Artem Blue wrote:

In order to have more colorful drama, corps can take more colorful roles. RG is the most explicitly honorable corp. AXE is the corp most friendly to newcomers. M2S is the most explicitly griefer/untrustworthy corp. However, there are many others (ECORP and HUN, for example) that have bases of support (europe in general and hungary in particular), but no in-game role.

I think you might wish to reevaluate these descriptions a bit. How is RG the most honorable? M2S, while they tout the "bad boy" image, really haven't done anything to merit the title- and their behavior on these forums is actually pretty respectable. On the other hand, are you sure that ECORP and HUN have no roles? They seem to be active within their alliances.

Artem Blue wrote:

Corps might differentiate themselves by preferentially recruiting from one race (e.g. theodica pilots) or role (e.g. commodity haulers and traders, damaged-goods purchasers/repairers/recyclers, mercenaries). They could differentiate themselves by committing to a location (something like the NORHOOP alliance), or by their policy towards other corps (e.g. NRDS, or always neutral but sells to everyone, or tit-for-tat, or grim trigger).

I agree with this- so far, no corp stands out as unique. They all seem to be following the same lowest-common-denominator route, with no efforts at differentiation other than the puffery in their recruitment fluff.

To get back to your main point: yes, I agree that some differentiation would help- not only in attracting new players, but also in getting rid of the "EVE with bots" description.

152

(85 replies, posted in Open discussion)

Neoxx wrote:

Do you have other plans for that skin?

Crisps? Maybe a nice purse?

153

(85 replies, posted in Open discussion)

Seriously? Aspergers? "Waste of Skin"?

Hey, I hear Hilary might run in '08. Wouldn't that be crazy?

All good ideas, worth doing.

Just as a general reminder- tell your friends.

Whanny wrote:

Working

This seems to be the point of contention.

Jasdemi Holdings wrote:

Agree. Wouldn't have become like this without troll elites like me though.


PS: Neoxxx is just a wannabe troll.

No, you've just described polar opposites:

Neoxx is more than a mere troll- love him or hate him, he's intelligent and clever.

You, on the other hand, are much less than a troll- heck, I'm yawning even as I struggle to finish this sentence about you.

Fire your life coach and get a copy of Strunk and White. +3

Jelan wrote:

You poop a lot. i hope you've got anti-bacterial screen wipes

He's definitely preoccupied with it; I'm not sure wipes would be enough.

Maybe some kind of protective covering? That would take care of the aerosol stuff, too.

159

(72 replies, posted in General discussion)

Lupus Aurelius wrote:

LOL, I never said anything about WOW, my statements were applied to your generalization of PVPers.

So? My generalization still stands, inasmuch as any generalization will stand.

Lupus Aurelius wrote:

Suggest you take you last bulleted item to heart then, and stop posting, or responding to my posts.

Why, when it's so easy to take you to school?

Lupus Aurelius wrote:

PS - this convo has nothing to do with the thread - suggest it gets back on topic, the "Purpose of a Mech"

I accept your surrender, and agree.

Now, back to the topic: I agree with Arga.

Lupus Aurelius wrote:

Spurious arguement at best in that post, and also has no bearing on this topic.

Ok, try "preview reply" before posting- that way, you might catch mistakes like "arguement," and thus you'll be more successful in being taken seriously.

Now, you really should have someone explain "spurious" to you in order to avoid future embarrassment. The argument was sound, and still stands: just because nobody was able to provide information to the contrary does not mean it is invalid.

Moreover, it has "bearing" because I explicitly give it that bearing in the following sentences, and am about to do it again in this post.

Lupus Aurelius wrote:

Actually, you have plenty of risk.  Your whole production cycle is based upon a material that you have no control of, and at any time, that faucet can be shut down, or jacked up so high as to make your production unprofitable.

