more mass would mean they get lower top speeds unless im doing math wrong

2

(16 replies, posted in General discussion)

I get yelled at in german

Syndic wrote:

7 paragraphs and you've said nothing except "its hard to defend".

hahaha holyshit

4

(4 replies, posted in Feature discussion and requests)

I don't agree it seems more like an LOL I LOG ON WHEN YOU GUYS AREN'T HERE type of thing

5

(6 replies, posted in Balancing)

Log on traps are essentially the cloaking device of this game perhaps if a true cloaking device was implemented then there wouldn't be as many log on traps

6

(34 replies, posted in Guides and Resources)

how come I can't fit arkhes, sequers, and lithus's

don't discriminate lol

7

(100 replies, posted in Balancing)

Kciredor Nov wrote:

PVP should not be shooting fish in a barrel and not looking around for 2 hours for targets.

says who?

Without the landmass that allows corporations with little to no defensive prowess to hide implementing corporate warfare will not be a good idea, the travel paths to different islands have you across the world map in minutes

9

(36 replies, posted in Feature discussion and requests)

If your corp can't protect your ops get a better corp or mine on alpha

this entire thing is discussed in the PvP vs PvE argument thread in general discussion but mostly there isn't enough landmass in the game to support that initiative

11

(36 replies, posted in Feature discussion and requests)

You could add an AOE demob if you really wanted beta island traffic control yarr

12

(36 replies, posted in Feature discussion and requests)

that falls into the more landmass and content argument

the use of a scout with a signal detector can alert the miners and get them out of dodge, if they aren't near a station that's the risk they took.

Can't throw an arkhe on the teleporter to monitor traffic? Thats the risk they took

If it isn't worth it don't do it, Mine on alpha if you don't want disturbances, mine close to your station if you want to be able to run, Bring protection if you don't want to have to run.

This entire idea is based on this guy not having friends that play on his timezone to protect him yet his enemies have enough friends on all the time to destroy mining mechs I feel he is doing something wrong

13

(36 replies, posted in Feature discussion and requests)

Annihilator wrote:
Arga wrote:

Basically, anything that would stop you from getting ganked will be the target of a massive PVP anti-feature forum campaign.

thats true if the material gathering stays at it is now - stationary, time intensive and boring.

Dont do a weed -
stop posting if you have nothing constructive to say

You'll make moderator in no time keep it up.


No one is forcing you to mine on a beta if it isnt worth losing your bot for then dont do it, if you cant find protection then don't mine, there are always the alpha islands

14

(36 replies, posted in Feature discussion and requests)

As a solo miner I find it unfair that people have friends and choose to use combat robots I propose a Time out module that freezes all robots that aren't me so I can get away

15

(36 replies, posted in Feature discussion and requests)

make friends in your timezone?

16

(36 replies, posted in Feature discussion and requests)

put combat mechs next to you while you mine this game is about playing when others are playing its Massively Multiplayer. If miners leave then mineral value increases so people start mining to make all that sweet sweet mineral money

17

(36 replies, posted in Feature discussion and requests)

Only mine when you have protection?

18

(25 replies, posted in Feature discussion and requests)

How about player built highways that give a speed bonus

19

(0 replies, posted in Feature discussion and requests)

A head slot Module that locks a target without notifying the player that they have been locked until they have been fired upon or had electronic warfare applied to them

20

(8 replies, posted in Feature discussion and requests)

Liveware Problem wrote:

Radar needs LOS

I like this

THEY WERE IN THE TREES MAN, IN THE TREES

21

(11 replies, posted in General discussion)

Primary Directive 34

Agreed

23

(11 replies, posted in General discussion)

I want one of those johnny quest walking eyes

24

(10 replies, posted in Resolved bugs and features)

disregard this post

http://forums.perpetuum-online.com/foru … -requests/