101

(155 replies, posted in Bugs)

Interesting Dev response really. They know its a bug. They know its not working as intended. They are happy for people to keep doing it regardless so suck it we don't care.

102

(155 replies, posted in Bugs)

DEV Zoom wrote:

1. Turrets were never meant to defend a base on their own. If you rely on them without being there in person to defend your base or scare away some trolls in Arkhes, you're doing it wrong.
2. It's probably a bug (haven't checked it yet), but due to my point above it's not an exploit and noone will be punished for it.

edit: And yes I realize that gammas don't really work like they were meant to work with such a low amount of players.

That wasn't so hard was it.

I have a ticket reporting a PHM macro miner open since April

DEV Zoom wrote:

We have laid down the basics for the new system, but we still have to find solutions for a few things to make it work as a whole. At this point I don't dare to promise anything but a blog is in order soonish.

This is also why I wouldn't want to go into details yet, but the new mission template system will be driven by the available objectives around the mission request location, randomly picking them. This means that the final mission reward will be constructed based on the chosen objectives' type, level/difficulty, and the distance between the objectives. Regarding betas and gammas, there is likely going to be a "danger money" multiplier on top of that.

In relation to this can you have a look at the meta table and add in some higher end metas that drop in missions to make PVE worthwhile.

Linear rewards blow.

105

(56 replies, posted in General discussion)

Rage Blackout wrote:

why dont you bot more

BadAss wrote:

stop the topic, no one will go to the protest. weakness that you change all of you, because there is no leader in the server

You guys seem to post that crap a lot, including about me. Proof or stfu.

106

(49 replies, posted in General discussion)

Supremacy wrote:

dont defend, we take the base and play more other games

defend, we kill you and take the base and play more games

there is no downside



Sparks allows us to easily do this


i can say it a billion times

I'm not going to play with this toy but its mine so you can't either. When the Devs create a sandbox its interesting to see how people don't grow up after playing in them as a child.

107

(62 replies, posted in Balancing)

DEV Zoom wrote:

If we want to have a proper island presence requirement (as it was the initial concept), then 1 click that 1 guy does in a blink of an eye doesn't cut it. That doesn't require any effort.

And yes, the defenders will have the opportunity to do the SAPs fast and forget about it, but that just means that anyone who wants to take the base needs to be there on time and duke it out with the defenders. Fast and simple, isn't that what we want?

yes.

if you did that for now then it would be much better.

108

(62 replies, posted in Balancing)

DEV Zoom wrote:

I'm starting to think this is a good idea actually.

Although I wouldn't go as far as losing stability when the owner doesn't do the SAP, since that would be as bad as not being able to defend it (ie. losing it to another corp), and I think we need to make a distinction there.

So I'd say stability simply should stay as it is when the owner doesn't do the SAP, but shouldn't increase on its own.

do that and the spark change and yiu have two of the five things needed to make beta interesting again

109

(39 replies, posted in Q & A)

Supremacy wrote:

if you would have built a station instead of sitting on your hands. you wouldnt have to ask



we arent telling you so you can exploit it and then have Zoom *** us over in the usual fashion





Inda wrote:

So waht is the bug ?

Didn't you put stations on every island in the first day to prevent people from doing just that?

Ville wrote:

I think you don't understand, people change.  Things happen.  People change in Real Life because of different reasons.  I have changed.  I'm sorry if you being stuck in the past hurts your imagine of me, but honestly it wouldn't matter.  You and your CEO need someone to hate.  I'm just glad you choice it to be us.

I don't hate anyone first of all. Especially some sad man in a video game I barely play.

What is mildly irritating is how childish your views seem to be. On the one hand your part of harassment of corps like STC who it is your stated aim to drive from the game for percieved slights years ago. On the other after your terrible behavior you think you can just say 'I've changed' and it absolves you making anyone who treats you badly in your mind a bully. Wake up and smell your own bullshit.

Well that's good, at least zoom knows to go ahead. What's your thoughts on what to nerf it too?

I'm for one alpha and one gamma spark personally.

Celebro wrote:
Rex Amelius wrote:
Hunter wrote:

1) Because of this is content and DeVs spent a lot of time for it's development.
2) It won't balance anything. The overpowered alliances anyway will stay overpowered.
3) The first one who will suffer - it will be noobs. Also they are first who will leave after such changes.

