Topic: Making squad missions worthwhile
Agents doing missions together in a squad make less each than doing them solo.
Token rewards don't scale and only one agent receives them.
Let's assume there are 3 agents doing combat mission SOLO and making 50m nic and 1k tokens each per hour, equal robot and extensions. Combined they make 150m/h and 3k tokens.
Here's the numbers if those 3 were doing mission in a squad together:
Reward/Difficulty increase per additional member: ~30%
Less time required per mission: -50% (I'm being generous here, because walking takes most of the time)
50*1.3*1.3*1.5 = 126.75m and 1.5k tokens per hour.
How to fix:
Adjust the "Reward/Difficulty increase per additional member" modifier (individually for each mission type) until each member makes about 20% more than solo to encourage group play
Let this modifier also affect token rewards
Split tokens between participants