1

(16 replies, posted in Recruitment forum)

Wessex are still looking for good new members, both fighters for our pvp squads and industrials to support the corp.

2

(3 replies, posted in Agents seeking corporations)

Hi Radionic

You sound like a fine player, feel free to drop into our ingame public channel "Duchy of Wessex" to say hi and ask us out.

And read about us here in our recruitment thread http://forums.perpetuum-online.com/topi … to-wessex/

3

(9 replies, posted in Guides and Resources)

This is how i do my Arbelest

2 sensor amps
5 em guns
1 armor rep, 1 universal armor plate, final slot is either lightweight frame or accumulator recharger

4

(9 replies, posted in Guides and Resources)

Alexander wrote:

It's a robot, not a ship.

2 amps, 1 tuning.
4 magnetic weapon.
1 rep, 1 armour rep/lightweight, thermal resistance.

do you even drive an arbelest? There is only 2 head slots on those, and 3 leg slots smile

5

(100 replies, posted in Balancing)

Yeah please remove the pvp immunity at stations and teleporters in the pvp islands. Make it temporary instead of permanent for instance.

6

(88 replies, posted in General discussion)

Indian River wrote:

ok
half a silver platter as equipment isn't enough loot for you

of course you are ignoring the whole "special" rule thing

how about a tit for tat since you PVPers have been given a golden goose by god (Devs) how about us PVEers get one too

you got half the game where you can drive around and never worry about getting killed by players. If that is so important for you, just stay out of the beta islands.

7

(107 replies, posted in General discussion)

I have a friend who wants to respec, but he can't delete his character because he does not have 2880 EP.

8

(23 replies, posted in Feature discussion and requests)

Hadouken wrote:

Is this the only mmo you've ever played? 

Dungeons and Dragons Online has some excellent scripted dungeon crawls.

Warcraft has decent dungeons and really good raids.

Warhammer online has those public quests.

I found pve mind numbingly easy in all the above games. Sure they might be nicely packed in some silly instanced dungeons, but the mobs are still just standing there waiting for you to kill them. And even in the off chance that they should kill you, you loose nothing.

At least in perpetuum you risk something. And that means a lot. But sure, I wouldn't be opposed to more stuff to do of course. And i'm sure they are working on something they think will be great.

9

(23 replies, posted in Feature discussion and requests)

Hadouken wrote:

Randomly placed spawns that just sit there and respawn quickly when killed.  Thats it.  Thats all this game has.  Its damn near the year 2011, mmo's had better content back in 1998.

I don't know, I have yet to see a mmo do it any differently.

10

(11 replies, posted in Guides and Resources)

Thanks for an interesting read, I'll try and see if i can apply this somehow, in game and see how it goes.

11

(26 replies, posted in General discussion)

well ewars are advanced robots really. What kind of robot are you expecting to use effectively against them?

DEV Zoom wrote:

Do you realize you are wanting something that is not yours in the first place? In my (humble) opinion they have every right to do what they want with their cargo since they worked their *** off for it.

seriously, how do you explain "their" stuff to simply disappear into thin air seconds before their robot is destroyed? Its kind of a lame thing to do, and it would be nice with a system to stop this lame exploit.

13

(9 replies, posted in Feature discussion and requests)

I agree, this is how it must be. But it would be nice if it was easier to edit your orders once they are up. smile

14

(16 replies, posted in Recruitment forum)

Wessex is still looking for recruits.

Hi there

Well you should definitely feel free to drop by into our public channel "Duchy of Wessex", for a little chat.

Our recruitment thread is here, so you can see who we are.
http://forums.perpetuum-online.com/topi … to-wessex/

16

(16 replies, posted in Recruitment forum)

Thanks for the nice words, I'll be looking forward to meet you all in game.

17

(26 replies, posted in Feature discussion and requests)

my guess is to use the filter on landmarks.