I think it shuld cost morre for a older player to spark than a newer one

Line wrote:

-1 ewar ranges are already too high


Ur saying that like u cant get seth and gropho to hit at 1200m

3

(249 replies, posted in Balancing)

Line wrote:
Jibril mazit wrote:
Line wrote:

LoS is your counter. also watch this. That's 2xECCM Seth. While each ECM chance is about 30-50%, total amount of ECM is unlimited makes that completely useless.


Wow just wow...   yeah clearly u shuldnt have been jammed at all and fight back and prolly kill a few in the prosses........................................................................................................................................

Oh ofc I should bring 2x more ewars than you then you bring 2x more then I bring 2x more then...


And then i wuldn just bring 2 ictus and ur Ewar wuld be 1 shot.    Jammed or not takes 1 misstake and they are dead

4

(249 replies, posted in Balancing)

Line wrote:
Rage Blackout wrote:

That leaves no counter to 900-1200 range dps.

give it up


derp




Line wrote:

So there is what I propose:

For supressors - reduce their base optimal range, make it the same as ECM do.

For ECM's - make it in s way that max 2x ECM can be used on one target - same way as supressors do.

LoS is your counter. also watch this. That's 2xECCM Seth. While each ECM chance is about 30-50%, total amount of ECM is unlimited makes that completely useless.


Wow just wow...   yeah clearly u shuldnt have been jammed at all and fight back and prolly kill a few in the prosses........................................................................................................................................

5

(249 replies, posted in Balancing)

yoooooooup! it sucks sad

altho whit xanitor fallen we will be rich and redy for the original attack

like he said u had 1 kill this wole month.  Or did u not understand RARELY seen?

now that i looked alitle closer to that link it seems u are cheating ur way up the killboard.  Before they die you seem to shot your own side.   only mongolia and balf is the only 2 kills u were on that wasent ur side.

7

(249 replies, posted in Balancing)

Shadowmine wrote:
Norrdec wrote:

Here's a few recent ones I like:

http://www.perp-kill.net/?m=view&id=255630
http://www.perp-kill.net/?m=view&id=255631

Unfortunately I was late for your Seth Mk2 this time. Try not to die so fast next time aight?

Lol, so the only 2 kills you have been on were both people who had lagged out!!! LMAO!

How did I ever not see your Leet' skills? You are too funny.... But Im still glad your here!

Alts.

8

(38 replies, posted in General discussion)

Burial wrote:

Rex, you look like somewhat intelligent person so try to explain to me how sparking is no-longer instant. Only thing changed is the amount of Spark slots but the sparking mechanic, the instant part, it's still the same.

well a cool down was sugjested but your side keept on abouth how its was going to kill the game and so on..

Zoom also decided that Forceprojection was some thing we all made up in our minds and dint whant players to stare at a terminal background (startwalking?) 


I agree tho current teleports need to be redone completly were its easyer to move from iland to iland and terminals but shuld be far from the oppen areas.   We dont whant it to be teleport around the world in 1min eighter tongue

Line wrote:
TerraBit wrote:
Line wrote:

Now watch the hands. 6 jammers with 50% hit chance - in most cases 3 of them will work. That makes you losing the lock each 3,33 seconds so even with 2x SA and locking time you'll be simply unable to lock and perform a shoot without any risk to smach your keyboard.

And that we didn't even took sensor supressors into the calculation.

yes and now ur soacking up all the ecm of 1 vagabond whit 6 ecm witch makes the rest of ur fleet untuched get it?
even fitting 6 on a vaga is unrealistic.

6 mods vs 1...... still dont get it?

You're telling that as if you're fitting just 1 ECM per vaga and throw just 1 jam per target at all. What's the difference - 2 vagas 3x ECM each jamming one bot, or one 6x? Or maybe you think we don't understand why 3/4 of your fleet are going ewar?

Simple answer. Easy mode.


If u spend 3 ewar mods on 1 target ur doing it very wrong...   and who said Heavy mech > Ewar mech?

In ur exsplenation ur saying 1 heavy mech shuld just nuke a ewar easy mode.   Its suposed to be hard Ewar make or brake fights if Ewar wasent around fighting wuld only come down to who had the most bots on the field.  They are here to disrupt the battle field and add chaos to the mix and also exsacly  preventing what u whant heavy mech online.   

Another thing is Ewar mechs do no dps yeah NO dps at all so ur sacrificing  dps  for a CHANSE to break lock for 3 seconds witch can be *** whit some ECCM and u mostly rendered all the EWAR usless for the entire fight because they do no dps no ecm no nothing.....   

If it wasent for shield Ewar mech wuld be 1shoted by Heavy mechs now thats OP

Hunter wrote:

The forum became to full of ***. nothing else to talk here.

Morre like no good arguments to come whit.

Hunter Rage incomming big_smile

Line wrote:
Norrdec wrote:

EWAR's survival depends on staying out of LOS/Reach of heavies.

Which means your suggestion is along the lines of suggesting that Heavies automatically turn off all defensive modules when firing.

And you're still trying to metagame the Devs into nerfing paper so you can keep playing only rock forever. Either learn to play scissors or die.

So assuming you're right, Heavies are the rock, Ewars are the paper, and only way to beat that paper - is another paper? Should we all running around in Zeniths with slightly Heavy support? Is that what the DEVs were intended?


Did the devs intend that heavys can roll around ilands whit no suports?  In perpetuum the Ewar lights/mechs is the suport whit out it u will die witch is the way it shuld be not solo heavy mechs running around in erp fits.....

12

(249 replies, posted in Balancing)

Line wrote:
Jibril mazit wrote:
Line wrote:

Hey, if you don't know how to make a Zenith Mk2 2x-3x supress a target on 1300m - how the hell you're calling yourself an Elite Veteran Ewar player?


