I loved the pod cast, got me through work for 2 hours. Keep up the good work!!

I would like like to see bot pooling, like car pooling.

3

(18 replies, posted in Feature discussion and requests)

The static spawns are really for the entry level agents, as the new islands open up the static spawns should be done away with. Maybe the spawns in alpha should slow so you can kill all 5 then they start to come back. Maybe at 30 second intervals.

Great Idea

Need some hieroglyphics throughout Nia and the like, maybe a alphabet of some kind, would be cool to actually see some "alien civilization."

5

(38 replies, posted in General discussion)

The traveling time is fine, I like the feeling of getting jumped and killed, so that's why we have intel channels. feels..................real. Danger Danger

6

(38 replies, posted in Recruitment forum)

Awwwwwwwwwwwwwwwwwwwwwwww

7

(11 replies, posted in Feature discussion and requests)

Yes i would love to be able to spend EP's a little here and a little there.

8

(3 replies, posted in Recruitment forum)

We are looking to be the Wal Mart of Perpetuum.

9

(7 replies, posted in Feature discussion and requests)

Oh yes, must be able to tag the pics, and to add more, how about spray paint to do some graffiti on enemy outposts and just add some color to our world.

10

(7 replies, posted in Feature discussion and requests)

Was thinking today about new players and how it would be neat to have corps put up posters on the terminal walls, so when you hit the terrain you can see what corps or recruiting or any type of message, even put the corp image on the outpost they own.

just an idea!

Check out RING, you might like us, Look for Celebro online, he is the boss..

12

(1 replies, posted in General discussion)

Assignments give you positive and negative, but all we see is the positive, as in the levels of the missions go up, but as you do a mission you are getting negative responses too. If you are missions and it is hurt another agent corp in the game they will try to stop you. Why can't the same be done with the NPC corps?

Then if you go to a alpha island that has a corp that you are in bad standing with, they might send out bots from that corp, to attack you or you might have to pay a fine to be on that island. We have 3 factions with corps in each that need things done, or you have to keep all the corps happy.

Just a thought.

I would think that the native alien race would find out that the island of npc's has been wiped out and send in more bots to see what is up. As you are going the station to head out.......BAM 6 bots pop through the station looking to see what happened to their bots stationed on this island.

If you thing about it, the stations we use as of now go to certain places, so when the new islands pop up, we will be using the same stations but now the have a added destination. That would make sense in the fact that we are still finding out what these station actually do and where they go.

Have the outpost on the new island have little invasion parties that want to find out what happened. That would make for some great pve.

14

(10 replies, posted in General discussion)

Excellent post!!!!!

That is just the problem with the game with some people, they want instant gratification, instant end game top dog, BS

Those who stay to see the world grow, can actually have some input to what happens to the world of Nia.  It's what separates the theme park from the sand box, from expanding your vision or  playing through tunnel vision. Right down to following what is normal or throwing it all out and being different.

Well when you are doing assignments and raising your relations with corps and getting higher level missions. You are also making negative moves with other corps, I know if you make my corp mad then when we see you we will try to take you out if we are in beta, so I think there should be some kind of pve force from those corps we make mad. say when the relationship reaches 2.0. Just a thought.

It will kinda make you have to visit all e alpha islands to keep peace or not.

you should be able to target their wheels and tracks to stop them dead, then take over their bots!!!!

Once there bot is disabled and they try to leave the game they still lose the bot. or hit a button to blow it up, would be awesome to be able to capture bots

How about a close quarters voltage charge that stuns their mobility for 1 to 5 secs

lay mine fields around my plants i am growing

19

(38 replies, posted in Recruitment forum)

Nice work, any video?  Would like to watch and maybe learn some too!!!!

Steeldragonz wrote:

hmm i feel the storyline thing might be a half truth. The way I have seen things after reading the site like a year ago or whenever it was, We are here to get a foothold and secure the inital area ready for the tech to be put in place for us to get ready for the next phase, the transfer of energy.

As such i dont see how any storyline can be put in that wouldnt then need features to go along with that. something i see as more of a annual/6-month update feature with leaps in the plotline and feature associated with it being put in place.

I totally agree, we are here to exploit the energy and *** the landscape and the aliens who live here. Later as we start to take over more land and islands there can be a subplot forming of whatever the DEVS minds can come up with and our help. Who knows what other aliens in the galaxy might come to get energy too, heck maybe another human like people.

So as is, we are taking control of the land and fighting with aliens and the other corps who want all the glory, that is pretty much the story line, when they implement the energy back to home, that should set up some fighting between corps, energy storage and sending back home should be a major part of this game.

Speaking of the energy, where is this energy at and how do you get it stored to send home? Now that is a big question.

21

(18 replies, posted in Resolved bugs and features)

I have win7 64 laptop one crash after patch today, so far thats it.

running Asus G73-JH

22

(3 replies, posted in Resolved bugs and features)

Well poop, as he did this maneuver he reached in my cargo and stole a MK2 Mesmer, can i get it back.

23

(3 replies, posted in Resolved bugs and features)

And he ran right through the wall of a structure heading to his spawn area. I hope this isn't supposed to happen, because i didn't see any place to put EP in, to let me go through walls.

I agree, would be nice to be able to check all storage areas.

25

(3 replies, posted in Recruitment forum)

Bump