76

(148 replies, posted in General discussion)

Annihilator wrote:

use lithuses then.

So you would go as far as to force players to use lithuses as a game mechanic to force the stations to unlock, because you're too lazy to assault nse and ethos's greens?

77

(148 replies, posted in General discussion)

Even escorted die, if they undock into enemy territory (which would be every terminal if locks are lifted).

78

(1,455 replies, posted in General discussion)

DarkTerror wrote:

Make it so you can only have 1 beta spark.
Make it so that you have to take the sap or the stability goes down.
Make it so that the SAP always drops loot.

Makes it hard for small or less active groups to hold more than 1 station.
You have to be active to keep it.
Non owners are encouraged to roam, looking for sap loot, or even have a go at an out of the way station...

You could have 1 beta spark in green territory and blood spark in red beta territory. The only way locking a corporation to one territory would be to either completely remove sparks (bad) or limit all sparks with bloodspark included to one color faction.

79

(148 replies, posted in General discussion)

So, no, disrupting operations isnt harassment, but misusing the game system to cause grief, thats harassment.

80

(148 replies, posted in General discussion)

Burial wrote:

Where's the line between PVP and harassment?

Is someone killing unguarded miners and haulers harassment? Is someone ganking a lone mission runner harassment?


If there's someone disrupting an operations either *** kill them or move. That's what Betas should be about not some bogus who-assembles-biggest fleet on SAP fights.

Harrasment is when 1) no matter what you do, your scarabs get popped the moment you undock from a beta
2) your stupid terminal and gate (teleport) games.

81

(148 replies, posted in General discussion)

Burial wrote:

You're essentially complaining about PVP on a PVP island.

Harassment =/= PVP

82

(1,455 replies, posted in General discussion)

Jita wrote:

Its not about fair and neutral. Its about the current dynamic forcing two sided warfare as the only way to take a beta or own a gamma is to fight whoever is strongest and win not just one fight but most of them. This dooms emergent gameplay.

The game should foster lots of small entities who can fight each other yet have a place which is lucrative yet risky.

I think you can do beta with 1 neutral outpost just fine. Anything else is a luxury. One NSE is actively fighting for. And tell me, why do you need all 4 beta outposts to be neutral? Why isnt just one enough?

83

(148 replies, posted in General discussion)

Tonnik wrote:
Altera wrote:
Jita wrote:

Because people can not live on beta and attack you constantly without need to get more stuff. If you live on beta you don't have that luxury.

You can stage out of the open terminals on the beta 1s.  I still think you are being lazy and want to just be able to harass at your leisure with almost zero actual on-line play time.

This may be an alien concept to you but when I make a suggestion or post I'm not doing it for me or my corp but because I think it's best for the game to succeed. I'm one of the few people left in game that has seen what good looks like and would like to see it again. Don't be so partisan.

Whether its for your corp or not is irrelevant. The problem still remains: countless harassing. Without any hard work.

84

(1,455 replies, posted in General discussion)

Annihilator wrote:

maybe you will be "home" when someone rings the doorbell then wink

I know this was meant as a funny reminder of a low game population. But if you guys are truly looking for fair, neutral grounds, then the locked beta and that one only must serve as a gateway to gamma. Because when NSE first assaulted a beta outpost, we already planned it to be a gateway to gamma and that's why we tried so hard. We wasted numerous seths and artemises for owning beta, not for sap loot (CIR always blew us up).

85

(1,455 replies, posted in General discussion)

Tonnik wrote:
Illiathos wrote:
Jita wrote:

None of those reasons are about living on beta. People living on beta creates PvP. People living on gamma and alpha doesn't. Simple as that.

I'm saying that 1 unlocked station per beta faction is enough for you to live on beta. The other stations are just an incentive.

Denial of content as a method of getting PvP is *** gameplay. Beta 1 needs unlocking with beta 2 able to be locked.

That is only ok if the only way of getting to gamma would be through beta 2. Because if xiantor is accessible through beta 1, that's just asking for base destruction.

86

(1,455 replies, posted in General discussion)

Jita wrote:
Illiathos wrote:
Jita wrote:

Nobody forgot, with sparks it makes no difference and even without it requires three under station scouts and not 12.

Do you actually have a reason why stations should lock? There is nobody living on beta now. Nobody.

