Arga wrote:

Dadar-

I can't say the concept is bad, because I would love to have something like that, but I don't think it would work out as most producers would concentrate on spending points on the most wanted items; which makes sense if they are producing them for profit.

So you end up with 90% of the small corps all making T4 light-wieght frames, small & med weapons, tuners, and med. harvesters/mining mods and that's it and the market gets flooded with them; so prices go down to reasonable levels (as they have with the LWF which is available through light bot kernels).

While this may be good for the combat troop looking for those modules, it now becomes a 'requirement' since the only gating factor is NIC, so new players now have to work for 2 weeks of NIC for 10 min of PVP and have to overcome both EP and technology.

The other 10% will clean up the side stuff like maskers and painters and get a little boost each time the FOTM build comes out.

There is a specific reason weapons and such are at the 'end' of the tech chain. Bypassing that just means we can do away with the tech tree all together, which may not be a bad thing, but is a complete overhaul of the Research and not a tweak.

EDIT: And sheilds smile

not everyone will make just thos items people will make what sells yes but if everyone is makeing the same mods then thos won't sell and the market will shift as more players come in they will find there own spot in the market with my idea

with the current system the same can be said for the new guy he still has to over come the nic and tech for pvp as most of the pvpers join the larger corps and already have easy acess to these mods so your point of them haveing to farm more nic for 10 min of pvp is the current case as it stands.

and i agree this is a complete overhaul cause as everyone knows when something is broken you have to fix it and sometimes fixing it requires replaceing the whole broken componet. you don't blow and engine in a car and try and make the transmission take over the job you put in a new engine.

my personl veiw on how the research system should have been is simple

1. you obtain a kernal the kernal is worth so many possable research points if you succed in useing it. these reserch points you obtain on a successfull reserch goes into a pool just like EP you can then use these points to progress what ever item you wish to progress

example you want to learn to make small auto cannons you put your points into it same as you do extentions untill you max out the reserch to t4 for that praticular item.

would not be hard to implement a system as this would simple need to decide how many points each item and tier would cost etc

for somebody to max out every single item would still require just as many kernals you would just be able to decide what items you got when this would allow corps and solo players to do t4 items of there choseing.

Cobalt wrote:

I really cant understand why kernel research is so random. Why not create kernel type linked to specific research trees, in addition to faction and grade reducing result pool.

Like for example weaponry, engineering, EW etc..  Each "tree" need specific kernels dropped by specific npc.  The kernel research results would still be random, but in a smaller item pool.

That would allow solo producers to aim for a specific higher tech, then fill the market fast with one or two T4 module type. Large corp would still have to research all to be selfsufficient, but they could "split" KB between few indies, its better than feeding a single dude until omniscience.

This system is far more realistic than what we have, how could one research everything in the world at the same time.

I guess they selected "everything at same time" research system to ensure that highest tier items wouldnt come too fast, and that a new corp cant compete technologically, by researching fast the only modules they need in their fitting/combat strategy.

BUT  atm i feel like the modules/strategies are well balanced, at a point where FOTM and specific strategies can always be countered by another one. So why not a beautiful research tree, more kernel diversity and less randomness?

In that case kernel %researched result could be lowered too.

it could be worse you could have to run missions for points and use the points to enter a lottery in hopes you get a random blueprint for a high tier item

Arga wrote:

Putting all the modules on the market would totally eliminate the need for research. Its sooo expensive and time consuming, that even at 2x the price it's would be just cheaper to buy your T4 modules. Also, no one would need to buy mined material , they would just run transport missions and kill NPC's for goo and straight NIC... basically, it would totally kill the manufactoring and marketing part of the game.

it would be totally different the selling 'starter' bots and ammo that would kill the game play for new players if it wasn't available. The game is completely playable without tiered items.


you do have a point i dont think it would kill the market but you do have good point on the research with the diffuculty of research people would take the easy road hmm is a hard problem to solve think the only thing that would solve it is more people doing manufactureing is all i can think of sooner or later the corps will be so over stocked people will start havieng free lines to make stuff to sell.

Guns nButter wrote:

interference already exists, and artillery is going to be implemented soon. No reason to give smaller groups yet another built in bonus against blobs. Beta is incredibly inhospitable as it is... and as it's supposed to be.

