Not sure if or how often this has been proposed already but it just occured to me and I though I might aswell throw it onto the pile of 990 threads that almost no one cares about either.

To my knowledge the communist system is one that has been working out quite successfully for many corps in this game and is something a group of say, 3 real life friends would resort to just to share stuff that's not in constant use.
One of the major inconveniences resulting from the way the entire inventory system is handled is that if you want to use a mech that is meant to belong to the corporation you need to put in you own hangar making it inaccessible to anyone else for the time being.

A lot of times one might just forget to put it back into the corporate storage without even having any specific intent of somehow hoarding equipment or anything.

A very convenient way to not only solve problems like that but also enable entirely new and more efficient ways of administrating equipment would be to introduce corporate mech hangars.
Members with specific roles would be able to stock those with fitted mechs while other members with specific access rights would be able to simply jump into them and undock.
They wouldn't be able to change the fitting or move them anywhere, just the cargo hold and rightclick -> deploy.
Once those members using the mech return to any given terminal or outpost their mechs would be placed in a corporate hangar corresponding to the security level of the hangar they took it out of to begin with.
That might leave them to sit there in either nothing at all or an Arkhe if they don't have any personal mechs there but who cares.

For example you want to start a mining operation. You'd have say... the Lv2 hangar that's full of Rivelers or Termises and Lithuses or Sequers and whatnot and your trusted miners have access to that. They would then be able to just jump into one of those mechs they meet the requirements for (including the modules) and undock in them. No "Do we have termises somewhere?", "Are there any tunings left?", "Where did the D20 go?" etc.
Unless they happen to log out in those on the terrain they would always automatically return to the corporate hangar whenever their current user docks.

That way you could easily keep track of corporate assets in terms of mechs, ensure combat readiness of your defenders in case of an attack and grant new members of your corporation access to a fully stocked mech hangar without fear of having them just shove the entire thing into their pocket and leave.
You could also easily enforce standardized fittings.

Lots of options and no one is forced to use it if it doesn't fit their corporate playstyle.

2

(304 replies, posted in Balancing)

Syndic wrote:

I think more importantly Devs should show us where is this feedback they base balancing from. As since M2S wipe and EVE exodus, all balance was in favor of using cheap T1 light and assault ships for PVP.

There is only 1 corporation in-game that barks very loudly about using cheap T1 light and assault ships for PVP. There is no feedback on public forum for real community to debate, so must assume there is only hidden bias feedback in Skype & PM to scare Developer into rash decision.

What is point of T2, T3, T4 production? What is point of Research? What is point of Epriton and Beta islands if we moving towards cheap T1 light ships being best for PVP?

Maybe its time to move away from these private Skype friend feedbacks, and have publically in the community elected representatives who can advise Devs on in-game balance situations.

hm...

Syndic wrote:

I think even Entamoeba Histolytica has a higher moral ground then a corporation whose history consists of a collection of corp-thefts, account misappropriations, creative use of bugged game features for "testing purposes", creative use of insurance game mechanics, creative use of corporate storage folders, resetting prototypers, "Infesting" nearly all outposts in the game, accusing Devs of bias, accusing GM's of bias, and most notably trying to grind the entire community either back into Alpha or out of the game all-together.

Interesting.

3

(17 replies, posted in General discussion)

"You sound pretty upset for someone that doesn't care."

Watching this video makes me cringe.
I keep expecting everyone to blow up the moment that mech dies...

We are Menace To Society.

For two years, ever since early closed beta, we have been feared, admired and hated but never ignored.

We represent a simple desire:
Be better than everyone else.

Ambition.
Aggression.
Persistence.

If you play to win, join us.

Your specialization, EP and ingame experience does not matter.
Your willingness to learn, improve and exceed at your role does.

Your assets and wealth do not matter.
Your ability to work as part of a team does.


Profile

Primary Focus: Group-PvP.

Secondary Focus: Mining and Industry as a means to do PvP.

Economic organization: Communism. You serve the corp and the corp supplies you with everything you need.

Hierarchical organization: Benevolent dictatorship.

Click here for further information.

5

(3 replies, posted in Feature discussion and requests)

The moment a character accepts an invite to a corporation it gets this 24 hour Trial period timer.

It prevents the pay out of corporate funds to this characters.
From what I can tell that's all it does.
I can assign Deputy CEO roles to that character and have it kick everyone from the corp, empty the corp storages and pay out funds from the corp wallet to everyone but himself.

Can we just get rid of this?
Even if this were a regular feature and the CEO/Deputy CEOs had some control over it still wouldn't make sense.

SmokeyIndustries wrote:

I dunno. I think he's right. And to be honest, you guys didnt win all that often when you came to norhoop when RG and Joke were on the island. Not until you and CIR got together. I remember several times leading the defense force that wiped your group, and hearing about several more that I missed. You managed to make some nice ganks, like on Adom's seth, but once we got formed up we chased ya'll off pretty easy.

