See Here.

Stunt wrote:

looks shopped

That it does. There's plainly no way one person could like *** that much.

EDIT: why is *** allowed, but not P E N I S ?

the channel system in this game is so broken tongue

29

(13 replies, posted in General discussion)

they wont. it's standard kindergarten ethics, do it for one, do it for everyone. They simply can't. it sucks, but it's got to be that way, or nothing would ever get done. This is why Devs put so much effort into reducing server lag and fixing optimizations, so that when those "super mechs" come rolling out, this wont be an issue (in theory...)

tongue

31

(13 replies, posted in General discussion)

lol join the club, and start farming nic/mins. lol

see: Contracts.

Also, EveTimeCode?

Updated information for those who are interested. Check us out on our website for further details.

it's basically an overview of what's to come, and what's already here. It's a decent interview if you're new to the game or looking to get into it, but it doesn't actually reveal anything "new" unless you haven't heard about the upcoming heavy transport bot.

do they plan on removing those at all (I'm honestly not sure). Also, make sure you're selling your kernels on beta.

36

(5 replies, posted in Open discussion)

better make that SoB a tank. Plate her up!

well there are ways to make money, but they're more specific ( i.e. - production, buying/selling, etc... ) but I think as more PVE options present themselves, the money options will increase as well.

edit: get a couple guys together and farm the higher level mobs. between 5 guys you can lock down a sizeable group of mechs and in an hour or two the mods and kernels you get could be quite beneficial. I don't have any kind of actual numbers on this, but I do know the amounts of mods/mins that come from this are quite substantial.

38

(18 replies, posted in Open discussion)

"blob missing, watch for finger"

39

(42 replies, posted in Recruitment forum)

Enclave is a good bunch of guys, happy to roll with them.

glad to finally see things like this cropping up. Good luck to you in this venture!

41

(32 replies, posted in General discussion)

nice work Nimda, awesome to see stuff like this!

Umlaut wrote:

Tha landing craft thing was only an idea to make pvp possible for newcommers and small corps also.
So what XB63A writes may work as well.

The main thing missing here is that newcomers and small corps can not participate in pvp. Well, not in a rewarding way.
I do not mind getting my bot blown up as long as I get a decent chance to get some reward.
The way it is today I only get a 100% chance to be blown up. No motivation there for me.

So, what XB63A writes may work as well, but I think there should also be the possibility to return the same way. All limitations of pvp as they are now aplied, sure (think its a one minute timer).
Also, what L1fe3looD says that there should be a limited number of bots to be transfered would be ok I guess.
Eaven the big corps could use this to make a breadgehead around a teleporter for example.

I think this would make pvp fun for everyone, not just for a few.

It would give the "big alliances" a massive headache is what it would do lol. That being said, the idea is legitimate, and you're right, in that a single small corp engaging an entire alliance isn't going to want to do so for long. On the other hand, you could work with one of the alliances, therefore using their intel and whatnot to your advantage.

please contact me, brutalis, or CoyoteTheClever in game, for more info, or drop an app at our website for more info, and we'd be happy to speak with you.

cs.miroven.com

Welcome. You'll enjoy Enclave, good bunch of guys.

not a bad idea at all, would be tough to implement though, you'd have to have a limit or something on the number of bots you could bring over, otherwise you'd get huge invading armies wandering all over islands. Perhaps this in conjunction with some type of defensive weapon to counter would be a good idea?

Also, if you're looking for PVP, check norhoop, or even hakkagaros if you're ballsy enough. We watch the gates, but i've noticed quite a bit less of it on norhoop, and hakka they will let you get off the gate, just not very far until a response is formed smile

why did everyone stop laughing when I mentioned that part?

I like the idea very much. could also expand the ideas into other areas.

drop radar from 1k to targeting range, and have a radar trailer,

you could add slots to the trailers too, and fit them like bots ( shields, armor plates, etc.. )

this would be pretty darn cool. might be a bit OP though, depending on how easy it is to set up.

49

(9 replies, posted in Guides and Resources)

your best bet is to always fit for the situation. it's hard to say any one good fit.

50

(22 replies, posted in Feature discussion and requests)

Jita wrote:

The bade idea of registering for an intrusion is flawed anyways. There should be a requirement to hold three additional saps for a couple of hours before the station saps become active. There would be a 1 - 24 hour delay as to when the station saps would then become active.

You would then need to control an area in your timezone for an extended time before then attacking your enemy in their timezone. Basing it on money is dumb.

this is the obvious, and most fair/realistic choice by far. This allows the "random" aspect to play, as well as the requirement of multiple timezones, etc.. etc.. it also allows a corporation with a specific TZ of activity to react.