126

(148 replies, posted in General discussion)

Burial wrote:
Syndic wrote:

Dear Player Dev Zoom,

What do you think Beta islands should be, how do you think they should function, why do you think they aren't functioning now, what do you plan to change to address the game situation (dead)?

Aren't you cute. How many times have you asked it now?

Well he actually owns a station, joke doesnt. Leave that stuff to the professionals. tongue

127

(31 replies, posted in Balancing)

By trying to deter people from botting you are by my opinion using wrong measures that hurt the whole population, like reds in alpha 2. For bots, just get recognition software and actually ban the people. And no, multiboxers arent botters, but the devs are trying to put both down for some reason.

As for dev Zoom, i believe that delivering an item for mining is just unnecessary and brings a lot of pain without any gain. If i really want to multi missions, i can still get my 12 accounts on them and have goffers, its going to be a pain, but its not going to make me any less op that i am atm.

128

(31 replies, posted in Balancing)

Annihilator wrote:
Illiathos wrote:

+ dont tell me that anything is going to stop a multi-account owner from doing what squad does.

oh, they once did that, and it was like hell freezing over. Its not about "stopping" them, its about making it harder for a multiboxer then for a squad of real player, not the other way round like many mechanics ingame have been for a long time.

The correct way to fix it isnt to just nerf anything outright. As for botters, get a freaking detection software, not just reintroduce bad game mechanics.

129

(31 replies, posted in Balancing)

and dont change the mechanic that will *** the botters and then *** everyone else in the process

130

(31 replies, posted in Balancing)

+ dont tell me that anything is going to stop a multi-account owner from doing what squad does.

131

(31 replies, posted in Balancing)

If you make it too complicated or a pain in the ***, people wont like doing the missions anymore. So you need to balance the 2 extremes of exploitability and "I'd rather get a bullet in the head than do this"

Can you make a teleport beacon be able to teleport you straight to the apha 1/2 base? Having my super duper awesome convoy of 10 scarabs get to alpha without any trouble and then getting em wiped by reds is a freaking pain in the robot exhaust.

Its all fine and dandy, but the developers dont have time time to add it, at least not before missions. T5, rigs and new bots are all a nice idea, its just that its not being developed.

134

(18 replies, posted in Feature discussion and requests)

You could fix all of the above if you just made colixum useful. Perhaps for making t4+/t5/anything new, even t4 for colixum and t3 for epriton if adding new content is too much.

Ensireka wrote:
Syndic wrote:

1. Remove ALL static spawns from Alpha.
2. Remove NPC explosion-damage destroying loot.
3. Implement kernel-buy orders that activate when corp-owned Beta outpost (nothing in NPC terminals!) is at 100
4. Adjust plasma price to 275 Alpha/325 Beta NPC and Gamma/375 owned Beta outpost at 100 stability.

Less incentives for botting and hiding on Alpha, more incentives for playing the game and competing.


I see what you did there ... you just want to hinder Alpha players and provide bonus's to Beta and Gamma players to do the beacon farming with plasma bombs and arkhe's again ... go figure. 

Perhaps you would prefer 'God' mode  too? 

Do you feel that if a player wants and ONLY desires to play on Alpha doing w/e they want you should punish them for their play style?  (I am NOT referring to botting being acceptable by any means) 

The way YOU play is NOT for EVERYONE.  Quit trying to force players that want NOTHING to do with the other islands to be on them.  That will surely lower the already low population.  If / When they are ready, they'll go there.

-Ensi

I am sure there's a way to fix this. First idea popping in my head is making beacons deployable from alpha only. Just because this was exploited before doesnt mean that they cant fix exploits from both sides. Besides, if not for beacon pits, everyone would use beacons on alpha. No incentive in beta/gamma.

It is looking like the assignments are the 1 year plan, unless they are planning to deploy alpha 1, 2 and beta at the same time.

137

(46 replies, posted in Balancing)

BadAss wrote:

static NPC will be removed soon. and when the market changes, you'll be begging to return back as it was. tongue

Please tell me the source of that information.

138

(46 replies, posted in Balancing)

Tonnik wrote:
Illiathos wrote:
Herpus Derpus wrote:

You will have to give me a number breakdown  on that cause the numbers seem grossly exaggerated. How much plasma, how many modules, fragments.

I do have statistics about npc farming in high end fitted bots but they never reach near 150 millions.


Otherwise many things you mentioned are correct. The thing is that this game cant be balanced around a low player count it has to be balanced around bigger numbers. The paradigma that beta is needed for gamma is not true. It takes 10 minutes at max to move a fleet from alpha to a gamma base with little chance of anyone intercepting them.

I farm with 2 t4 fit seths, a logi, a remote sensor amp bot, and a nexus. I kill 3 stripe beacons really fast. I get a bunch of plasma, but most money comes from hitech kernels. Ive been soloing those beacons like a month ago and i calculated approx. 400-500 million profit in the timespan of 3 hours

If your using 5 accounts that's more like 80 mil an hour but it's always been that absurdly powerful. Good luck getting the Devs to care.

