1

(8 replies, posted in Bugs)

logicalNegation wrote:

It was a gift from Jasdemi.
ICE, T4 mods, the works were on sale for 1nic.

Put it all to good use and share with new players!  Or fill the market with reasonable sale prices.

Confirmed.

It was about 170 ice and 150-200 of each T4 mod and some other stuff for 1 nic each.

Would be a shame to let it all go to waste. smile

2

(37 replies, posted in Open discussion)

Ville wrote:

Albion! Beta 2 officially goes live the beginning week of August.

I'll be playing it too. While UI is still utter piece of crap, rest of the game has actually improved a lot compared to 6 months ago. The world feels much more alive now with the new biomes.

3

(23 replies, posted in Q & A)

JetNexus wrote:

Sounds scary smile
If it'll be ispired by some latest CCP ideas then i guess you won't see me anymore smile Anything but this pls smile
I've seen some new players in perp who quit eve because of that or decided not to return in it when they've heard the story.

They didn't mind character trading, but quit over the introduction of skill injectors? How is it any different?

4

(102 replies, posted in General discussion)

Obi Wan Kenobi wrote:
Jita wrote:

***** it's like they don't want money.

I think Perpetuum is used for some strange Hungarian tax dodge lol

The Hungary Papers

Someone call the press!

5

(32 replies, posted in General discussion)

Ville wrote:

Beta 2s need alpha connections.

+1

Ville wrote:

What's the new payments for level 6?  Can someone who has tested it confirm since Zooms being hush hush.

Level 6 harvesting missions now give ~2m NIC per plant type (~3m before), so 1/3 less. This should yield 80-100m NIC and up to 10k tokens per hour, if you have plants nearby. Reward for harvesting missions is heavily affected by population, as 2-3 agents can clear all the good spots per island, especially with the broken(?) plant growth.


Level 6 combat missions seem to give ~2-2.5m NIC per spawn. Only 3 NPCs spawn when doing solo, so you can pretty much do each spawn in 3-5 minutes(traveling included) in a speed fit heavy or even a mech. That should be about 30-40m NIC and 1-2k tokens per hour.


All rewards are based on level 8+ extensions at highest reward bonus (5).

7

(14 replies, posted in Bugs)

Happened to me 2 times out of couple hundred missions. Was also in squad. Couldn't reproduce and had to abort mission.

8

(7 replies, posted in Bugs)

Confirmed.
Prismo grows as fast as ballsack hairs, but Triandlus takes forever in comparison.

At last! They look great. Marketing and obviously some balancing is what the game needs right now.

10

(16 replies, posted in Balancing)

TL;DR wrote:
  • Agents doing missions together in a squad make less each than doing them solo.

  • Token rewards don't scale and only one agent receives them.

Let's assume there are 3 agents doing combat mission SOLO and making 50m nic and 1k tokens each per hour, equal robot and extensions. Combined they make 150m/h and 3k tokens.

Here's the numbers if those 3 were doing mission in a squad together:
Reward/Difficulty increase per additional member: ~30%
Less time required per mission: -50% (I'm being generous here, because walking takes most of the time)

50*1.3*1.3*1.5 = 126.75m and 1.5k tokens per hour.


How to fix:

  • Adjust the "Reward/Difficulty increase per additional member" modifier (individually for each mission type) until each member makes about 20% more than solo to encourage group play

  • Let this modifier also affect token rewards

  • Split tokens between participants

  • nullPointer's participant bonus/reward idea

Ville wrote:

150 mill an hour is pretty good though.  You can get a black heavy in like 17 to 18 hours of farming!

Too good probably. Harvesting missions yield ~50% more NIC and about 500% more tokens than combat missions.

12

(16 replies, posted in Selling Items)

Perpetuum wrote:

Or, you know.

People dont play.  So why play with a mech that does nothing, in a game we dont play?

I personally can buy it now, I can buy more then one, but why?

Who is going to oogle over my big black mech?
Who is going to try to kill the unstoppable black mech?  Beast?  Just beast?

Moving on.  Good Luck!

I'm sure there are people out there who would gladly sacrifice 2 Mk2 heavies to kill one black heavy.

