Dadar-
I can't say the concept is bad, because I would love to have something like that, but I don't think it would work out as most producers would concentrate on spending points on the most wanted items; which makes sense if they are producing them for profit.
So you end up with 90% of the small corps all making T4 light-wieght frames, small & med weapons, tuners, and med. harvesters/mining mods and that's it and the market gets flooded with them; so prices go down to reasonable levels (as they have with the LWF which is available through light bot kernels).
While this may be good for the combat troop looking for those modules, it now becomes a 'requirement' since the only gating factor is NIC, so new players now have to work for 2 weeks of NIC for 10 min of PVP and have to overcome both EP and technology.
The other 10% will clean up the side stuff like maskers and painters and get a little boost each time the FOTM build comes out.
There is a specific reason weapons and such are at the 'end' of the tech chain. Bypassing that just means we can do away with the tech tree all together, which may not be a bad thing, but is a complete overhaul of the Research and not a tweak.
EDIT: And sheilds
not everyone will make just thos items people will make what sells yes but if everyone is makeing the same mods then thos won't sell and the market will shift as more players come in they will find there own spot in the market with my idea
with the current system the same can be said for the new guy he still has to over come the nic and tech for pvp as most of the pvpers join the larger corps and already have easy acess to these mods so your point of them haveing to farm more nic for 10 min of pvp is the current case as it stands.
and i agree this is a complete overhaul cause as everyone knows when something is broken you have to fix it and sometimes fixing it requires replaceing the whole broken componet. you don't blow and engine in a car and try and make the transmission take over the job you put in a new engine.