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Perpetuum Forums → Posts by Tamas Vitez
Posts found: 76 to 100 of 148
76 2012-06-04 12:37:29
Re: Mining faction sparks (6 replies, posted in Feature discussion and requests)
77 2012-06-04 09:33:23
Re: Mined-out grid still on directional? (26 replies, posted in Bugs)
You only need like lvl 4 or 5 geo chem and advanced or basic robotics 4 or 5 to get 100%
This
You need the accuracy skill on 10 and a T4 geoscanner if you want to have 100% accuracy on any bot.
If you do it in a bot that gives you accuracy bonus (Argano/Termis) then you do not need skill on 10 nor a T4 geoscanner.
78 2012-06-04 09:28:05
Re: Minerals, where they are available? (4 replies, posted in Q & A)
the real question is, can you have triandlus on a blue gamma island ?
79 2012-06-01 10:33:16
Re: IMPORTANT !! (2 replies, posted in Testing server)
we will just have to use a calculator for now it seems
How I will do it is calculate the material cost if the CT would be 1 point and multiply that with how many items I want.
80 2012-06-01 10:27:32
Re: Finding a solution to multi-boxing pvp (56 replies, posted in General discussion)
but 15 ppl bringing 45 bots would have such interference that they will die to a grp of 20 ppl bringing 20 bots. I do feel with population increase, when the barrier on how many bots are in the grp will be interference and not player numbers, the issue will go away.
81 2012-05-29 14:55:27
Re: Agents stop offering some assignments? (3 replies, posted in Q & A)
you need to make sure that you mix it up a little bit, because you cannot do the exact same mission over and over endlesly. The rule is: in the last 10 missions you ran, you can only do the same mission 6 times.
82 2012-05-21 13:32:28
Re: Why Perp needs a plex-type system (85 replies, posted in General discussion)
BUT he is not getting an item that could not be obtainable otherwise, he is only getting a lot of NIC. And what can he do with that NIC ? Buy the same items anybody else can, so where is the real advantage ? Because I do not see it.
PLEX would be good because ppl that do not want to pay real money for the sub would mine or farm for hours, meaning they would be logged on to the game actively playing it. This would increase population and players online.
I also do not see inflation and NIC becoming worthless. If the PLEX demand is much higher then supply then PLEX would be extremely high priced, but what does that have to do with other prices like minerals ? Also, with the PLEX system in place NIC is not generated out of thin air, it is just changing hands.
83 2012-04-27 12:21:21
Re: New devblog: Industry, remixed (109 replies, posted in News and information)
If production on beta already has soo many advantages, why is everybody still producing on alpha ?
84 2012-04-27 10:08:53
Re: New devblog: Industry, remixed (109 replies, posted in News and information)
Lucius, this is a team play game, yet you play this game solo, safely from alpha. You never risked anything in game yet you are one of the richest players, if not THE richest one. What more do you want ? To have the same efficiency as a corp on gamma ?
85 2012-03-07 19:46:20
Re: Wall Balance and You (58 replies, posted in Balancing)
You, Tamas and Arga, are the entitlement issue people here, the ones going "I should be able to have the candy, but I don't want t fight to get it". Fine, don't, just work with someone who does.
Why do I have to fight over a candy when I can buy it with my money in any shop ?
86 2012-03-07 19:42:35
Re: Wall Balance and You (58 replies, posted in Balancing)
Opinion? No. They earn the the ablity to control those resources, by being willing to commit to their defense with active military force. No entitlement involved there, merely the ablity to project force and defend their activities on beta. It's a meritocracy based on willingness to sacrifice in the common ( corporate/alliance) interest.
This is coming from a corp that went from communist to a capitalist setup because the members were not willing to sacrifice in the common ( corporate/alliance) interest
87 2012-03-07 19:34:11
Re: Wall Balance and You (58 replies, posted in Balancing)
Thank you Lupus for confirming what Arga said, that this game is PvPers haven and everybody else can GTFO. The only problem is, this game needs carebears to fuel the economy and population.