Ville wrote:
Jasdemi wrote:

Just a thought:

Agent A earns solo 50m/h and 3000 tokens/h
Agent B earns solo 50m/h and 3000 tokens/h

Agent A and Agent B decide to join forces and do missions together. Combined they make 60m/h and 3300 tokens/h.

Agent A and B part their ways and do missions solo for higher income.


Conclusion:
1. Tokens must be shared between participating agents
2. Reward increase per member must be higher so each agent makes AT LEAST as much as they make solo

It's mostly a matter of balancing now.

Now now Jasdemi, old Hungarian proverb says, "to which doest the mission faster?  10 doers or 1?"

Hence I mentioned income/hour. It wouldn't matter if 2 agents do missions twice as fast, as long as each of them makes a little more PER HOUR than solo.

Start increasing the "reward increase per member" individually for each mission type until we reach a fair, worthwhile balance.

Just a thought:

Agent A earns solo 50m/h and 3000 tokens/h
Agent B earns solo 50m/h and 3000 tokens/h

Agent A and Agent B decide to join forces and do missions together. Combined they make 60m/h and 3300 tokens/h.

Agent A and B part their ways and do missions solo for higher income.


Conclusion:
1. Tokens must be shared between participating agents
2. Reward increase per member must be higher so each agent makes AT LEAST as much as they make solo

It's mostly a matter of balancing now.

Just gonna put this in here: https://docs.google.com/spreadsheets/d/ … sp=sharing

16

(16 replies, posted in Selling Items)

Down to 3.5b big_smile

+5

18

(12 replies, posted in Q & A)

You can't rely alone on Steam to bring new players. Start putting some of your proceeds(while you still have some) into ads.
http://MassivelyOP.com might be a good site to start. They have very loyal followers who have AdBlock disabled.

You can also launch a community funded ad budget to help cover the costs in exchange for titles and ***.
Reinstate the *** referral program.
Create Perpetuum banners for the players to use on other forums as signatures.

Scrap this T5 nonsense as it adds nothing to the game and is a waste of your time. We have enough tiers already. Work on additional bots instead and spend some time learning how your game works.

+1

I'm surprised(not really) that there's even a discussion going on against it. The worth of tokens/U should remain approximately the same.

20

(6 replies, posted in Balancing)

Can you DEVs give inda singleplayer Perpetuum mode, so he can stop posting dumb suggestions?

21

(28 replies, posted in Open discussion)

Inda wrote:

Well we forget the Robot need 650 standing,

soooo

you have to do missions at beta, and until that you have to do 3000 missions or more big_smile
(the vets are lucky on that.)

3000 missions to reach 650 standing? Did you also jump on the bullshiting bandwagon?

Level 6 give 0.25 (50/0.25=200 missions)
Level 5 give 0.5   (100/0.5=200 missions
Level 4 give 0.75 (100/0.75=133 missions)

.....

22

(28 replies, posted in Open discussion)

Investment: 5b (5 tunings, 5 harvesters/miners)
Yield Increase: 20%?
Income on alpha: up to 50m/h?
Break even in: 5b/50m*0.2 = ~500 hours non stop mining/harvesting

Result of:
1. DEVs who have no clue what's going on in their game
2. People who don't even play the game by manipulating their ignorance


I'm on the verge of destroying all assets (incl. nearly 200 ICE) and be over with this pile of ***.

23

(16 replies, posted in Selling Items)

5b, trade me on Shinjalar.

People keep saying that NIC is worth literally nothing. Where are all those with hundreds of billions? Maybe they're just rumors created by people who don't even play the game and instead spend their time whining on forums about how unfair the world is?

Prove me wrong.

Ville wrote:

When plants are accessible, yes.  When not it slows down drastically.

True, but you can plant tons of incubators around field terminals.

DEV Zoom wrote:
Jita wrote:

Now after even more posts Zoom is talking about nerfing mission income to 1/10th of its current value

I'm not, but for some reason you keep turning it into something it's not.

Mission income won't change a bit IF squad members actually show up and do something like it's intended.

Can you give us an option to pre-select the max. difficulty before requesting a mission?
If I expect 3 people actively running with me, but I have 10 people in squad, I set the difficulty to 3 as everything above that will ramp up the difficulty with same reward.
Also a "solo-mode" checkbox. While enabled, the missions I accept will not affect the squad missions in any way.

Another option is to leave the squad of course, but can't really afford that on beta.