1

(54 replies, posted in Feature discussion and requests)

my issue with it is that theoretically imo one mech should not be able to kill one ewar due to hit dispersion if the ewar pilot is competent otherwise why diversify your force? I would say implement this module but increase the dispersion of all medium long range guns by 3 or 4 and all medium short range guns by 2. This way if you want to kill ewar you need to either specialise your mechs or bring a counter.

2

(3 replies, posted in Feature discussion and requests)

because most debit cards charge around half a euro per transaction. Mastercard and visa charge between 2 and 3%. Amex on the other hand charges around 4.5 - 5.5%. Theives the lot of them.

What are you doing with an amex anyways your Russian for god sake, have some loyalty big_smile

3

(54 replies, posted in Feature discussion and requests)

A speed fit mk II kain can be got with nexus up to around 95. At those speeds you only get tackled by ewar and so it would probably be worth the tradeoff of losing a little speed to make sure you hit ewar harder.

4

(35 replies, posted in General discussion)

I know our guys are on it. Given the fantastic things done with the bank project I have high hopes.

5

(42 replies, posted in General discussion)

It must be hard doing something good for the community and getting slammed for it but at least it's kinda constructive. What I would quite like to hear for your next interview would be a round table of the alliance CEOs or repesentative. Fifteen mins of anything goes. Would be fun.

6

(2 replies, posted in Selling Items)

Vertually nothing. They are very abundant, very few people can use them and until that increases crappy ct won't be used as they are also hella expensive.

7

(42 replies, posted in General discussion)

Listened for ten minutes. Realised you don't know what your on about. Stopped listening.

Points to note:

Three intrusions not two

The defining point of initia was range

:somuch: important stuff not even mentioned (enclave, Nauwy, blood, Syndic / Styx, Karapyth)

But meh at least you tried and it is 9am so maybe I'm overly cranky.

8

(20 replies, posted in General discussion)

Also keep me out of your podcasts, I'm just a dude in a Corp, nobody cares

9

(190 replies, posted in Recruitment forum)

So what happened to harlequin, mahti, Gallow glass and X-23?

Don't see them any more.

When you started your campaig against norhoop you had 450 people in infestation. After repeated defeats your alliance shrank to around three hundred. After you lost Nauwy in a pitiful attempt at defence and hid in your station when hoop took abbuthilia you paid Dom in tech and hollow words promising victory.

You took uncontested stations and lost EVERY BATTLE.

Since that tactic your numbers are down to a little over a hundred from four hundred and fifty.

Your alliance has crumpled in wounded defeat at the hands of Norhoop and the pitiful remnants can be swept aside with ease.

10

(190 replies, posted in Recruitment forum)

Jelan wrote:

Join the corp thats beat RG (and Joke before they folded due to being poorly led) virtually everytime they didnt actually log off, bring a blob, utilise mechanics  or dock up

Proof or STFU.

11

(70 replies, posted in General discussion)

Jelan wrote:

I think it needs an 'Ask Jelan' section where listeners can write in with their pertinent questions and i can provide well informed and impartial answers..

And while we are doing that you can get me to do the political brief.

I don't mind the new icon listing at the top corner really. I almost always have all items up I need all the time and don't think it should cover a half screen. Perhaps give a toggle option in settings so we can have it either way?

The ability to set my radar's passable terrain to different slope abilities.

Pvp flag should show on overview.

14

(18 replies, posted in Feature discussion and requests)

As the NPC system evolves I believe the static NPC spawns found around every island are something we should relegate into the past. They are too easily farmable and predictable.

What I advocate is:

Removal of all static NPC spawns (with the exception of the drone spawns).

Increase the level of roaming NPC groups and make them varying sizes

Make missions use the artifact system with artefact's spawning the mobs rather than going to an existing mission spot.

15

(104 replies, posted in Feature discussion and requests)

I don't get what your saying here syndic. There's not enough to do in game so you want people able to finish research easier? Observer kernels are already making it easier. This was a well needed balance.

16

(34 replies, posted in Feature discussion and requests)

Would also be fun to Habsburg viable qt night from beyond radar range

17

(34 replies, posted in Feature discussion and requests)

I still love looking at the ictus, it's an awesome looking mech. IMO Mesmer is sexier than the gropho and the Seth is fugly. I still <3 the fo fo fo

18

(59 replies, posted in General discussion)

Moagrim wrote:

The kernel drop rate change really boggles up my mind.

It should be somewhat telling of the magnitude of the kernel grind that after nearly 5 months since the release of this game only one corp (afaik?) has finished up the techology trees.

And in this situation you decide it is a brilliant idea to reduce the kernel drop rate to half? I mean sure it is your game and you decide the game rules, that is fair enough, but this change is really beyond any logic I can follow of.

Any Corp can, it's more based around people not bieng able to afford the tech even if they had it.

19

(23 replies, posted in General discussion)

For a six account player this is awesome. I love you and want your babies.

20

(191 replies, posted in Recruitment forum)

Its worth noting that in the Norhoop war every intrusion battle was won by Norhoop. The combined forces of Infestation and Dom did not win even one intrusion fight. There were three fought, two for initia and one for karapyth and video's of all are available in the alliances thread. Using a thousand man coalition they managed to successfully take every station that was not defended.

I would also like to say that despite posts to the contrary it was alliance life and the two side war that bored Joke and RG and our joining together was something we wanted to do because our strengths mesh. Our leaving Norhoop was built around turning the game into a four or five sided war rather than two sides and in that we have been successful.