What we need is player owned structures.


every time i see soembody say that its always the people already on beta and what that tells me it has nothing to do with makeing game grow it has everything to do with makeing your epeens grow.

you guys don't want pos's to make game and pvp grow you want them to make your epeens grow so can come on fourms and say we own x amount of pos you only own y amount our epeens are bigger then your epeens yada yada yada

pos does nothing to promote the game to new players solves nothing in the game except the egos of thos already on beta.

the biggest problem with market is that the game is so small that everyone has easy access to the main hubs to buy and sell this means your enenmy does if the game was say 20 times bigger were not everyone is buying and selling at the same 3 term selling on the market would be a good thing

but with as small as the current game size is not to mention pop size its just not feesable or a good idea.

the only solution i could see would be for the game itself to sell all mods on the market at 1.5 the price of the current cost to build them with avg skills or even 2x the price of current build cost then the mods would be avaliable just at inflated prices

i would also say put the t3 and t4 npc sold mods only avaliable from beta outposts this would make them avaliable to everyone all the time < at higher prices then player made ones> but also put a risk to obtaining them

this would't be any diffrent then npc sold light bots and ammo still room for profit and would give new players and smaller corps at least some chance at haveing t4 fit bots

prob not right place for this but tossing it out there anyway.

keep reading people talking about encourageing smaller groups to go to beta. way i see it most small corps have no reason or incentive to go to beta.

other then high end kernals eription and better growth rates on norg whats realy out there thats worth the risk?

maybe if they had a chance at the pvp they would go. perhaps something like corp bonus you have 2 guys on a beta  you get 100% bonuse 4 guys 50% bonuse and 6 guys 25% anything over 6 it starts going neg to discourage people from blobing

just an idea prob would't work but would def give a small corp an advantage on beta if there getting a nice bonuse and the corp who shows up with 20 people is takeing neg bonus thos 6 guys would have a chance against that blob.

Grim Faust wrote:

I think some sort of POS' would get people on Beta's if they had a function. If they did something for you that you can't do on alpha. Maybe they mine for you? Maybe they offer you better refine rates? Quicker factories? Who knows. Something though, that you can't get elsewhere.

How will that open up PvP? Simple, allow them to be put offline by enemies. If your enemies dont like you, they can go suppress your structures by attacking them ANYTIME they want. No silly intrustions or schedules, ANYTIME. This will open up PvP in my mind because the element of surprise will be there. You can cause trouble when it's convenient for your corp. You'll have to watch your own structures as well. It will make holding Beta grounds more interactive. You could even add some sort of bonus' for offlining someones structures. What that could be is debatable.

Either way, it would give everyone something to do. You'd have incentive to be on beta. You'd have incentive to roam and fight other POS' and defenders. You'd have incentive to guard and you'd have incentive of successfully offlining other players structures.

fully agree with you there

9

(75 replies, posted in General discussion)

Jelan wrote:

Once Novablob, to steal Dadars phrase (thought you'd left btw?)

did leave but made mistake paying for time so stuck hearing from me till the 11th only loged in once in last week to say hi to friends might come back when they finish the game

why not just change way outposts work make them conquerable allow a corp to control the outpost and if you dont have good relations with said corp you dont get access to the outpost cant dock shop repair nothing and if you want accsess you have  take the outpost away from them.

then charge operating cost to maintain the outpost such as mineral need deposited to run repair shop etc as well as power and other things needed and then charge money as well cause outpost doesnt run itself somebody has to pay the labor so

if would do this then corps would be sinking minerals and money into there outposts this removes stuff from game and gives ya a reason to fight cause if you want to dock at an outpost and not have to haul your crap back to alpha better fight for it.

11

(75 replies, posted in General discussion)

there is no problem there are hundreds and thousands of new players starting game everyday this is a nitch market the new player experience is not broken there is no inbalance in bots 9 out of 10 players stay in game. that that 100+ people you see in general is not accurate they didt code it right to show everyone to see real amount of players multiply the number by 10 thats the real number of people online at any one time you just dont see thos extra players cause they jumped off the content just before you jumped in.

training times are right online 1490 is perfect amount of ep per day

on the up side you have over 4 years worth of extensions you can work on to kill the time while you wait for the problems that dont exist to be fixed its a win win hmm now that i think about it 3.7 year just to train combat extensions to 10 another year or more for support skills lets not even think of ew that amount of content is mind blowing wonder when the actual game content will equal the required 4 years of time.

but on a true note these issues will be fixed the day the hardcores get there heads out of there butts and instead of trying to tell all the new players there wrong and nothing is wrong and help to figure out way to get new players to stick around you wont have anyone to shoot at simple fact

the noisy wheel gets the greese and the people that make the most noise are thos who dont want there advantange changed so nothing gets changed. strangely enough most of thos noisy people are all in the same corp will let you figure out which one lol.

they have all the trials gimped to prevent cheating all tho dont think the dev even know the extent of it

example dev tried to have private convo with me and learned that even a developer cant talk to a trial account unless your in a squad with them.

they are work arounds tho that i found if you want to put nic on a trail account its not hard there is a way  me posting it will prob get it blocked as well.

this has worked for me not saying it works all the time.

log onto your main account buy a field container deploy out of station i didt move at this point but dont think moveing matters as long as your with in range of the term and can enter it. log on trial account and you should be able to access the container with a trial.