This is precisely my point. I have no risk at all because nobody is doing this. Let me spell it out for you:

1. No corps are exercising their ability to control the flow of epitron, [there are plenty reasons for this, but enumerating them would be spurious (see? not so hard to use big_smile)].

2. Because of this, any 'risk' I have is purely theoretical, not real.

3. Therefore, I may claim to have no risk at all.

Lupus Aurelius wrote:

Currently, market PVP between those who do control the epiton flow is pretty fierce, so prices are low.  Also, there is an alliance that basically said, hey all y'all, come to our island to make your wealth.  So now, instead of 3 or 4 corps controlling the flow, you have multiple ten's of corps, all trying to fatten the wallets. But if, and when, that changes, and it will, you may be singing a different tune.

Re-read what I wrote, and you will see that my point is related to this: obviously nobody is skilled, powerful, or clever enough (choose whichever you prefer) to change this situation.

You are right, there is an alliance that opened its island to all comers, and this helps to lower the cost of epitron a great deal. This demonstrates that either a) no corp wants to stop them (for whatever reason), or b) the corps that do want to stop them are not capable of it. Which is yours?

Again, this the point I made above and elsewhere: no corps stand out as powerful enough to affect the mining of epitron, and no corps stand out as clever enough to manipulate the market.

Lupus Aurelius wrote:

Because when you are self sufficient, you are not dependant on the market, and surplus can be used to add to the corp wallet.  Sound economic sense, in a properly run corp, there should be little to no need to buy anything, if you have a slice of the beta pie.

No, this is true only to a limited extent: you can be self-sufficient, but only at the cost of superlative performance in other areas. In other words, if your corp tries to meet all of its needs internally, it will be able to do so, but only at the cost of success in other areas.

You'll note that most successful armies don't make their own bullets.

161

(72 replies, posted in General discussion)

Lupus Aurelius wrote:

Generalization and mostly inaccurate, but that's not surprising considering the source.  PVP for most real avid PVPers is about having a real challenge, not by fighting an AI, but by outwitting, out maneuvering, and out performing another player/gang.

You are correct that for many players, the challenge is the thing. And WoW can be just as challenging: only an idiot would claim otherwise (not surprising, considering the source), for only an idiot would think that such a claim was provable.

You are also correct that insecurity is rooted in fear. Thing is, it's easy to distinguish those who PvP out of fear, and those who PvP for the challenge:

- those who do it from fear need to believe things such as "WoW is for carebears" or are deluded into thinking that they are actually "risking" something in games like EVE and this one. They also get really bent out of shape when someone points out to them.

- those who do it for the challenge don't spend their time making false distinctions on the forum, or feeble attempts to turn an argument back on someone, especially someone who has the upper hand.

Marus wrote:

Stronger corp leaders.  Why in the f*** is there so much Epriton on the market, and for under 10 Nic???  Why are corp leaders not outright banning the sale to the market?  Trade it between established corps that can maintain an island presence, don't sell it to scrubs like me.  You give me no reason to ever join a corp and go get some because of your greed and weak leadership - I can buy everything I find too dangerous to get myself and still make a killing.  (And speaking of, why isn't seller listed on market?)

This!

In another thread, I lamented that none of our existing corps is showing any creativity, and that their "reputations" were mere puffery.

IF any existing corps were a bit more creative, they'd spend less time whining about safe zones and arkhes, and more time creating a stranglehold on epitron. But they aren't, so I'm raking in the profits with absolutely no risk at all.

As independents, we should be forced either to join a corp OR strike a bargain with a larger corp in order to gain access to this stuff. PvP-centered corps especially should be considering this: why should they mine and craft when others could save them time, and do it for them?

163

(72 replies, posted in General discussion)

Shinain wrote:

You missunderstood the point about the playing time. Playing time = progress time (+ EPs for just paying the fee).  But i think youll need casuals...a lot of casuals and they should also have reasonable target within this game.