In the early days those defending Ewar squads were somewhat of a problem, mainly because we didn't have the velocity nexus at the time and you evidently did making it easy for you to catch up with our forces.
Other than that, sometimes we won, sometimes we lost.
It's not like we were constantly winning with CIR's assistance either.
That campaign wasn't half as successful as they make it out to be.

SmokeyIndustries wrote:

I think the fact that m2s allied with GG, X-23 and mathi in the early days was in fear of AXE/Joke/HUN/Chaos. styx always had a little *** envy when it came to Jita I think. Rose colored glasses are rose colored. If styx's post can be belived, he was doing it 3 weeks after the insurance fraud, which is long before Jita's absence.

I wouldn't call it fear as it was more of a necessary counter reaction to a quite massive alliance being formed. We were the last ones to do that after all.

The only thing Jita was really good at was his dissocial behavior in general chat.
That's nothing anyone should strive to exceed at.
Everything else he might have done sort of went below my radar as I'm not sure if he FCed anything or not. Not sure how Styx perceived it.
Admittedly him getting on our comms disguised as Hidden Carrot and citing that famous quote from Pulp Fiction was pretty awesome.

SmokeyIndustries wrote:

m2s's "achivements" to date mean absolutely squat btw. First was insurance fraud, then exploiting/duping. We'll see if you guys have the mustard to do anything of note now that you dont get free bots. I know you guys consider yourselves and alot of others consider you the best on the server at pvp, and I won't say you're not... but if the rest of the server had unlimited bots/mods to practice in, how good would they be? You guys took alot of big risks in fights, and it paid off for you, but we'll see if now that there'll be hours and hours of work for abunch of people to replace 50 t4 fit heavy mechs changes how you guys fight.

This would be a valid point had we known at the time that we couldn't possibly run out of those bots. It's not like we deliberately suicided stuff into enemy squads on the off chance to get someone killed before explosion damage was implemented. Originally that only happened when we were chased around an island and it became clear we wouldn't get off it so there was only the option to turn around and make a stand or get picked off one by one over time.

It wasn't until recently that we started losing comedic amounts of stuff. I honestly don't know how many T4 heavies died at Brightstone that day but 50 might be in the ballpark.
I still remember how surprised some people were that F-Navy used the same tactic against us that we used against the coalition at Nauwy. Like it somehow wasn't the most obvious counter to plated heavies sitting directly under an outpost.

Anyway, we'll see how things play out. Now everyone has a few weeks time to actually move into those beta outposts without having a bunch of people who are bored out of their minds run by and blow them up every so often.

What a fascinating development.

Things like that don't really stay hidden either way, it's a small community after all.

8

(75 replies, posted in General discussion)

Syndic wrote:

Dear Pontifex,

Your in-depth analysis of our simple and honest agreement is quite disturbing in some respects. Meat shields, pets, taxes, grinding people out of the game, territory control, domination... is that all that is worthwhile focusing on in M2S? What happened to simply... enjoying the game and being happy with what you have?

That's what happened to it:

Syndic wrote:

Naturally when we're at war, "fair" is not an option to aim for. "Win" is a better and only acceptable option.

Doesn't have to prevent us from having fun though, does it?
It's all part of the sandbox. People sadly don't get that sometimes.

9

(75 replies, posted in General discussion)

AgY wrote:

Let me quote your CEO on something he said to me when i was trying to find a way for coexistence

You mean because people like Jita and Smokey have such a vital interest in coexisting with us?
Do they even know you go behind their backs and try to work out deals with their enemies?

10

(75 replies, posted in General discussion)

Syndic wrote:

Soviet Novastrov prefers not to stoop so low and call other players sheep or cows, we are in a temporary Non-Agression Pact with the Norhoop alliance with clearly defined goals and ideals. When our goals are achieved - and not a day sooner, as far as SovNov is concerned - we will reset our standings and return to shooting at each other in friendly, open PVP that we all enjoy, with enough room for everyone in the game to grow and prosper at their own pace.

Until that happens, we can all rejoice in the continued propaganda about the best interest of Perpetuum, from our favorite corporation whose ultimate goal is the destruction, manipulation and domination of everything that is not 'them'; regarding the big bad zerg threatening this and that.

I can't help but appreciate the clever strategy at work here.

Clearly you know that the serverwide alliance isn't helping the game become any more interesting but as you have repeatedly stated, you don't care and you know that the people you have gathered around you will never question your motives as long as your assistance gives them a change to face M2S and actually win.

By stating that all that needs to happen for the alliance to be dissolved is the disbandment of M2S you successfully divert responsibility for this NAP-fest from yourself over to us claiming that our existence forces these proceedings and there is no alternative to them.

While you realize that this is not true for CIR as your corp contributes half the effective fighting strength of the alliance forces, you are also aware that from the perspective of your allies it really does look like there is no other way to deal with us.

As a result you can rely on a meat shield limiting your losses and you have reduced all possible threats to your corps operations to a bare minimum.

The most intriguing part of this entire plan is that you are well aware that you can't win this. You know there is nothing the game mechanics allow you to do to actually remove us from the game or strike some crippling blow to our asstes that we wouldn't be able to recover from. Therefore your plan isn't to remove us from the game, it's to have the opportunity to build up in peace in preparation for things to come in the future.

