Topic: QoL - Ewar (E ... Ewa ... E - WTF!) and a few NEW Extension / Modules
Why is it there are plenty of extensions to boost EWar modules, however, there are NONE to boost Anti-EWar modules?
I don't understand why there isn't an counter extension for each negative EWar extension. A passive extension that buffs the robot to increases its resistance to E-War modules. Something like :
Extensions :
Electronic Sensor Tuning (3) - +3% to Sensor Strength per level
Pathing and Navigation (9) - Lowers the Robots footprint to allow increased slope navigation -.5 degree per level (heavy mechs can now travel where mechs can, mech can travel where assaults can, assaults can travel where lights can ... lights can travel where they coudln't before?)
Improved Actuator Controls (3) - Lowers the effect of demobs by 2% per level
New Items :
Mirror Plate - 10% chance to reflect EWar attacks back on the user (limit 1)
Siege Module - All weapons are permanently grouped until module is removed. Optimal Range +25%, Accu cost + 35%, Damage +45%, Cycle delay +15%, Hit Dispersion Bonus +10%
Hellfire Launcher - Fires 1 Super Accurate , Lower Damage Short Ranged Missile
Accumulator Consumption = 1.0 ap
Cycle Time = 1.5 sec
Hit Dispersion = .5
Optimal Range Modification = -20%
Ammo Capacity = 75
Hellfire Missile
Explosion Size = 5
Optimal Range = 125
Seismic Damage = 30
I was just farming and had a few crazy but fun sounding ideas.
-Ensi