Wraithbane wrote:

PvE should should be just that, PvE. Mixing PvE and PvP is just asking for ganking and griefing. Thats one of the most certain paths to a narrow niche market(and limited profit).

Not that I'm against the fact that the company needs money to survive, I realize there are responsibilities and I would certainly want the people who make this game possible to get a great pay day, but it's not just about money. the moment you start making a game for profit alone, it's simply dead. What you're asking for in this paragraph is essentially your standard mmo, with no consequences, no REAL skill, and no intelligence required.

It doesn't matter how advanced "AI" will get, because it's still a program, and it's never truly random. The only thing that can make PVE truly challenging is the randomness that comes from other players possibly helping/ruining/stealing/killing/changing the field of play.

Also, there is no way PVE can be without the dangers of PVP because you're then truly guaranteeing that the market will primarily come from that and that alone. All the mods/mins/nic you could ask for just by running missions with complete 100% safety? That's truly game-breaking, especially with the free market setup.

Just like this game isn't EVE, it isn't WoW either, and it shouldn't be. Why not create something unique that balances the best of both worlds, and make something truly different, but that works and actually makes people WANT to play it? It can be done, but not by copying already done stuff that doesn't work like that.

Alexander wrote:

PvE should be fun. PvE doesn't have to be rewarding as long as the mechanic is complex and multi-staged.

There should be some PvP element in it. You should not always be safe but you should at least stand a chance to get away.

PvE in this game currently is a corporate level thing. You need the kernels and that's about it. Anyone playing this game for the PvE content will be sadly disappointed.

Make a feature where players create content and missions. Where they can create their own terminals and invite others. Where they are the law of the land and there will be SOMEONE that realises that if they let other people in and police their land on behalf on the syndicate then it'll make a lot more money.

Bring back the police towers but make them not pwnsauce. Add new islands where you can build your own terminal where you make the rules. Will you be a dragon or a trader? Lead your army against the hordes of NPC's or perhaps take the easier route and strip mine your island and move on.

Options would be nice.

If you read nothing else in this post, read the last line. The point he makes (and quite a few others it seems) is that there needs to be a player driven factor that currently isn't there. sure, people "hold" islands, but what for? there isn't really isn't anything changed by those people or created by those people, and heck there are only three of those places to go to.

I agree in that I'd like to see some more land ( and even smaller areas in between could be fun/useful ) and a lot more control and choices as to what you see and encounter on that land. It'd be interesting to see an upkeep system in place, so that you can set things up on your island ( stations, building, guards, whatever ) and they cost certain things to run/maintain and how you achieve that is up to you. Like Alex said, trade like a madman to make the money, or kill/maim/butcher and take it from others?

One thing that would DEFINITELY be an issue, is making this EVE 2.0. I see a lot of people who would love nothing more than to have a second chance at the start of EVE, and push VERY hard to make the game a land based clone, don't do that. it'll not only ruin the game, it will destroy it, quickly. A lot of people are here because they want something different than EVE, but with a great concept that is on a similar level. THAT is the route to go. In other words, add perpetuum to the list of fantastic Sci-Fi mmos', not the list of mmo's that sort of resemble EVE and will forever live in it's shadow.

Your comparison of the modules is accurate, as is your call about the drawbacks, however a few things need to be considered:

1. this is not EVE. a lot of people just keep posting things that they like about eve and want in this game, that's dangerous in many ways.

2. "boosting" stats really doesn't work. there is no "magic" you can't just get more hitpoints or move faster, and so anything like that would have to have some form of equal and realistic drawback.

     More speed? Sure, overload the servos and pump more power through your wiring, just remember it causes massive damage to your electronics and damage control systems as well.

    Slope capability just couldn't work. If the legs can't move that way, nothing other than custom legs ( which I'm not against... ) is going to suddenly "change" that.

    More armor is similar to the legs issue, but something like emergency nano-reconstructors might work, but drain massive amounts of energy or slow you down or something nearly crippling like that.

Chaz Pounder wrote:
Adom wrote:

Its a module with VERY high acc consumption when activated. Can boost your runspeed by 50% for 10-15 seconds untill no accomulator left. Its a must for runspeed based games like perpetuum.

No idee m8, I tryed this for an mounth ago and got jumped big_smile basicly wanted something similar to eve's afterburner.

heard of a LWF?

5

(4 replies, posted in General discussion)

Gremrod wrote:
L1fe3looD wrote:

must suck playing rock paper scissors with you...

No, he just sucks are playing rock paper scissors.

but...but...he hurt my paper with his rock!

6

(4 replies, posted in General discussion)

must suck playing rock paper scissors with you...

hey,

  Hit me up in game and we can chat some. Beta access, friendly corp., be glad to give you more info if you're interested.

be careful, coyote WILL hug you if you let him too close.

Welcome to Perpetuum. Try This for more info on that stuff.


Also, sorry about the corp choice. tongue

only in direct sunlight would be my guess.

I can almost smell the rage when they tell people the damage wont be "enemy" specific...

12

(32 replies, posted in General discussion)

Part 3 on the way at all?

13

(10 replies, posted in Feature discussion and requests)

Alexadar wrote:

Go back to your trollCapital, drink cofee, and think how blogs will help to keep clean PO forums from garbage  like "coyote weekly rumors" or "perpetuum guide #123" or else.

you know you instantly read coyote's rumors, don't lie wink

I think what he's saying is this *(at least this is what I can see as an issue)

You dock up, open cargo ( say a sequer with loot/ore/whatever ) and you then open corp storage, and have to open an ore folder, and a mods or a recycling folder, while sorting through the cargo, it is easy to move stuff to the wrong folder by accident. This isn't really damaging or anything, just would be nice if it labeled a bit clearer is all.

That's what I think he's talking about, feel free to correct me if i'm wrong.

Dev's are working on re-working the radar system, aren't they?

I see what he's saying here. it's handy to have but there should be some better UI clarification as to what window is what. As it stands they're not labeled at all ( if I remember correctly, not logged in ) or if they are they aren't very well/clearly. if you have 10 containers open, it gets confusing quickly.

I would think what the OP was looking for was something like stEVE's war-decs, which would be fine in theory, but as is already mentioned even if you could balance it, it would simply screw the game right now.

That being said, down the road it's not a bad idea, but I think it needs an actual alliance system in place first, and would personally find it quite interested to see a "alliance standing override" to the alpha island safety system, with the teleporter and station safe zones that used to be on beta islands.

we operate on the communist methodology as well, big into the US timezones, and looking to grow into Euro too if that benefits you at all.

we could line up with muskets and offer up conversation before the battle too. roll

BUBBLE THE GATE!


wait....

hit me up in game please.

we can offer what you're looking for, and then some. I'd be glad to speak with you, but you can also try speaking with CoyoteTheClever if i'm offline. See you in game 07

22

(77 replies, posted in Open discussion)

same timeframe as Grem here but I'm no longer active.

glad to see another vet rollin' around. Fly Safe 07 tongue

23

(10 replies, posted in Feature discussion and requests)

that wouldn't work, would it? You'd see some stuff, others would see other stuff, etc... it'd get awfully confusing very quickly.

24

(3 replies, posted in Resolved bugs and features)

AMD ftw.

not at all. This one does though.