A side note to the side note: Cant understand the thing about WOW. Its a completely different but very great game. Im playing it since beta and from the start in a progressive raid guild. They found a great way between pvp and pve, casuals and pro gamers (and yes even for Blizz with multiple teams and high budget it took 2-3 years to get there...and i think that you dont have to reinvent the wheel over and over again).
You played WOW and didnt like it? Ok...but dont be that ignorant..others like it.
You played WOW but didnt managed to get to an serous playing? Well...dont be ignorant.
You never played WOW?....aeh...dont be ignorant.

You make a very good point- casuals may be disappointed if they find that realistically, the best they could do is a light or assault bot. But then if mechs are made more accessible, I think maybe there should be another class that would be more powerful than heavy mechs, just to keep the balance. But that puts us back to square one...

Also , you're right about WoW, it's a fine game, not less challenging in any way. But some people need to feel superior- note that most of them are PvP zealots, too, and you start to understand the mentality of insecurity.

164

(32 replies, posted in General discussion)

Very nice, and thank you for sharing!

This is the kind of thing I love- when a game spurs creativity such as this, it's a good game.

postman wrote:

great answer, really +5 to internet forum notoriety.

I think the Dev team should actually give you an extra days worth of EP for that one.

Wow, you had to edit that?

166

(72 replies, posted in General discussion)

Arga wrote:

If new pilots could get into mechs, and afford to lose them, they would be the new 'low cost bot'. Then it would be boring blobs of mechs in combat.

Exactly. If you want to have anything other than blobs, you need to make the cost of some mechs prohibitive, so only a corp could afford them, and only a few of them at that.

Of course, they should have correspondingly high firepower, and be able to take a lot of damage- you don't need another battleship to take out a battleship, but you do need a heck of a lot of guns.

167

(72 replies, posted in General discussion)

Arga wrote:

Continual "high cost" bot combat is unsustainable. Even with unlimited resources it take time to roll mechs off the line, and they die much faster than they can be produced; and no one has unlimited resources either.

If there is some game mechanic that stops low cost bot combat, then pvp will be 10-20 minutes of pew pew and 5-6 days of nothing.

This is correct: think of old-fashioned naval warfare, where most of the actions happened between smaller ships such as destroyers and light cruisers, not battleships. The big capital ships were much less common, and when they did show up, they had a support group with them.

I think you see the same thing in EVE, and, when you think about it, that's really how it should be: the big mechs should be in a minority, and always supported by smaller, more specialized bots.

Lupus Aurelius wrote:

The Devs, based on player input, determined that the feature, as it was defined, did not take into account that a agent merely had to delete their cargo in order to deny it as a loot drop from their loss.  It was probably never considered an issue, since it did not occur to them that players would do such.  PVP requires a reward incentive, and currently, the only real reward incentive is loot drops.  Because it does not fit with what you personally want it to be, it's "whiney", but tht is your opinion that you are trying to sell to everyone else.

An excellent point- it does indeed look like a premature solution.

To be honest, though, I don't know if its removal would make much of a difference- the way most PvPers describe it, honest kills are hard enough to come by. If that's true, then aren't we really talking about a difference of a small number of items?

In other words, it makes sense to allow players to loot their kills, but as a reward mechanic, I don't think it would ever balance with risk.

I agree that it's a bit of a hassle for PvE, especially if you're farming drones, so that might raise enough objections to get it changed again.

postman wrote:

risk vs reward.

[... stuff copied from other posters plus a little more tough guy posturing... ]

Far too little, far too late. Why not sit back and let the adults handle this?

Embo wrote:

Personally I have not and will not dump my cargo because when I got blown up I know what I was risking going in and believe that the victor should be rewarded.

That's very honorable of you; I hope some of the players who benefit give you some props next time.

You make a good point about the risk/reward balance, much like Kaito's. But I wonder if that's really the intention behind loot in the first place- it seems to me that the game is designed to reward PvPers through the island control mechanic, and that loot, if any, is more of a bonus.

