76

(52 replies, posted in Q & A)

The market it dead?  The game is dead.  I just spent more money on perp credits (on sale) and now I can't even solo a spawn that doesn't make me fall asleep at the keyboard. 

I love the game, but this is downright ridiculous!  Too many wrong turns lately.  sad

-Ensi

77

(15 replies, posted in Q & A)

Actually they hadn't been acting that way till the most recent patch.  So ... im just 'slightly' irked about the surprise i got this morning ...

So, since the only solo content is going to be gathering of sorts and assignments ... what are new players going to do when they enter the game?  Just wondering ... seriously wondering ...

-Ensi

78

(148 replies, posted in General discussion)

Which was what Jita?

-Ensi

79

(15 replies, posted in Open discussion)

Annihilator wrote:

well, i always wondered about how a mod for an RTS game would work, based on Perpetuum.

if you copy the balance over, then it doesn'T work at all big_smile

I enjoyed thd mech commander i played.  Fun as all get out.  And really, with a more extensive distant viewing distance we'd be able to see and enjoy the game more wholly.

Just add modules to mech commander and we'd about be set ...

Btw, try Heroes of the Storm, i enjoy that way more then the trash of LoL.

-Ensi

80

(11 replies, posted in Feature discussion and requests)

Lets make this like WoW and allow game add-ons!  Lol

Terrible idea!

Though being able to Dev. Zoom out would be fantasic ... Suppose i should make an thread about that.

-Ensi

DEV Zoom wrote:

That's intended, the previous system where you were able to reach level 6 in 3-4 days was silly.

So ... does this only affect the current assignment system?  Do i need to spam assignments because if im going to need to do 400 assignments to go from 6.0 > 7.0 .. im going to weep like a little kid when an bully takes their candy!

-Ensi

Just wondering, is the patch going to address the standing gain for assignments?  For level 1's I was getting 3.99 gain and level 2's 1.99 ... at this rate doing level 6's i'd get somewhere around .25 gain ...

-Ensi

83

(11 replies, posted in Feature discussion and requests)

What resolution you packing?  Im rolling on 1920 x 1080 or 1920 x 1200 ... Pretty sure its the latter.

Im not at home otherwise id add a photo for you to see myself.

-Ensi

84

(11 replies, posted in Feature discussion and requests)

I think most the tiles clickable in Perp are toooooooooo larglarge anyhow.  Look at the assignment window where you select the assignment types.  Holy crap, thats big!  Look at the tiles for everything else like modules, robots ... Still too big.

-Ensi

Id like to see teleport take us back to the field terminals where we received our assignment.  Not really grasping why it's to the place where we likely never received an assignment from.

-Ensi

86

(2 replies, posted in News and information)

DEV Zoom wrote:

Updated the patch notes with some hotfixes.

I think it was an dream i had; because the patch notes say nothing about full account resets due to game changing farming removal and ... Yup, that's all i got. 

You know you want to!  Ok, thats not true ... But still.  Lol

Btw, could seriously use a hotfix for ammo reloading.  If a npc dies and my gun was on 0 charges when the unit dies, it doesn't reload automatically.  In the event of no ammo in cargo and guns at 0, reloading (prior to logging out completely) will send the reloading into infinite cycles if you put ammo in cargo after the attempted reload.

I had logged out insta style and back in, it was still cycling reload.  I had to safe log to be sure my robot was off the terrain and try again with reloading upon logging back in ... Which worked.

If I'd have exploded ... There would have been an reimbursement ticket immediately following.  Just saying.  Not working as intended.

-Ensi

I don't know much about green, what changed that made it suck?

-Ensi

I'm still pulling for an full account reset since the setups I have will be useless after the static spawns are ripped out.  Only been building my toons towards farming since they were created ... guess I should have had foresight and knew my future farming was going to be ripped away when I finally got settled into it. 

Just something to gripe about.  (off topic funny : http://www.rb-29.net/HTML/03RelatedStor … antas.htm)

Zoom and fellow Dev's, I don't think its a terrible request, you are changing the game dramatically after all.  big_smile

-Ensi

Annihilator wrote:

Static spawns are not only an issue for botting, they also have been an issue for making the gameworld dynamic (eg. dynamic mineral spawns). They are bad for the server too (99% of the spawns are dead content because noone farms them, but they still need server power, and bandwidth that interferese with larger scale PvP)

Last but not least - for immersion they are the worst of all...

now... for what are they actually good that can't be done differently already?