now i did testing and out in the field trials cant access a field container but if you are right at the term as in you can click the button to enter then a trial can acces the container.

once you have the container up and your trial can open it simple drop in few thousand reactor plasma grab it with your trial char enter station and sell it.

and you now have money to buy ammo on trial etc not that its good for much else as only npc orders are avaliable but its good way to get started with ammo if want to buy mods i would sugest just buying them on your main account then putting them in the container and tradeing them over. before ya drop the money better make sure it still works been about week since i did it last.

also dont put your trial char in a squad while doing this as it sometimes blocks them from accessing the field container something about when in squad you dont need to enter the password.

could even go futher if went the mod route could even put draw backs such as rudeced acc

drains all power from acc until modual is turned off this would render your bot defenceless untill power is restored from other systems

is limitless could have neg attributes suchs armor repair can't be used with in 60 seconds of use of power boost due to overloading the power circuts of the robot.

the possablity is only limited by the imaganation of the devs would be very easy to balance risk vs reward with either option

is a simple solutions to speed up traveling is already a system that says weather your in combat or not. anyone who has tried to destroy and item while in combat has seen this pop up.

if the game knows if your in combat then it would not be hard to add a mod or another extension that gives a big boost to run speed while not in combat.

this could be an expensive extension or a leg slot mod the gameplay behind it would be your not in combat all avaliable power is redistrubuted to engine allowing for greater speed and manuverablity if is an extension it can be balanced by the cost such as twice the cost of navagation or a mod that goes in leg slots were if you want faster travel you have to give up some defence.

it would not be unbalanceing or reduce risk as it would be avaliable to everyone and the effect would break the moment you are engaged in combat

just an idea as still reading these fourms

15

(34 replies, posted in General discussion)

Tigerblood wrote:

U smell of CCP.

dam and i took a bath and everything

16

(34 replies, posted in General discussion)

Tigerblood wrote:

I think its stupid to compare Perpetuum which hasnt even been out a year yet to eve which has had how many years to try and perfect spaceship combat and even now they effin suck.

It would be fair to compare Perpetuum to the first year eve.

Perpetuum would win hands effin down.

First year eve was a complete POS.

If you are going to compare, at least do it fairly.

your right when eve launched it did suck in some ways in some ways it don't just like perp sucks in some ways and some it don't.

but however eve has had years to perfect it and being this game is based on the same core princpals yes there done diffrent but the core game is the same even the ui is almost ident to eve 1 to 2 years ago.  thos die hards who want to deny that are just fooling themselves If i wanted to take the time i bet i can line up the ui from this game and eve and blur out the words and anyone would have hard time telling the diffrence.

the whole point in the compareson is the eve model works and it works well is it perfect no but its a hell of alot better and alot more friendly then this games.

the whole pve of this game needs overhaul heck they desigen a paper rock scissor system

then the mission system doesnt even go along with it.  half the missions are against the one target your bot isn't desigend to fight there are very few missions to begin with and when you only have two choices one of which is your rock against paper. that system is flawed.

I don't have the ansers but something def needs worked out.

17

(34 replies, posted in General discussion)

your right not every spawn can be soloed and yes I was given tips and they were working well i was fighting a spawn that only had 3 mobs 1 mech and 2 lights doing ok until.

I killed the ew lights no problem engaged the mech it was half dead when all the sudden one of the lights respawned ran 500m from its spawn all the time i am running in other direction away from it. said light bot overtook my mech dem my mech and the mech i was fighting anilated me.

how could this have been avoided? you tell me the light could outrun me and was able to dem in optimal range of a mech which shreded my mech. there is no counter to the ew and everythign has it.

and i don't mean every spawn has an ew bot every single spawn regarless if there is ew bot in the group has ew thats just retareded fought a t2 mech other day had dem ecm and neut all on the same bot along with full arary of weapons. I understand the need and uses of ew what i don't agree with is the fact that its on every single spawn except the noob bots outside the main term

but it doesn't matter maybe 6 months from now this game will be playable but you die hards can keep telling yourself that nothing is wrong and maybe you truely beleave that but when less then 200 people log onto a game at peak time hell at any time that tells you

1. your wrong
2. thos who are quiting have a very good reason to.
3. you have prob been past the first 3 months of ep so long you truely have no idea what the game is realy like for a new player

18

(34 replies, posted in General discussion)

true people don't want to face the fact that this game is eve with robots and thats fine it has alot of diffrences like every encounter has ew and dem eve you don't even come across a webing ship till level 4 missions.

and even then there is a way to escape if you know what your doing perp no way to escape no way to avoid ew no options what so ever except speed and to get speed you must buy insanely expensive prototype mods cause light bots can run faster.

being run down by a mob you just killed 30 seconds ago dem so that the t3 mech your fighting can blow you up is not my idea of balanced pve fun

as for my stuff already gave it to my corp to anyone out there who reads this and wants a good corp I would truely recommend Tog there a great group of guys who will go out of there way to help you anyway they can.