1.) When I take a dump in the morning it's content. But I still flush no matter how many posts I can squeeze out in the process.

2.) Removing sparks will not change CIR 77 ability to stomp everyone wherever they want. It will change WHERE CIR 77 WANT to stomp everyone as logistics gets HARDER. I know ...multi accounts etc, but not everyone has 5+ combat accounts and without sparks each account is less effective logistically. It'd be much harder to get people where they need to be, and then back.. Nevertheless, it will still take lots of time for CIR 77 to start giving up on the ~we didn't want those stations anyway~ given the starvation for action.

3.) What's noobs got to do with it. They have low EP for sparks and stick to alpha anyway. The ones who do venture to Beta will be LESS likely to have a blob dropped on them in minutes. So it HELPS them.

Someone that makes a lot of sense.

The only one of them that makes sense but thank god there's one.

One change won't fix anything. A series of them won't. Even if the series if them were around before steam it STILL wouldn't have helped. That doesn't mean they are not worth doing.

Your so angry Syndic with so many people. Need a hug?

They did that already which is why the last influx happened.

Its not toxicity its the truth. Short of going ftp there are no watershed moments likely to bring in a new influx. If its packaged and promoted right the bot rebalance could be bundled with pve and that may do it but given the way gammas rerelease was botched from a PR point of view I just don't know.

Jasmoba wrote:
Stranger Danger wrote:
Rex Amelius wrote:

Yup they are either delusional or wrist deep in trying to counter and troll anything anyone form our alliance posts...no matter how true or good of an idea it is.

Its probably a mix of both.

Never seen people with such hate in a game before, its both sad and hilarious.


You know.  I was thinking the same thing. I never seen anything like it.

What's weird is I've wanted the same things for the last few years from the game but for asking for them I'm apparently meagaming and people have to make posts talking about my mother.

118

(63 replies, posted in Feature discussion and requests)

It doesn't help when you deliberately prevent it from growing by locking all stations and base capping all gammas.

Your alliance has set out to deny two thirds of the games content to new people.

Obi Wan Kenobi wrote:
DEV Zoom wrote:

Pardon my skepticism, but a Symbiont would need to run 5 terraform modules 24/7 for more than 2 months to consume 2.5 million charges.

.... im sorry Zoom but......


HAVE YOU NOT PAYED ANY ATTENTION TO THE LAST 2 YEARS?!?!?

people terraformed like mad. Many like Vile payed for millions of tfing charges that were then given out to corp members ect. a crazy few TD'd for weeks solo. 

Me alone i would have payed / used 300k-400k charges over that time period at a min.

Its comments like this from a DEV that make me glad im taking a break to play Archeage.

Stop frothing at the mouth and take your pills, try reading the thread before looking like a fool.

DEV Zoom wrote:

Sorry, I thought we're talking about now, since Ville talked about his current terraforming.

120

(25 replies, posted in Feature discussion and requests)

Burial wrote:

Gammas need Spark TP, Betas and Alphas don't.

I'm not even sure of that tbh. Without sparks your forced to live there or not. With sparks you can have all the benefits of alpha and gamma.

121

(25 replies, posted in Feature discussion and requests)

Goffer wrote:

I think one important reason to have spark now is to compensate low player base. If a indy guy can spark between two alpha terminals, he can provide both with service. If this would be removed, several player would have felt quite inconvini the last month, as markets would have had complete other development.

Another important point is to give gamma agents the safty to be able to do some alpha stuff as well while their corp cannot cover their gamma activity. This is important unless activity is that high, that even "smaller" corps (smaller  meaning with far more people than today, but meaning not beeing the top 5 corps concerning number of active player) can cover 24/7. Without this, you would see on gamma mainly player that have additional accounts for alpha playing in times when a corp could not provide a decent level of activity.

Everything that is in this post is exactly why sparks should NOT exist.

122

(45 replies, posted in General discussion)

Just overwhelming odds.

123

(20 replies, posted in News and information)

Or just don't book days off work for a *** video game and do something productive with your life.

You used to be able to fit an oversized shield as this made your shields more efficient (a mechanic put in place to prevent small shields on big mechs). This will no longer give any bonus and be essentially a waste of fitting.

125

(23 replies, posted in Bugs)

I was fine during PvP but on the way I got screen freezes (but the game itself moved at its usual pace)