Perpetuum wrote:

Also Name change, don't forget about the name change.

This is sorely needed.


The name change is in.  The thing most complained about was others could see your past names.  So made it really hard to ki.da start fresh ... Or be another scumbag spy.

-EnsiEnsi

102

(171 replies, posted in Testing server)

I didn't know titan was so large in size ... 386 titan was 3.72u.  That'll make titan mining interesting  smile 

http://i.imgur.com/IiLCYV6.jpg

-Ensi

I picked it up and it was only ... i dunno, but the 3.72u has the decimal in the wrong spot.

103

(171 replies, posted in Testing server)

Btw, are the assignments taking into account the players not online?  How are we supposed to fit for an combat assignment if we cannot see the type of npc we must obliterate (or is some cases vice versa)?  These level 2's are harder then they were before.  ha ha.  Need a fit change!  smile

Just got 341 Common Kernels from an Arbiter Ictus and only 14 Hi-Tech from an Hero castel.  Doesn't seem right on either account.

Is it intended to not tell us the possible completion results prior to doing the assignment or is that under the assignments descriptions?  (i'm just checking so we all know)

Can we have a way to turn off non-assignment npcs and be able to only have assignment npcs appear on theLandmarks window?

Thanks GM Zoom Zoom

-Ensi

Btw, pretty sure I clicked Lenworth and I ended up at Cadavra instead.

104

(171 replies, posted in Testing server)

Level 0 Combat Exploration Assignment - coding is showing in all areas : assignment window, assignment info, assignments selection window and event log.  Unsure if I missed reading that in the OP.  hmm  Sorry if I did.

http://i.imgur.com/8CKmJDJ.jpg

-Ensi

I find the cost of resetting to be expensive when you want to reset the whole thing to play a completely different way or just want to start fresh with a clean slate with more then one character.

Maybe an account reset could be granted after buying 1yr of credits, however, it would not be required to purchase credits all at one time.  It would act as an bonus for dedication to Perpetuum.  Also, it would need to be only for the account that applies the credit codes. 

Or

We could have an extremely long and difficult asassignment chain that would give us one account reset.  Available for repeat once every 365 days.  Assistance on the assignment would be acceptable, but it would grow exponentially difficult.

I dunno, i miss the days when we had one ... Just incase ...

-Ensi

Ps im waiting for the flames now ...

Annihilator wrote:

its unrealistic that a "dying" robot is trying to kamikazee into his attacker? tongue

No, however, they love getting in yo face right from the get go.   This ain't that Ocean Rift movie ... We don't have melee bots.  Would be interesting though.

-Ensi

Rovoc wrote:

TBH the way people react is a way to judge someone.  If he were being tested i'd say he failed.

This I'd agree with, but im still unclear about Goths SPY comment.  Sounded like an accusation to me ...

Maybe i should just message Goth in-game since he's the one whom said it ... then i could avoid more of numbskulls mindless chatter.

-Ensi

Kayin Prime wrote:

How are you still confused about this?  Here, read it again:

SunnyJester wrote:

Why would we take you if Cons wont take you back?????  Seeing your response above re-confirmes my decision to not take you.....


Still confused?  One more time.

SunnyJester wrote:

Why would we take you if Cons wont take you back?????  Seeing your response above re-confirmes my decision to not take you.....


I heard you have to repeat things 3 times for even the derpest of tards to understand.

SunnyJester wrote:

Why would we take you if Cons wont take you back?????  Seeing your response above re-confirmes my decision to not take you.....

Is your ignorance planned?

Try reading what i said again.  You know the SPY part numbskull.

-Ensi

Totally agree.

-Ensi

Gotharic wrote:

Recruitment is currently closed.....especially for spies.

Kayin, you're a winner ... Not.

Now get your head out of your arse and make an intelligent comment about why Goth said 'spy'.  Till then, stfu. 

The reference could not be taken by any other interpretation beyond an accusation of Maverick posing as a spy.  Dont try to pull more nonsense by avoiding the reason i posted the question in the first place by rerouting the question with something i was not asking about, utter bs.

Just fyi, i got to play with the guy for a couple hours today, seems like an overall decent guy.  Though he could have done better towards you by not getting unhappy by the rejection comment.

-Ensi

Have a nice night everyone.  Have a great Memorial day tomorrow; please remember our Vets whom have fought and died for this country.  God Bless!

Jasdemi wrote:
Ensireka wrote:

I have no idea what point you're tying to get across ...

-Ensi

Isn't it obvious?
1. Record yourself doing spreadsheets
2. Upload to YouTube
3. ?????????
4. Suddenly thousands of new players

I guess you have a different link then i do, because i didn't see a spreadsheet ... but i ended up skipping parts of the stupid video ...