Money should provide some protection if somebody wanna go that route. There should be more ways to live on beta islands then to have the biggest combat force. If you want to spend time and nic on strengthening your defense, you should be able to do it.
Once again, I dont want 100% safe beta, I want more ways to defend yourself on beta.
Many PvPers are saying they want more fights, but tbh you guys are just looking for easy targets, miners to gank 5 minutes after you logged into the game. Makes me sad.... advice: go play World of Tanks instead then.
88 2012-02-24 23:44:55
Re: make walls + (plus) shaped (11 replies, posted in Feature discussion and requests)
-1
with + shaped walls you could stand on each side of the + shape and shoot eachother thus destroying even the +++++++++++++++++++++++++ shaped walls
89 2012-02-19 00:37:30
Re: Account Transfer (corp Prototypers) (26 replies, posted in Q & A)
+1 for corp based research
90 2012-02-18 13:45:17
Re: South Iseitsu bugged AGAIN (9 replies, posted in Resolved bugs and features)
I scanned the South Iseitsu OP last night and it was 04:12 for me too
So i can confirm it was a bug that it didnt go active.
91 2012-02-09 12:02:43
Re: Walls :: first impressions (128 replies, posted in Feature discussion and requests)
And I quote
“
Defensive walls===
The first herald of persistent player-built structures is here! Defensive wall units can be deployed from your cargo onto the ground (beta islands only), and with time they will grow into full-fledged sturdy walls, mainly used for territorial defense.
Not only that, but this too:
The first herald of persistent player-built structures is here! Defensive wall units can be deployed from your cargo onto the ground (beta islands only), and with time they will grow into full-fledged sturdy walls, mainly used for territorial defense
So apparently the DEVs changed their minds on the purpose of walls after the QQ started. Shame....
92 2012-02-08 09:58:19
Re: Pioneer Industry and Engineering [PIE] (74 replies, posted in Recruitment forum)
If you are a veteran player, industrial minded and you are not afraid of the wilderness of beta islands, give PIE a try. We have ppl from EU and US timezones. Contact Arga or Tamas Vitez. (PM on the forums might be bugged, so look us up ingame or on IRC).
For new players, no matter if you are interested in PvP or industry, we recommend PPAT corp, the best corp for newcomers.
93 2012-01-25 13:03:37
Re: Deep core drilling (12 replies, posted in Feature discussion and requests)
+1
higher tier beacons also need more ppl to activate, so I assume most of the mechanics is coded already
94 2012-01-17 21:39:17
Re: Pioneer Industry and Engineering [PIE] (74 replies, posted in Recruitment forum)
We are looking for miners mostly, if you are interested let us know
95 2012-01-16 18:36:31
Re: ZOMG!!! You call this an avatar? (7 replies, posted in General discussion)
It is on their list of todo's, but not a high priority
96 2012-01-13 15:44:51
Re: Reduce Recycling Complexity (19 replies, posted in Balancing)
+1 for refund and complexity reduction to rank 2
97 2012-01-12 20:53:26
Re: Pioneer Industry and Engineering [PIE] (74 replies, posted in Recruitment forum)
We are looking for veteran industrial players, contact Arga or me if you are interested and feel you have what it takes.
Basically we are looking for equal partners rather then new players. If you are new to the game, we recommend to join PPAT corp, the best option for newcomers to the game.
98 2012-01-01 20:03:21
Re: [Service] Community prototyper (11 replies, posted in Services and Discussion)
nice try Jita, hope you succeed this time around, we all know how bad it went down before
99 2011-12-28 19:37:13
Re: Sooo, should I buy this? (15 replies, posted in General discussion)
Its simple. Try the game and if you like it, who are others to tell you its bad ?
Dont judge by the forums, judge by the in-game experience.
If we get more ppl like you playing the game then the population would increase.
100 2011-11-15 10:32:15
Re: Pioneer Industry and Engineering [PIE] (74 replies, posted in Recruitment forum)
PIE is going into hibernation mode, leaders are inactive for a while and recruitment is closed
Posts found: 76 to 100 of 148
Perpetuum Forums → Posts by Tamas Vitez
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