19

(34 replies, posted in General discussion)

just wanted to say goodbye to all the friends I have made here this game just isn't for me.

its just not very well thought out and to much of a struggle more like a job just to stay ahead.

to the dev's think you are doing great and trying to comunicate with the players but the game is to flawed 30 sec spawn timers and ew on every single encounter outside of noob area is just ***.

EW is a special form of warfare that is used by less then 1 percent of a milatary force it is not a standard weapon carried by all.

I would sugest that the developers go create new chars on eve and see the diffrence on how its should be done vs how its done here yes there two diffrent games but come on 90% of the stuff in this game came from eve just twisted around at least copy it right so as the game is fun to play not another job.

either way to all thos who i got to meet and hang out with have great one come look me up in eve sometime.

20

(10 replies, posted in Q & A)

ya doesn't matter what faction you pick for a mineing char there all the same when comes to that as they all use the industral line argano termis riveler etc.

anyway talk to one of the corp directors we provide your first argano fitted free as well as your first termis fitted

21

(10 replies, posted in Q & A)

get with one of the corp directors and they will set you up with a mineing robot

i actualy spent couple hours chating with dev manic or how ever his names spelled about the diffrent bots and did some testing with trial accounts and have respected my mineing toon to blue.

I must say I am loveing it so suits my play style so much better I can attack and not have to play hide and seek.

the range is about perfect with my new setup not the best but can reach out to 400m which is farther then my missles hit thanks to some tips on extensions and setups

so must say am pretty happy with my combat toon still needs work but is at least fun again.

now to reset my old combat into a miner lucky the mineing is less ep intensive so loseing the 11k ep will be bearable lol

23

(13 replies, posted in Open discussion)

never heard of either of thos but being from the us I would say go watch thor saw it day before yesterday in 3d it was realy good.

24

(45 replies, posted in Feature discussion and requests)

thought i would put my 2 cents into this subject as it relates to me.

this is a very complex game for new players even old eve vets like me tend to make mistakes the 1 reset is nice but it does leave open one flaw.

that is new players don't realy know what they want to do as they dont' know the game yet.

i had a char even made 3 before realy understood what thos popups meant. i did't understand which was the vital extensions that would help my char progress the best in the direction i wanted to go spending the first 20k went all wrong.

being I did create 3 chars on the account I would have had to wait a week to delete all the chars on the account by this time the expansion launched so did't get to use my free reset in the old system.

anyhow i finaly did the reset after the patch. but now I am in the spot were the path I chose doesnt realy suit my playstyle.

this leaves me with two choices wait another month and train into another color bots as green skills dont realy cross over to yellow etc.

or do another reset which will cost me 11k ep just over 7 days of lost ep. which isn't alot when consider that it would take 667 days to  raise all needed combat electronics and eng skills to level 10 not counting the optimazation ext.

anyway the way I see it to make life easier on new players could do one of three things.

1. give new players 4 free respecs in the first 45 days the account is active this would allow them to try all 3 factions and the 4th one to make the final choice.

2. make a way new players can get on to test server is there is one and try out the diffrent extensions there not sure how this could be done maybe make chars who start on test start with 45 days worth of ep + the 20k ya start with.

3. make a small offline sim of the game that would give new players 100k of ep that can be reset as much as they like put in a simple term free mods in and robots in the market  and 4 spawns outside the term that would give them something to fight to test on.

just some thoughts as I know this type of game is hard to understand for the first time player and even some eve vets and its very time consumeing if you mess up and most people this day and age have the attention span of a fly if you tell them that sorry wait another week and you will be able to fix that mistake. most will just chose to end there sub

25

(1 replies, posted in Bugs)

Ok don't know if this has been reported but been noticeing it alot.

here is what happens will try to be clear as possable.

you load a bot in term fill it with ammo load other types of ammo in cargo

pull a level 2 mission deploy run for hour to mission site <hint> k you get there start to fight relize you have wrong ammo loaded for bot type no bigge manual switch ammo in each launcher.

continue the fight robots die took all round in launcher as they all read 0

tell it reload all launchers 10 sec later start next fight. see your not doing as much dmg mouse over launchers find out it did't reload the  correct ammo it reloaded what was in the launchers at the term not the ones you manualy loaded.

switch ammo again.

i noticed this happening alot when fighting with my tyrannos

it also happens while artifact scaning more so then any other time as you switch ammo more.

i know i scaned down severl artifacts working my way down to r10 probs but if i ever right click and chose reload from the menu when there is 0 charges in the scanner  it will always load what ever was put in the scaner in the term in this case r-50 charges even tho i had r-10 in the launcher when it ran empty.