I do have some tricks up my sleve that makes farming even faster, but im not disclosing them. Even if its only 80mill an hour, its still absurdly powerful.

139

(46 replies, posted in Balancing)

T3xasp3t3 wrote:

it isnt that hard to hide and wait so what it takes you 5 mins longer it shouldn't be a cake walk there should be risk form pvp and pve other wise it is free money

Im pretty sure there is more lucrative business around if you have to wait for 5 minutes. Besides, you're talking about free money. Whole alpha is free money.

140

(46 replies, posted in Balancing)

Annihilator wrote:

The artifacters i know move faster then npc, and are barely noticed by them.

But you cant do pinpointing the artifact when running from reds. You also need to make a big circle around reds sometimes.

141

(46 replies, posted in Balancing)

Well my 8 miners arent alone tongue

142

(46 replies, posted in Balancing)

Ville wrote:

Hey look Dev Zoom, it's not just me anymore.....

Gamma is plagued with a few problems:

- Terraforming is just not fun and entertaining as it once was.  God it was so much fun in the original system.
- Energy wells need to be a lot more efficient, PERIOD.  And honestly I would do a trade off for an energy well that created three times the amount output from one field that DOES NOT have reinforcement timers.
- Red mobs move TOO FAST, if I am out mining and I have to pee.  And I walk to the bathroom, urinate and comeback observers can be on top of me in a 25 second window.  And they follow you forever, which leads me to:
- NPCs need to have their AI fixed, this follow people forever as long as they see them is bullshit.  And to be honest quite ridiculous in nature.  This one mechanic has caused so much grief and you guys simply ignore fixing it.  "teleporting NPCs" are a joke(a bad one).
- No need for colixum
- Costs too much to put it all on the line to be zerged by highest member count alliance.

Benefits of Gamma:

-  Noralgis farms.
-  Staging for pvp.

Honestly, there is NO reason to be or own a gamma unless it is strategically used to position for pvp.  There is 0 need to do production out there.  You can't run a successful production outfit unless you have fragments, there is not enough npcs for fragments and adding more roaming spawns is not the answer for it.  You also can't get the decoders you need for production.  You would have to do beacons out there.  But the problem with doing beacons is you never know when that wondering observer is just going to show up and kill everything on the field, then you lose money...

+1 and on second note... VILLE IS UNBANNED!! BEST DAY EVER! <3

143

(46 replies, posted in Balancing)

Kayin Prime wrote:

Illiathos spent $450.   
I can't even begin to imagine how much money Peanut spent.

Who's "winning" Perpetuum?  The devs obviously.   

I think I get what happened here. They got pwn3d in Eve, so they created a clone which is *really* a $$ scam for former Eve players.

+1 devs.

They might be getting more money if more people joined due to the game being more balanced tongue

144

(46 replies, posted in Balancing)

T3xasp3t3 wrote:

On alpha i agree 100% that needs to be nurfed put a limit on the kinds of beacons you can run there or something idk how to fix it 

Beta is in my eyes are the most balanced islands on the game

As for Gamma and the red mobs i for one agree with them respwaning other wise the mining is just printing money. You're right is is more dangerous for solo mining acts, but for corp mining it adds in something for combat guys to help the miners. If some one is to laze to watch for red mobs or move out of the way then they deserve to die. it is the same way as epi mining on beta avoid the reds.

As for that worthless *** gamma mineral well it is worthless

For a corp to set up shop in gamma, you need a lot of terminals for protections with steady supply of cryo. You are exposing your bots to danger. Will you always get the combat guys for protection? Is it more profitable to do all that just to have a bigger field than on alpha? And the combat guys could be beaconing at that time. If that is actually more profitable with better production, i dont know. I do know though that if you're solo, getting/paying for protection can make alpha ores on gamma less profitable than just simply mining on alpha.

145

(46 replies, posted in Balancing)

Gwyndor wrote:

I don't think alpha needs to be nerfed. Just make it more profitable on gamma

In essence, the profitability of the gamma/alpha needs to be raised. Be it by nerfing alpha or buffing gamma.

146

(46 replies, posted in Balancing)

Chemist wrote:

15 accounts? Dude, it's a game, not a job. From here you have all the trouble.
But i agree - alpha overpowered. )

I usually mine with 8 rivs, 1 nexus and 1 scanner. The rest are for pvp/combat, so i dont use them all at the same time. Still, perp feels like a chore a lot of times.

147

(46 replies, posted in Balancing)

Herpus Derpus wrote:
Illiathos wrote:

What I am going to be talking about today is the alpha-beta-gamma risk/reward balance.