Kaito Kurusaki wrote:

Uhm I'm confused. You have no counter arguments, so it's impossible to arque it any further.

Yes, you are. I was not arguing for anything there: thus, no counter-arguments. My point was that by framing it in terms of income, much like farming, you raise a sound argument. If others had made such an argument, this would have been a decent discussion.

Kaito Kurusaki wrote:

The quality of the kill is either the challenge of the fight or the economic impact/reward of the loss/loot. There is no persistent leaderboard atm. And it DOES affect your alliance when less players are willing to do PVP when the risk vs reward is stacked soo rediculously igainst you.

I'm aware that the leaderboard is not consistent (not persistent) at the moment; perhaps that will change for the better soon.

And again, you make a good point: if fewer players would be willing to PvP because they could not get loot, that certainly would affect the game's dynamic.

On the other hand, I guess we'd have to examine just how much of a factor loot would be. I find it hard to believe that anyone makes a profit (or even a living) from PvP- the benefits would lie in the abundant resources and superior facilities that PvP provide, wouldn't they?

Kaito Kurusaki wrote:

Not really. We just want a small reward for spending our time. PvPers don't get that instant 5m/hour for being afk in a termis. I guess you don't know how rarely you get the chance to engage a juicy target.

I wish I could concede this point to you, but it is obviously not the case for several of the posters above. But you may be one of those for whom this is true- if so, then you make a good and arguable point- which children such as Postman have not done.

Why not argue on those terms? You'll get more out of it.

Savin wrote:

Your arguments are flawed. The PvEr (victim) loose nothing he wouldn't loose anyway. Difference is that the victor gets rewarded with loot. Why would you want to deprive the victor from a reward? Maybe YOU are the child.

No, my argument is quite sound, and your attempt to turn it around is ham-fisted.

You assume that I wish to deny you your loot: please quote where I have made such an implication, because I would like to improve my writing if that is the case. I'm not on either side of the argument, as it seems silly to me- but I had not considered the point you made above, which makes the issue a bit more relevant, so thank you for pointing it out.

Now, as for the rest, how does denying you the loot deny you the reward? Does it erase the victory from the leaderboards? Does it stop having potential implications regarding the influence of your alliance? As far as I know, these are the rewards of victory, and they appear not to be going away.

XB63A wrote:

I hope this isn't a revelation. There are those among us that get great joy from other peoples pain. And they enjoy, even relish just the thought, of inflicting that pain on others anonomously with no consequenses. A child, no .... it is something much darker.

No, it certainly isn't a revelation- I know these types all too well.

The sad thing is that there are plenty of people who know and do better- for them, it's about excitement and creativity. I keep hoping to meet these people, but instead end up with kids who actually invest their self-image in a bunch of pixels.

postman wrote:

in every other game i have played in the last 6 or so years, the devs have "caved" to the pve crowd ruining some games with that had great potential, AoC is a good example of this.

deleting cargo before a pvp skirmish is a *** move and if its that big of a deal then you should probably find a game with less risk. i hear wow just had a big expac and you dont have to worry about losing anything in pvp except your internet honor.

thanks dev team for catering to the pvpers. as a pvper i would really like to see some purple flying unicorns in the next patch.

Ah, now it starts to make sense: some people need to feel that they are causing as much grief as possible to as many people as possible.

A simple victory, with a corresponding loss of mech, is not enough punishment: you want a defeat so devastating, so horrible, that the loser instantly quits, leaving you, the victor alone on top of the heap, trophy in one hand, d1ck in the other.

In other words, you're a child.

Bizmarkh wrote:

Nah, you're just too arrogant to admit on the forums that you were fooled. It's okay pal.

Fooled by what, exactly? Your need to act like a tough guy, or your half-a$$ed attempt to get out of it when I called you on it?

Or maybe you're suggesting that your weak writing is somehow duplicitous?