Can u share us ur Ewar fit in a picture?

I'll share this info to the DEVs only, for obvious reasons. I'll PM any DEV who want to check that.


U afraid u made a ineffective fitt to reach 1300m?

13

(137 replies, posted in Bugs)

Norrdec wrote:

Make it like it used to be, if there's a bot aggressing theres no logging out until aggression stops and 2 minutes pass.

but but!  what abouth the logged of EPITRON mining on gamma!?   lol....

14

(249 replies, posted in Balancing)

Line wrote:
Norrdec wrote:

If we're not bringing 6 heavies per player, that doesn't mean we can't. We choose not to field heavies.

Why? Heavies are rock. Ewar is paper. You're talking out of your *** trying to metagame the Devs so they make your rock stronger then paper. Worse still, you're outright lying (triple suppression? need 2 ECCMs? 1300m range?).

Adapt or die.

Hey, if you don't know how to make a Zenith Mk2 2x-3x supress a target on 1300m - how the hell you're calling yourself an Elite Veteran Ewar player?


Can u share us ur Ewar fit in a picture?

its because Ewar and range exstenders are both head slots.......

If u fit guns in ur head then yeah other than that its fine its a counter to long range mechs as it shuld be......

and ur sacrificing 2 slots to be able to counter them at those ranges.

Line wrote:
Rage Blackout wrote:

That is what they are meant to do at max skills.  Max skills Seth mk2 shoots at long *** range...  Gropho MK2 can shoot at 1100+,    Zenith counters these

MAsked Zenith can always get closer. There is no need to stay as far as you can being totally safe. Ewar doesn't have LoS restriction so that's another advantage over the guns which are way harder to tune on such range than a ewar.


Gropho has very little LOS issues..  A target painted zenith cant get any were near close because it can be seen at the next iland.

How will nerfing followbots not benefit us?  you guys are the ones who run alts in rivlers/symbionts whit your Heavy mech fleets.

Line wrote:

Ewars are already operational at 1300m without any LoS issues, no need to make em even more OP.

-6

Whit what 5 range exstenders?    a non range exstender fit does only 450ish witch is morre realistic

+3

19

(6 replies, posted in Balancing)

i understand the intent but ppl make ways around team play.
This game also needs quite a bit of solo/small small group stuff to.


Also team working in missions gives no benefit as there is no gain by doing so.  And beta rewards needs a sligt bost in rewards.  i make 16+- ish tokens on alpha i get maybe 19 +- tokens on beta.

Edit:  Tnx for the answers tho!    I was alitle frustrated and supirsed whit the U ting hmm

20

(6 replies, posted in Balancing)

Then i relly think u need to scrap it.

It whont ever make any sense to have a combat bot go shot then go back to bring a hauler when ur 100% combat specalized.    Also forcing ppl to have alts just to be able to haul 50u to do the mission.

Why does the package need to be 50u  whats the reason?

21

(6 replies, posted in Balancing)

So yeah Mission and the 50u Tingys Relly?

Im a combat player doing combat missions.  Why do i have to combat then bring a hauler i cant pilot to bring this 50u of idiotic ting back to station so i can finish my mission?

Mission does not even warn me of the needed cargo space and not to mention shuldnt this be a transport mission insted?


Mission im talking abouth is called: Torso file 1
Also beta missions are morre or lesss please get me ganked as i have to move across the entire yeah! ENTIRE map to just do my objective..

Will we also see beta mission changes in steam realease?

I will be intrested  in 1 scarab i dont  have the money just yett but il sort that asap:D

23

(2 replies, posted in Q & A)

I like it the way  it is to
Makes use  off them alitelbit  more  difficult  for traps  and  offencive use

24

(5 replies, posted in Selling Items)

what wuld u sell the artemis and waspish for?

25

(19 replies, posted in Balancing)

Annihilator wrote:
Mark Zima wrote:

Explosion damage is a big help, but you need group level dps to take advantage of it.
NPC AI may need some adjustment to not suicide into players tho.

why is that an issue? Their goal is to kill you. your goal is to kill them.
It seems like its a fact that you cannot satisfy all player. Some weeks ago, i think it was a 62nd member, but im not sure, someone complained that NPCs are running away or hiding behind indestructible objects.

Jibril mazit wrote:

...whit exsacly the same reward

hmm,
- afaik, beacon droprate and quality on beta is higher
- npc density on beta 1 is higher
- plasma on beta sells for more NIC
- repair and recycle facilities on beta can have higher levels
- AoE explosion makes it possible to farm with much higher effeciency on beta.
- i rarely see mech sized industrial npcs on alpha... first spawn i see on beta is... termis npcs

where is the "reward" the same?



First i gota ask have u Npced on beta and may i ask how long ago it was??

Second for all those who say beacon farming is better on beta yeah it used to be epic but now it relly isnt cause of the new AI

- afaik, beacon droprate and quality on beta is higher   
/  No it relly isnt

- npc density on beta 1 is higher                           
/ this means? more npc? higher lvl? if thats the case then no

- plasma on beta sells for more NIC                     
/ tbh any one can fit a masked Ewar and go there

- repair and recycle facilities on beta can have higher levels 
/ relly?

- AoE explosion makes it possible to farm with much higher effeciency on beta.   
/ not true Npc spread out and  then walk directly on topp of u

- i rarely see mech sized industrial npcs on alpha... first spawn i see on beta is... termis npcs   
oh u talking abouth roaming spawns? im pretty sure alphas have them to. also the beta Is have some bronze mechs here and there sure that is kinda diffrent from alpha but what does it matter when becons can be brught back to alpha and done 100% safe from exsplotion