-Ensi

Ville wrote:

NPCs when being targeted and fought approach a player.  The NPCs move to the player and stop at what appears to between 50 to 100 M.  Is there a possibility we could get that increased to 150 ~ 200 M, for mechs and heavys?  The explosion makes farming NPCs on Gamma/Beta a lot more difficult.  especially when they are 50 M away from you smile

They should try to be at or near optimal range, that would make a lot more sense.

edit : Rather furthest LOS near Optimal Range.


-Ensi

113

(93 replies, posted in Feature discussion and requests)

Burial wrote:

Shooting, good. Dropping cans, bad.

I completely agree.

-Ensi

I have no idea what point you're tying to get across ...

-Ensi

What's with the spy comment?  Im obviously missing something ...

-Ensi

Settle down.  So much anger and hate these days.  Cons was dead, i possibly don't know him but why should he be blackballed out of your Corp?  Didn't you have Cons members as leaders or something not too long ago?

Sounds a little mean omho.

-Ensi

Altera wrote:

sounds like the problem is some people just go off halfcocked and want to build a gamma base without
1. planning and preparing for everything,
2. testing and verifying that it works as you assume it will.

If you are going to put in the time, NIC, resources and effort to build a gamma base, test it out after you have it up.  I would have cost you nothing to run a few non-corp, non-alliance accounts against it to see where the holes are.

You know what they say about assuming things.;)


Can we say test server?

-Ensi

118

(18 replies, posted in Feature discussion and requests)

I believe the mining and harvesting problem is not nora, epi or even the current uselessness of coli ... Its the free range of minerals on Alpha that hamper beta. 

If we left epi on beta and added to beta what is on alpha ... It would encourage beta needs and desires.  Remove one ore from each alpha and designate it and beta only item, specific to the color of island.  Humans run on desire and needs.

-Ensi

It makes sense the way it is ... Mostly.

-Ensi

120

(17 replies, posted in Bugs)

Celebro, that's a great theory!

-Ensi

Gwyndor wrote:

I'd be happy if they literally used a cube model to denote a new class as long as it added a new class

New robot :

The Cube was Nias way of dealing with the constant incoming hijacks of its creations.  Its mysterious levitation and no means of attacking left the first human group confused and recovering from their losses when they locked a unit in the area and were targeted on The Cube itself.  They are still haunted by the 'waht waht' noise it made when it began to call for all friendlies to help it.

It appears to have a target locking interception program that disables (usually) the targeting of friendly units within 500m around it and forcing enemies to lock it instead.  While boasting a tremendous amount of armour and a very slow speed, this 'tank' is a force to be reconed with. 

-Ensi

Ill edit and add more story when im not doing this on my phone at biolife.  ;D

Maybe they need to add hi-tech kernels requirements for all items.

Just add kernels for production too!  They way there is always a need for them!  What about the left over research points?  What's happening with that waste?  Let Corp gift them to aspiring industrialists!

Btw, why not add a label to beacons for the likely npc size?  Lights, Assaults, Mechs ...

-Ensi

While at it, remove all the blank pages in between transactions,

Why must i go through like 50 pages of nothingness to see anything?  Why not just have the transactions continuous without breaking them up by day anyhow?  Just date stamp it and keep it in order.

-Ensi

Annihilator wrote:

makes me wonder...
missiles do not have "hit dispersion"... they are always super accurate big_smile (from 10% to 0% chance to miss)

Just modified stats from launchers and missiles in-game.  tongue

-Ensi

Why is it there are plenty of extensions to boost EWar modules, however, there are NONE to boost Anti-EWar modules?

I don't understand why there isn't an counter extension for each negative EWar extension.  A passive extension that buffs the robot to increases its resistance to E-War modules.  Something like : 

Extensions :

Electronic Sensor Tuning (3) - +3% to Sensor Strength per level

Pathing and Navigation (9) - Lowers the Robots footprint to allow increased slope navigation -.5 degree per level (heavy mechs can now travel where mechs can, mech can travel where assaults can, assaults can travel where lights can ... lights can travel where they coudln't before?)

Improved Actuator Controls (3) - Lowers the effect of demobs by 2% per level



New Items :

Mirror Plate - 10% chance to reflect EWar attacks back on the user (limit 1)

Siege Module - All weapons are permanently grouped until module is removed.  Optimal Range +25%, Accu cost + 35%, Damage +45%, Cycle delay +15%, Hit Dispersion Bonus +10%

Hellfire Launcher - Fires 1 Super Accurate , Lower Damage Short Ranged Missile
        Accumulator Consumption = 1.0 ap
        Cycle Time = 1.5 sec
        Hit Dispersion = .5
        Optimal Range Modification =  -20%

        Ammo Capacity = 75


Hellfire Missile
        Explosion Size = 5
        Optimal Range = 125
        Seismic Damage = 30


I was just farming and had a few crazy but fun sounding ideas.  smile

-Ensi