-longer be able to unequip the bot or insure it. Swapping to a new bot is possible but bountied bot will remain in players hanger with bounty until destroied by another player or NPCs.

TL:DR need a bounty system that includes outlaws, and Alpha island privlages.

319

(141 replies, posted in General discussion)

Celebro wrote:

I think they were afk.

Not like they woulda fought back anyway wink yarr

Cobalt wrote:

Change of that kind (industry 2.0) that detrimentally affect older account to reduce the gap between them and new accounts, have 2 bad effects:
  -the vets feel scammed. They bought an extension level with a described effect, often very expensive, but now the described effect doesnt apply anymore. Saying "but your an industrial anyway, so no need for refund" totally exclude the fact that this game permit you to cross train whatever you want. The 30k EP spent in expert mass prod efficiency, that will give you at best 0,5% less material need for prod, would be very more useful to make a basinc prototyper or RE toon. Dont forget we are coming to the 800k EP mark for the oldest accounts, and this amount is the limit were cross training is better cause speccing is almost at max....  -player wont trust anymore the "invariability" of said extension described effects. Why would i trust that my adv ballistic will forever add me 3% more dmg? This imo weakens the confidence players have in their build and therefor in the game continuity, reducing dedication of said players. And dedication is the beating heart of a sandbox.
All in all the signals i receive from those changes are: 
  -you paid from the beginning one or multiple accounts (seniority aspect), knowing very well that this would give you an advantage over newer players, more than actual online time (more than in fixed skillcap games or lvl character style games), but now we will reduce this advantage to something marginal because we feel like its frightening the new players.  New players retention come with fun, not with less gap between them and vets. WoW didnt improved players retention by letting lvl 30 characters beat lv 50 (its a complete different gameplay i know, its just for the rethoric)
  -game rules are subject to changes, like the game would be in beta. You take decisions about your character(s) that could be very well discarded by gamedesign changes. Without a way to change your decisions afterward.

Thank you Cobalt for putting my thoughts on to the forums. (I feel a troll breathing down my neck) Perhaps it is time to check in to the re-roll system again, once a year will not cause FOTM, People would likely stay speced to what they are just trim fat. It would be hard to learn a new style for those of us that only use one faction and a indy alt.

Give us 3 more islands Beta3s in the middle of the gammas, One Terminal NPC owned I bet they would become alliance trade hubs.    Or pirate coves yarr

DEV Zoom wrote:

Yes there will be new mining and scanning extensions for the new minerals and plants.

Of course the EP for removed extensions will be reimbursed, like navigation and one of the manufacturing quantity extensions (maybe some others I don't remember now), but I don't really see why a full reimbursement of everything would be justified. All the indy extensions still have the same roles, if you had good extensions before, it will still mean an advantage to you over the less skilled players. Granted, the advantage will be now less harsh, but that's the whole point.

I'm not a 10/10/10 on my alt, however my alt is/was a part of the production chain, and a gatherer (Harvesting was my primary function). My harvesting skills are 9-10 on all plant related skills. Now you add a new plant and I just upped all my mining skills to 8-10 and would have rather spent those points in the new plant related skills.

Also with the down grading "easier" industry strain on noobs I wouldn't have spent so many EPs in ME as I'm not a high end producer I'm the first or second to touch an item not the 4th where the ME needs to be high.

Example: S-demobs are needed, I can produce T1-3 but my ME isn't as good as the corps main producer so I farm the T1 repair them then upgrade them to T2 and pass them to a 10/10/10 guy for the next steps.

I'm not asking for a full reset of EP but the affected trees should atlest be considered. And yes I want my cake and I plan on eating it too!

Will there be new Extentions for all the new raw mats 2-3 new ores and 1 new plant that I've seen in the Blog. Now I have to agree that account Reworking be allowed again. 30 day to + or - our skills that are below 6 or 7 again especially with the loss of nav skill and the re-work of all the indy skills. Perhaps a Full reinbursment of mining/indy trees is in order?

Really they're not on Alpha any more?

Must spend more time on alpha and less safe logged on beta.

Ville wrote:

Yeah mara its amazing what happens when people petition aganist other players and the Devs listen to the 14 posts on the threads by 5 alt accounts instead of banning them for spam...

I seem to remember an entire post about alliance features of /signed buy multiple Novablob alliance members that got hacked and slashed by the devs cause it was all abunch of alts signing it.

Any way BTT I hope PBS and the test server pull the arrow out of the knee of the games population.