Station locks secure beta islands so people assaulting gamma need to cross alpha. It also rewards the corp owning stations with easier saps.

None of those reasons are about living on beta. People living on beta creates PvP. People living on gamma and alpha doesn't. Simple as that.

I'm saying that 1 unlocked station per beta faction is enough for you to live on beta. The other stations are just an incentive.

87

(1,455 replies, posted in General discussion)

Burial wrote:
Illiathos wrote:

If you remove beta locks, you will have constant terminal games and scarab popping, im against that

People shouldn't even be moving Scarabs on Betas without an escort.

Even if you have escort, scarabs are so paper thin they usually die before escorts can even react.

88

(1,455 replies, posted in General discussion)

Jita wrote:
Illiathos wrote:

You people forget that there already is an npc outpost for every color in beta. Just 1 outpost is enough for a new corp. And remember, you could always pop a scarab from there if you had eyes and there is nothing anyone could have done.

Nobody forgot, with sparks it makes no difference and even without it requires three under station scouts and not 12.

Do you actually have a reason why stations should lock? There is nobody living on beta now. Nobody.

Station locks secure beta islands so people assaulting gamma need to cross alpha. It also rewards the corp owning stations with easier saps.

89

(1,455 replies, posted in General discussion)

You people forget that there already is an npc outpost for every color in beta. Just 1 outpost is enough for a new corp. And remember, you could always pop a scarab from there if you had eyes and there is nothing anyone could have done.

90

(1,455 replies, posted in General discussion)

If you remove beta locks, you will have constant terminal games and scarab popping, im against that

91

(1,455 replies, posted in General discussion)

Annihilator wrote:
Illiathos wrote:
Celebro wrote:

Game world is pretty small for any of the reasons not to remove it,  to be any real issue. Guess what, be there to defend your stuff!!

It's not just defending, its also managing production and markets. Not everything is based on pvp. Seeing as red islands are pretty much joke/chaos free, i can roam all i want. The only problem is that i lose a lot of time just by moving. And that is boring. And boring makes people leave.

EDIT: Now I'm saying we can fix the "one corp to rule them all" aspect of spark and keep them, if we just limit them to a specific island group (red, green, blue)

you can roam around any island and not find ANYBODY. I don't know how often i ran around all those gamma bases and "rang the doorbell" with noone showing up.
That has actually ZERO connection to spark teleporting. Most player just log in to either grab their SAP loot, or because they need to field "equal" numbers. (where one "Anni" equals ~10 PoE's)

also, what markets do you talk about? you can produce everything everywhere. You can move stuff around in scarabs in 100% safety in 1/3rd of the gameworld in just a few minutes.
If you want to adjust your market orders, you can run around in a 200kph bot.
It took me 10minutes to get in an assault from shin to tellesis - and both islands didn't have their teleport/highway revamp yet.

moving around alpha 1 is so fast, it feels like the ship hangar animation in ED takes longer to play... smile

1) roaming around and not finding anything is related to low playerbase. I just dont understand why you guys dont fight for beta outposts. For creating pvp, if nothing else.

2) running around in a 200kph bot is an alternative that i am going to have to take if that's necessary. I'm saying there is a way to keep the luxury of sparking if we lock it down to one faction group.

3) Another problem of the game is that you guys are so passive. I dont see any ganks anymore to be honest, you dont own any outposts for creating pvp. Hopefully, you guys wont be so afraid of CIR roflstomping you on green if the sparks are removed. Because if even after the sparks are removed you dont show any initiative, then the game is pretty much doomed (no pvp, hoarders stop hoarding at some time).

92

(1,455 replies, posted in General discussion)

Jita wrote:

Tbh its all for nought without other changes too. Its a single step in the right direction but there's another four or five needed to get critical mass and move people to beta

True, but if the sparks get removed, at least i hope you guys start conquering some green and get some bots destroyed.

93

(1,455 replies, posted in General discussion)

Burial wrote:

All the Gammas are only 2 jumps from Alphas, 1 jump from Betas.

Im saying it still takes a relatively decent amount of time to do it, be it 10 or 15 minutes, its still a pain that's not necessary. IF you just limit sparks to one color/faction.

94

(1,455 replies, posted in General discussion)

Jita wrote:
Illiathos wrote:

EDIT: Now I'm saying we can fix the "one corp to rule them all" aspect of spark and keep them, if we just limit them to a specific island group (red, green, blue)

Also that makes no sense. People would just set the spark to the island where combat is and be able to switch back and forth at will.