You should be done with the tech tree for a while now and from here it's just about amassing more resources for the day when holding territory actually become beneficial and the necessity arises to demonstrate your capability to fight an extended war over it's control. You will be in the advantageous position to be the strongest cohesive entity on the server and as a result in a very good bargaining position to strike deals with potential satellite entities to use as buffer between the frontline and your own assets.

In essence, while everyone believes this is somehow about removing M2S from the game, what it actually achieves is the strengthening of CIRs position. And people like smokey even eagerly and voluntarily doing your work for you.

Those poor little sheep are completely oblivious to the fact that they are being used as tools from both ends. We only want to kill them and you just have them around because they are cheap.

This is so deviously beautiful it makes me shiver. You're doing an admirable job, Syndic. smile

11

(75 replies, posted in General discussion)

Annihilator wrote:

hmm, i wonder - why does the Topic starter not meet m2s's small roaming groups? they are so against the blobs, but cannot be found?

Because they're not happening as much anymore for exactly the same reasons.

Norhoop has pretty much fallen apart. It's not that place anymore where you could sneak in and hope to find someone to kill and then see if you can deal with the defending forces. Only F-Navy and SK moved to Brightstone to begin with, the rest just sort of petered out.

Novastrov tends to be well scouted and even when it's not there doesn't seem to be anything happening there. They also never engage unless they are sure they can win which translates out to us standing around like *** waiting for them to hit critical mass and once they undock there isn't much we can do except leave.

After countless hours of roaming and not finding anything I'm personally rather tired of it.

The other islands are just uninhabited and empty. I've heard reports about TOG living out of Darmahol but certainly not a whole lot of them, nWar lived in South Iseitsu at some point and 62nd wanted to move into KKO but I'm not sure they ever did that.

If you think about it, there isn't even any reason for anyone to actually live on beta. There's still no benefit to it. You might aswell sit in some alpha outpost and occasionally start expeditions into beta if you need something there, haul it back and be done with it. All the beta islands are just way too close to alpha islands for it to be beneficial to actually set up a camp in the wilderness.

EvE has this vast expanse of 0.0 (Or is it negative sec space now?) where a corp could basically just decide to move into some remote corner of it, make some deal with the local power block and feel relatively safe actually living there, especially since organizing the logistics back to high sec isn't something you'd want to do every day if you don't have access to a jump bride network or JFs. Or you could just move into some w-space system and hang around there while occasionally fending of unwelcome visitors.
Here everything is the equivalent to a short trip to the shops right outside the door.
This also means that a single corp can prevent you from feeling safe on any beta island in the game because it just doesn't take them that long to check the entire pvp area for targets.

There is no mechanic to hold territory either. It doesn't matter who owns an outpost, everyone can just move in there and prevent you from feeling or being even remotely safe in the area.

Obviously the average player doesn't feel overly compelled to live on beta if he can avoid it.

Arga wrote:

There's no way for AC to control account owernership short of requiring somesort of personally identifiable registration, which is certainly going to raise the barrier to entry in the game.

Shouldn't AC have information as to who payed for a certain account?
Since that sort of thing can't be done anonymously they would be able to spot changes there. If the regitered owner doesn't match up with the person paying for it, wouldn't that create problems in and out of itself?

Annihilator wrote:

because i feel like that is partially aimed at me, i answer to it:
I couldn't care less about who did what with an axe acount and why.
My only question is - what will the DEVs do with someone who makes public announcement that he was Violating one of the very basic rules of the Game. I don't want to have the Insurance-fraud-fix disaster repeated again, where the DEVs took action but a little bit to late.
If they not react here, then its more or less like saying "we don't care about what you do with your account - sell it to your schoolfriend if you feel like you dont want to continue to play it"

Actually it wasn't because you seem to have a point other than speculating about our members moral standards based on actions in an MMO-sandbox.

It's a good point aswell because this will have to be addressed eventually.
Exactly how are accounts/characters supposed to be traded if at all?

Eve online outright has a character bazar and theoretically provides the means for a new player to acquire a couple of years of SP in return for a financial investment.
Buy PLEX', sell them for ISK, buy a character with that ISK and pay the transfer fee.
I'm still impressed how they manage to find ways to sort of circumvent their own EULA and make profit from it.

Regardless of how CCP handles that, how is it supposed to work here?
Can someone just transfer ownership of an account to another person?

Did anyone else notice how all the people raging about that characters deletion don't actually have anything to do with it and the one AXE member who posted and might be expected to have a strong opinion about it doesn't care and is convinced that they'll manage anyway?

I don't really see what the big deal is. Every single one out of the 6 former AXE members that joined us over the cause of several months pretty much confirmed to us that AXE never had a centralized internal infrastructure and for the most part it was just a bunch of people minding their own business while being in the same corp channel and occasionally engaging in group activities.
I bet most of them didn't even notice that it's missing until someone told them.