1

(2 replies, posted in General discussion)

We've been farming them all week.  O_o

Annihilator wrote:

all the spy agents that have to be deleted to get the main agent respecced wink

This could get fixed easy but to date I only know one game that's fixed spys.

So this has been happening a lot.  People are deploying out of a terminal on the beta islands only to have the client crash as soon as they hit deploy yet their mech/bot it still outside able to be destroyed while they are trying to relog.

Fix it please?

4

(42 replies, posted in Recruitment forum)

We still have room for combat and industry agents.  Check us out at www.enclavecorp.net and see if we might be the right corp for you.

5

(10 replies, posted in General discussion)

Due to the recent slander of our corporation by your alliance we would like to withdrawn our offer for participation. 

Thank you.

Any way you look at this it still ends up as the player base asking for this option so please get it in game. 1 time respec or once a year. Which ever.

7

(2 replies, posted in Guides and Resources)

Thank you very much. smile

8

(2 replies, posted in Guides and Resources)

Is there one?  Where can I get it?  Thanks in advance.

Agree. Great ideas.  Should be posted in Feature discussion and requests forum though.  wink

10

(90 replies, posted in General discussion)

Interesting ideas Iafolet.  Not sure what to do about radar, I think it's more helpful then harmful.  Even without it someone could run around with Landmarks open until a mining bot pops onto the list.  :\  Maybe another solution could be found?  Something to give a player a chance to escape if they are paying attention at least.

11

(26 replies, posted in General discussion)

Having Ewar yourself does help.  If you don't there are a couple things you can do to help give you a small chance of getting away or at least fighting back.

Fitting your bot with an armor plate instead of lightweight frame gives you a better chance to avoid being slowed.  Fitting an ECCM (Requires Jamming electronics 3) will help you not get jammed/suppressed a little.

In the end you have to decide if you're going to try and fight or run.  If you decide to run don't fire your weapons as it's ridiculously long to lose PvP timer and port anywhere.

Hope this helps a little.

12

(90 replies, posted in General discussion)

Weapon X wrote:
Taco wrote:

I think one of the biggest factors dissuading people trying their hand at the beta islands is that the fastest bots in the game also happen to be ECM. It's just too easy to imagine scenarios where you and a few of your buddies go out to do whatever only to encounter hostiles that you can't outrun, can mitigate any firepower advantage you have, drain your accumulator, and peck you to death as you try to crawl away. Whether it would really happen or not is irrelevant. Just the prospect keeps people from venturing off the alphas.

This. Its quite the deterrent.

I've only barely managed to outrun an intakt on a 1 lwf only arkhe before (just made it back to the tele in time). I certainly wouldn't go back solo with anything slower. I'm now thinking about getting an ewar bot myself. Just doesn't seem right..

A good point, and I agree.  It seems like players who wants to PvP are going to be forced to run large squads and also fit for ECCM if they are not in EWar bots.

13

(90 replies, posted in General discussion)

While I understand your frustrations it seems like you are victims of your own success in a way.  To my knowledge the majority of corporations holding outposts are all "buddy buddy" allies.  Well allies aren't going to fight each other on their own island, that's why they are allies.  Beta islands aren't connected so it's a "pain" to go back and forth between them.  Understandable, no one wants to spend 30 min travelling to get 3 min of action. 

The other issue is if you do go over to a beta island looking for a fight or even to fool around you try to get spotted to get some kind of action but as soon as you do the entire island alliance is on high alert and everyone and their mother comes speeding towards your direction and you can find yourself swarmed fairly quickly.  Either way "island defenses" ensure they have the favorable battle field and numbers to ensure victory for pvp hungry players.

There are other issues but forums are full of trolls so I'm just going to cut it here.  smile

14

(42 replies, posted in Recruitment forum)

If you're looking for an active and friendly player community we have players that do everything from combat to mining to productions at pretty much all hours of the day. 

Anywhere between 10-30 people online at the time of this reply.

15

(26 replies, posted in Balancing)

Asuma you are right, no one should 1v1, doesn't change what I'm saying.  Still little to no risk running Ewar even if it's an even fight of 5v5 or 10v10.

Alex thanks for the advice.

16

(26 replies, posted in Balancing)

Great points there Annihilator however even with Waspish for example not using ECCM they can have locking speed increased and range reduced with a suppressor that has a base 70% to hit.  The optimal range of suppressor is 300m where the optimal range of missles is 150m-180m with a locking range of 160m on a Waspish.  Given that Ewar are faster, even without a demobilizer all an Ewar has to do is run out of locking range every few seconds to break lock then come back and keep hitting a Waspish.  Seen it happen.

17

(26 replies, posted in Balancing)

Certain Ewar perhaps is OP.  Being about to move faster and slow down your target means you have no risk fighting up to 2 to 1 odds against you if not more.  Being able to prevent your target from locking you means you have a high chance of defeating your opponent.

Seems like this game's PvP is going to be focused on who has the bigger Ewar squad and according to some players Intakt > all Ewar anyway.

Doesn't seem very well balanced when a large portion of the player base uses 1 bot.  tongue  Dead give away is the market, plenty of Intakts being made, pretty much no other Ewar.  lol

The advertisement videos are great, just that the actual game is nothing like it.  sad

18

(3 replies, posted in Balancing)

From what I've read and seen Ewar is very strong and as long as you are not out numbered you can take out even bigger targets. 

Ewar is faster, longer range, and with the ability to prevent, slow down, and break enemy lock at will.  Also on top of being faster they can slow down their targets.  With the ability to reduce your range and because they are faster, they can easily ensure you not only never fire your weapon but also never even achieve a lock.

With the current abilities of Ewar, I will say they are desired over any other type of bot.

As people get into mechs that might change, only time will tell.

19

(13 replies, posted in Balancing)

Steeldragonz wrote:

well hopefully, its pretty useless right now, even if its an enabler, you only need 4 to enable everything, and then its not worth investing ep in it to become 'stable' anymore because its just to rubbish

I agree, respec should be available in the game.

The Enclave has players from all over including Aussie/NZ players.  Visit us at www.enclavecorp.net

If you still haven't found what you're looking for check us out at www.enclavecorp.net

22

(0 replies, posted in Feature discussion and requests)

I'm noticing that when I have the corp window open it really lags the client pretty bad.  This wasn't an issue when we had less then 50 people but now that we've grown and are continuing to grow it's getting worse and worse.

Any fixes for this I can do on my end?

23

(14 replies, posted in Feature discussion and requests)

That is sad.  Such a great idea.

24

(14 replies, posted in Feature discussion and requests)

There is an option for corporation to pay for a market purchase or for the NIC from the sale of an item to go to corporate account.  That's great but what about if we want to sell something TO corporate members? 

Can you please add a feature to the market to "sell to corp only" or something?  It would really help out.  Thanks.

In a player driven economy I don't see how something as basic as contracts could be over looked.  If someone wants to sell something to a specific player they would both have to be online and in the same terminal to initiate a trade. 

Can we get something done about this please?