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(84 replies, posted in General discussion)

Infinity Nova wrote:

I am particularly disappointed with the black/white handling of the SAP's from the defender's POV. It's ridiculous that you have to:

1. Scout your own SAP.
2. Call a CTA.
3. Sit there for 1 hour twiddling your thumbs every 8/16 hours.

Srsly borked game mechanic as it goes against the "player choices" shenanigans. Players have the option to sit there for 1 hour, or to forget about the SAP and hope nobody scanned it. In the previous draft the owning corp could capture it, but this was already pointed out to be an anti-alliance mechanism. Instead of putting in alliances (which everyone is asking for), you merely made everyone wait 1 hour instead of the previously proposed 2 hours.

Much better alternative would have been to present the owning corporations with a choice regarding the SAP's:

a) Capture it, get the loot, but only 50% of stability points
b) Guard it, forego the loot, get 100% of stability points

That way the eventuality would have been taken into equation that sometimes SAP's spawn at the worst time possible, for example 5 mins before the bulk of people have to log off to go to bed because it's a work day. Also, it would give a beneficial reason besides maintaining 100% stability for those owners who busted their *** to get to 100% stability, since they could just capture their SAP's and get some free loots in the process.

The auras as others have said, 24H cooldown makes them worthless in casual day-to-day operations and only beneficient for those of us that do CTA-mining/harvesting/farming operations.

Overall much more could have been done with a bit more thought. Player choices matter in a sandbox, features shouldn't come with binary choices.

I read it more of a requirement that you kill everything that comes to your island 24 / 7 rather than just sitting inside the station waiting out the enemy. this would make it easy to lock out someone insignificant as you could beat their numbers with minimal resources for three days no problem. someone of a similar size could never be beaten as they could pick and choose their intrusions.

What I don't like is you can't really achieve anything. The only way to lock someone out is by living there. It would be better to have this system alongside the original so that you can win by a set piece battle that gives you immunity for a period of time.