51

(107 replies, posted in General discussion)

I was a big fan of spark TPs back in the old days, but I do admit for selfish reasons. Because there is no way to change market orders remotely I thought it will be a great idea to be able to TP around the world. Looking at this objectively, its just ruining the game at the moment.

Make the spark TPs on a 12/24 hour timer, enable remote market management at some point.

52

(8 replies, posted in Bugs)

I had no issues before, it is not the cheapest keyboard (Roccat Arvo). Anyway, used compressed air to clean it out and now it works. Strange thing when I only pushed the left arrow it was always working but not together with the up arrow (it was even working together with the down arrow). Modern world technology..... smile

53

(8 replies, posted in Bugs)

sounds like your right smile

54

(8 replies, posted in Bugs)

only my keyboard was acting strange....

On Norhoop, in the battle, no lag

Location: Budapest, HU

56

(17 replies, posted in General discussion)

The lag spikes, if you can call them spikes, because when it happens the game is unresponsive for anywhere between 30 secs to several minutes, are happening still today. It cannot be anything trans-atlantic mumbo jumbo because I live very near to the servers. Its either the ISP who hosts the servers or the server itself.

Any update on this devs ? Might be the servers cannot handle the players, or the hundreds of containers when corps do beacons ?

57

(6 replies, posted in General discussion)

Learn English instead of playing games ?

Supremacy wrote:

give us a teleporter system where we can go anywhere in alpha

lets call it

spark teleports

thank you for your contribution but spark teleports are a way to move your character only, and cannot be used to transport anything, so you are either trolling or missing the point of this request.

Why do we have to wait 3 minutes for a mobile teleport to activate ?

I could understand beta or gamma, but on alpha it makes no sense to have the activation time this long, there is no real benefit only frustration.

Can we have the activation time for teleporters reduced to 30 secs or 1 minute ? At least on alpha islands.

Thanks

60

(7 replies, posted in Bugs)

didnt check yet after the hotfix, but yesterday evening it was very horrible when activating harvester modules, every cycle activation freezed the client for a second. Will let you know when i get home today if its better.

I want DEVs to face reality. If they have less resources then 2 years ago, then they should not make a blog post with 3 major areas of development and tell us it will be ready in 2-3 months when the reality is it would take 3x more time then planed.

Why not concentrate on 1 area, either Research revamp, New assignments system or Instances, and push that out in 2-3 months, then work on the next one. Having smaller, more focused updates more often would generate more hype overall, more news items on the various MMO sites, ex-players would come back more to check out what changed etc.

62

(23 replies, posted in Balancing)

Lithus and Scarab should be similar in price, they are both haulers but serve a different role in the game.

Lithus has reduced cargo but much better tank/survivability.
Scarab has 3x the cargohold but paper thin tank.

What I would like to see is more hauler robots covering different roles:
Mining support hauler, big *** hauler, stealth hauler etc.

63

(15 replies, posted in Balancing)

Ville wrote:

honestly at 140 million nic, thats what 5 hrs on a good alpha spawn, its been hoovering around 100~120 for monthes.  140 is a little hint of inflation.  The things should be selling for about 250, if you ask me.

So you are the one putting them up for 225 at almost all terminals ? smile

I think its a new bug since the last patch, now it is happening on my harvester and it didnt do it before.

Back in business, only thing changed is the delivery location is now Shinjalar.

I got kicked from CIR so this is on hold for now. Apparently they didn't like the fact I am trying to do something for the community....

....

Will pay:

Token (any faction): 25k NIC

Structure kernel: 1 mill NIC

Tier 4 kernels:
Combat light/assault/mech/heavy mech:  60k/80k/100k/120k
Industrial light/assault/mech/heavy mech:  100k/120k/180k/200k

Tier 5 kernels:
Combat light/assault/mech/heavy mech:  80k/100k/120k/150k
Industrial light/assault/mech/heavy mech: 120k/150k/200k/250k

Shop is open for business

If you are looking for a shiny new robot, this is the place you will not only find one, but also be able to afford one.
I am not looking to get rich, but rather help the community with stable supply and prices.

Because of the prices I will not do any deliveries, pickup location is Tellesis Main Terminal.

Also looking for retailers/resellers: If your order is larger then 50 million NIC, you get an additional 5% discount on your order, if the order is more then 100 million NIC, you get a whooping 10% discount.

For prices and availability of MK2 Robots please contact me.

Yagel/Prometheus/Castel  247k
Cameleon/Intact/Troiar  780k
Arbalest/Waspish/Baphomet  695k
Kain/Artemis/Tyrannos  2.3M
Vagabond/Zenith/Ictus  4.6M
Mesmer/Seth/Gropho  20M

Argano/Laird  172k
Sequer  412k
Termis/Gargoyle  1.1M
Riveler/Symbiont  15M
Lithus  30M
Scarab 35M


PS. Modules shop will also be available, soon smile

Would like to buy large amounts of common raw materials, delivered to Shinjalar. Will pay good price for it.
Also looking for suppliers, lets make a deal that will benefit us both.

What I am looking for currently (either regular deals and one-off deliveries):

Prismocitae
Helioptris
Triandlus
HDT
Liquizit
Imentium
Silgium
Stermonit
Titan ore

Send me an in-game mail or convo me for prices.

71

(136 replies, posted in News and information)

All good proposals, only thing I would maybe change is there should be robots/modules that could only be built on gamma

Also, there can be NPC sell orders for stuff (at a very high price), but I agree with Syndic, every item in the game should be buildable too, mobile TPs, TF charges, EVEYTHING.

And not sure where I read it, but you could really drop the instability timers on alpha, would make moving around much faster.

Issue is: Ore spawning under impassable terrain where you cannot TF the terrain because of buildings close by.


There are several solutions:
First one is that ore should not spawn under impassable terrain, especially where you cannot TF the terrain because of buildings
Other way to solve this issue is to increase the mining lasers reach to 80-100 meters instead of 30
Another solution is to degrade and disappear the ore in a tile that has impassable terrain, no matter how much ore it is in the tile initially.

There might be other solutions too, but I think this needs to be addressed.

Also what happens if you place a building on top of a mining field ?

PS. This is gamma specific I think, I am not sure how ore is spawning on alpha-beta

73

(116 replies, posted in News and information)

I can make 19:00 or 20:00 server time, not before

74

(6 replies, posted in Resolved bugs and features)

Hi,

Advanced EW turret requires a standard EM turret, and also the hi-tech version of the EW turret requires advanced EM turret to manufacture.

75

(26 replies, posted in Bugs)

over time ppl will get used to not beeing lazy *** and mine the whole field. I like the new system and I think it should stay as it is.

And if you are a dedicated miner then up your geoscanning accuracy skill to lvl 10, its a low ranked skill anyway.