Server resources?  Easy fix.  Like an mission, have a radius a player needs to stand in in order to activate the spawn.  Or an switch.  If not activated each random timeframe then the spawn stops producing npcs.  Or have static spawns act like mining fields; where the npcs change locations on the map each day or after a period of time being neglected ...

There are fixes that don't call for removing them because the whiners that abused them for long periods before are crying about it now.

Since you guys are bound and determined to remove fun, are you Going to give out account respecs since your making my fun go away and removing the usefulness of my non-botting accounts that were set-up to enjoy the spawns?  Now they'll be pretty uuseless. Even the nexus scarab . thanks for that 'fix' btw.  Could have waited to do that when you axe the spawns ...

-Ensi

90

(171 replies, posted in Testing server)

BadAss wrote:

special for JetNexus smile
https://youtu.be/CnGDGLXIBM4
fight mission 5lvl

(video vs other faction will be on next video)

OK!  Flavour of the month video!  More machine guns.  Love how faction specific weapons are being dropped for an universal weapon that seems too op.  Maybe they need to fix Faction specific weapons ...

Hate to say it, but nice build though.

-Ensi

No, but i dislike the pics tiles being made only for blind people.  For me they could be 1/3 the size and it'd be about perfect.

-Ensi

Seems to new that the item pictures are too large and they take gobs of resources to access when you dock or open them.  I can't be the only one farming scarab loads of junk and having long freezing sessions when accessing the purchased containers in station that we use to keep stuff somewhat organized.

Can we shrink the tiles, lower the memory requirement and make trading the garbage easier to move?  Its nasty.  Maybe we can have a list form ... Or have 1 picture for an item that then breaks down to the items of that type when accessed ... kinda like an mini folder or something.

-Ensi

Perpetuum wrote:

... no new ideas actually exists just old ones that were forgotten.


I like that and it makes a lot of sense.

-Ensi

It was an example guys.  Geeze.

-Ensi

95

(171 replies, posted in Testing server)

I strongly dislike the 5 assignment limit per terminal, that it going to make for a lot more running around to grab all your loot. 

Anyone notice that one terminal seems to have easier assignments then the other continuously?  It could be just be my luck.

-Ensi

Burial wrote:

Fixed cost account reset would be pretty nice.

Agreed.

As it sits currently : 1,000,000 / 60 = 16,666.666 credits to reset the account completely.

Which is 16,666.666 / 2400 = 6.9444 = 7 Packages to reset an below average account (vets obviously have a lot more EP). 

So, its costing quite a bit to reset our accounts the more they age ... imagine a player like Race Drones or w/e wanting to reset his like 14 accounts ... Geeze. 

-Ensi

From the O.P. i'd like to know if mining counts at immobile.  I'm talking completely stationary except for modules and the occasional drag and drop to a can (which doesn't require movement to do typically).

-Ensi

I'd be happy with an account reset option again.  I don't believe we have enough to use Credits on, its pretty limited.  So an full account reset that would cost 1/4 to 1/2 of what it would cost to reset each extension individually would be ... Nice ...

-Ensi

99

(171 replies, posted in Testing server)

Very nice work guys.  I'm looking forward to doing more testing after work.  Im ok with my accounts being copied over.  tongue.  Just saying.  Lol

Great to see the Devs bashing the bugs and providing a fun playing field on test server.

-Ensi

100

(17 replies, posted in Feature discussion and requests)

Obi Wan Kenobi wrote:

+1 but a trial needs to be longer than a few hours.. 7 - 14 days is more like it. But limit the to virtual island & alpha 1 (maybe 2?) this lets them do the tutorial & then have a look at the game world.
If all a trial player sees is the virtual world most will never buy the game because of that alone.

also limit trial accounts to assault bots & under?

While reading the posts prior, i thought of Alpha 1's myself.  Then they could not camp gates to the betas, which would be just free eyes for anyone using the trials to abuse mechanics or therefore the actual intended purpose.

Just lock Alpha 1's exterior gates and let them freely travel to the other Alpha 1's via a special gate ONLY for trial accounts.  This way they can then experience the other faction islands and meet players and their other trial friends more easily.

-Ensi

Edit : spelling