When it comes to ratting, the robots dont do any explosion. As such, a guy like me with a bunch of accounts can easily and reliably do 3 star mech beacon. Yes, 3 star mech beacons. As such, i make 150-200 million nic and hour. This is game breaking and needs to be fixed. A note to take: i have no t4+ and my skills arent even that high.

You will have to give me a number breakdown  on that cause the numbers seem grossly exaggerated. How much plasma, how many modules, fragments.

I do have statistics about npc farming in high end fitted bots but they never reach near 150 millions.


Otherwise many things you mentioned are correct. The thing is that this game cant be balanced around a low player count it has to be balanced around bigger numbers. The paradigma that beta is needed for gamma is not true. It takes 10 minutes at max to move a fleet from alpha to a gamma base with little chance of anyone intercepting them.

I farm with 2 t4 fit seths, a logi, a remote sensor amp bot, and a nexus. I kill 3 stripe beacons really fast. I get a bunch of plasma, but most money comes from hitech kernels. Ive been soloing those beacons like a month ago and i calculated approx. 400-500 million profit in the timespan of 3 hours

148

(46 replies, posted in Balancing)

What I am going to be talking about today is the alpha-beta-gamma risk/reward balance.

Alpha

As there is no pvp allowed here, the risk is minimal. As such, players always use the best equipment as possible, many times t4+.

When it comes to ratting, the robots dont do any explosion. As such, a guy like me with a bunch of accounts can easily and reliably do 3 star mech beacon. Yes, 3 star mech beacons. As such, i make 150-200 million nic and hour. This is game breaking and needs to be fixed. A note to take: i have no t4+ and my skills arent even that high.

When it comes to harvesting/mining, alpha provides all the resources in the game anyone ever needs but epriton. Which is in beta. Gamma has colixum, which could not have been more useless to this point in the game.

As you can see, anyone can be self-sufficient in alpha, with beacons fueling the player's nic income to buy epriton.

Beta

It serves for 3 purposes:

It is the only island with epriton, highly profitable.

It has outposts and the sap loot is great.

The most important part of the beta are the terminals and its role as the first line of defence of the gamma islands. When the opposing faction that assaults gamma islands gets wiped, they have to attack again from alpha islands, making the offensive much more managable.

Gamma

As the pinnacle of power and prestige, it is the best island in the game. I thought. I was sorely mistaken. I could not have been more wrong. Now I know why Jita doesnt care about Gamma.

With absence of epriton, the resource repertoire of gamma is the same as alpha. Although it does have bigger fields, with the recent update, it will also feature red mobs, making the mining and harvesting on gamma a joke.

I personally dont believe there is a need to set up a base of operations just to artifact.

When it comes to production, gamma is the icing of the cake. But then again, are you ready to lose a bunch of rivelers to reds just so you could produce with a couple % better efficiency? (or haul your *** off from alpha to gamma) Not to mention the bases are extremely power hungry.

For the absolute protection of gamma island, you need 12 terminals. The resource cost is immense and i do not know if it is worth it to set up the base with extreme resource consumption just so you could produce a bit better with the constant threat of reds, players and mineral consumption.


So, to summarize:

As a multi-account kind of guy, i can make a billion nic in meager 5-10 hours in alpha, that will fuel my needs for anything in the game. I will have enough pvp bots for a month with a quarter a day of beaconing. Alpha is freaking op.
With the release of iron shackle CIR had on beta islands, epriton has lost value and now, almost everybody can ninja mine epriton. What this means is that even less ratting is required in alpha to be the top gun.
So, what's the main reason for me to be in gamma? The ease of mining and industry. I have to change fields less and i need to haul little to get a good production going. NOT ANYMORE. With the NPCs being reintroduced to gamma, that will not be happening anymore.
In essence, for a multi-account type of a guy, there is no real incentive for me to stay in gamma. Mostly due to the recent nerf. I am not going to say bug fixing, because if it took devs at least 9 months to fix this, then that is not a bug, but a game feature being removed/added (depending on how you look at it)



Now, where am i going to be at? Unless my awesome corp has some megasuperduper plans, im staying in alpha. What does this mean? We have another carebear that the veterans will not be able to pvp with. The majority of the population will go back to alpha. In alpha, the pvpers cant pvp. Hence, the activity of those people will lower, until they quit. When the carebears get a milestone of for example a thousand scarabs, they'll call it a day as well. 

Due to extremely overpowered alpha and gamma being lackluster at best, this game turned from a pvp-industrialist game to a hoard game that the vets told me about.

So unless you fix alpha and gamma (reintroduce epi as beta should serve as a line of defence), the game will plummet. For real, why would anyone want to get a moderate reward/high risk on gamma if they can get high reward/no risk from alpha.

So fix it, before i settle down in alpha, wait for a while and then finally pull the plug on my 15 accounts.

Wow, just great!
Even more incentive for alpha carebearing.

150

(0 replies, posted in Selling Items)

Can make anything from indy, common 1 and common 2 research tree. Good prices. Selling in small or bulk.