All im saying is that if i set a spark on red beta, i cant set a spark to blue or green anymore. So there is no more switching back and forth.

95

(1,455 replies, posted in General discussion)

Celebro wrote:

Game world is pretty small for any of the reasons not to remove it,  to be any real issue. Guess what, be there to defend your stuff!!

It's not just defending, its also managing production and markets. Not everything is based on pvp. Seeing as red islands are pretty much joke/chaos free, i can roam all i want. The only problem is that i lose a lot of time just by moving. And that is boring. And boring makes people leave.

EDIT: Now I'm saying we can fix the "one corp to rule them all" aspect of spark and keep them, if we just limit them to a specific island group (red, green, blue)

96

(1,455 replies, posted in General discussion)

Inda wrote:

If we up to just allow spark only 1 faction Island and 1 for Gamma, Beta, Alpha that would still let you enjoy the game but Power Projection will be a bit harder.

As Syndic is mentioned, who can will use accounts fuuu

If you remowe sparks from the game you will remove my ENJOYMENT beacuse I need to travel where is the "action", interesting things happens, and that maybe means I will leave the game.

This! You need to lock the sparks by islands AND color. Meaning i will be able to have a spark on xiantor, shin and hokk, that's it, no alsbale for easy loot.

EDIT: I hope the DEVs implement this option and not just remove it alltogether, because lets face it, its much easier to remove content than tweak it.

97

(1,455 replies, posted in General discussion)

Burial wrote:
Jita wrote:
Annihilator wrote:

i know what they want.

actually i agree to ONE degree with the request for a single spark... and that is having a one-way ticket back to your homebase, without the workaround of having to get killed in an arkhe (which will probably be much harder without static spawns near your location wink)

but then you would just have a bloodspark in your pvp location

Yup, that's exactly the kind of shortcut that should be avoided.

Assuming you would have to have a bloodspark in your gamma 100%, then that would make it hard for you to defend your beta island, if everytime you die, you are ported to gamma. On the other hand, if you have a gamma  spark and a blood spark, you could set a gamma spark to for example red island's gamma and blood spark to green island's outpost. That would create imbalance. All in all, neither of the 2 options are appealing to me.

I think the best way to combat gamma sparks and all is just giving you a free teleportation to the gamma whenever your gamma is attacked. But that could also mean free sparks for the cost of one corporate arkhe.

All in all, if you find a way to balancing no sparks while retaining gamma terminal protection (you need to spawn inside the base when you are attacked), then props to you.

98

(52 replies, posted in Q & A)

Tonnik wrote:
Illiathos wrote:
Tonnik wrote:

You can do lol 1 mech beacons solo so no that's just whining

I bet that's pretty damn hard, unless you have a mk2 heavy with great skills - so all in all, every newbie is still going to get hurt by getting very little solo ways of getting kernels.

Well the point is if we had a lot of low skilled solo players in game there would be no shortage. Level 1 mech beacons are actually pretty hard and not really solo content. There are lower level beacons if your skills are not great.

That's why i said, you need really good skills and a seth mk2. Anything below mech beacons imo isnt worth it, as the loot is a joke. So if you're a newb with 1 account, you pretty much have problems without static spawns, as you cant do beacons yet. Not to forget - beacons are pretty hard in terms of understanding the mechanics behind them. Now im not saying jita or i cant solo them, but it is pretty damn hard to do so if you arent highly skilled/multiboxer.

99

(9 replies, posted in Balancing)

There should be a specifically designed corp folder with all the mats required (input) and a specifically designed corp folder where the finished products go (output). As for the CTs, im sure you could make an option "produce with corp materials". It could also change color from yellow to green when you're producing for the corp.

100

(15 replies, posted in General discussion)

Annihilator wrote:

for me, a lvl2 harvest mission generates 18 NIC / piece harvested. market gives me <2 NIC.

given that newer player have lower cycletimes/amount per cycle, i don't see anyone seriously harvesting into a fieldcan for the market, even with the travel times between field terminal and plant-groups, unless the market prices raise.

You lose time as well by moving back and forth with accepting missions. So that lowers the "pieces" harvested in your upper ratios for missions.