How about a hug?

Azhuire wrote:
Relandi wrote:

Also, telling me not to respond here? lol much? My issue is exactly on topic with this, because when you drop tags down to 1, I can no longer efficiently manage my spawn as mentioned above.

Why?

Yes, why? How does having multiple bots tagged help you the situation you keep mentioning? I've farmed the bots on the outskirts of the islands, and they do sometimes run back into the group before you can pop it. I keep popping the ones that keep coming out. Eventually the one that went in will come back out and you'll kill it. Are you worried someone else is going to kill your poor half-damaged robovictim before you can get it again?

28

(46 replies, posted in General discussion)

Please do more tutorials exactly like this.

29

(2 replies, posted in Resolved bugs and features)

Were the scanning and mining mission locations in the same spot? You can't mind anywhere to complete the mission. The mineral has to be mined within the designated area on your radar.

Until the API is in place this would be a great feature.

31

(22 replies, posted in Guides and Resources)

Demois wrote:

How well do you think I would be able to run 2 clients at once? Seems it's a little taxing on the PC from what I can see.

Duo e8500 3.6 OC
SLI 9800 GTX+ slightly OC
4 GIG RAM

I seem to run Perp on High with some AA enabled fine, more or less.

Thats the problem there. Running quad Q6600, GTX 275, 4GB RAM and running 2 clients bogs the system down. I turned everything down on both clients (tried finding the 1 that was the culprit, but could not) and they run fine. Everything maxed out works fine for just 1 though. I really think its just a matter of waiting for some client optimization.

32

(17 replies, posted in General discussion)

KILLS ARE NOT SHARED: I really dont understand why this is such a pain in the ***. You just increased the amount of loot you get to sell, everyone makes more robobucks. Smile.

1) ugly face: but you're so cute!
2) long tutorial: the tutorial actually covers a large portion of the game mechanics, maybe you should have paid attention.
3) if you dont want it i'll take it. light bots are nice to have around.
4) stop grinding missions
5) stop grinding missions
6) stop grinding missions
7) stop grinding missions

Seriously, stop grinding missions and pick a corp with a stated goal and go with it. Its a lot more fun when you're working with other people for a reason. This isn't a solo play mmo. Missions are good to run for that extra NIC when nothing much is going on. Not for your primary source of income. If I tried that I'd burn out and write up a 1000+ word rant on a forum too.. but I haven't.

33

(7 replies, posted in General discussion)

Yes, this is very nice.

34

(13 replies, posted in General discussion)

RockSteady wrote:

seriously eh, but by the time you finished typing that up, i've created 2 email accounts.

No kidding, it takes almost no time to create a new email address. Just make an email address with your characters name. That also gives you an "in-game" email address you can give out to random people you meet in the game.

Simple version: Click buttans make red bar go bigger.

serenekaos wrote:

There are accumulator skills already in place from capacity to recharge rate.....

Thanks for letting us know how perceptive you are.

I like the ops idea, but I wonder if this would skew the weapons balance.

Yes, that way when you're trying to click on something while moving, the camera will move instead. That'll be great fun for all.

38

(64 replies, posted in General discussion)

Prizes are one thing, but knowing, truly knowing, that you are the ugliest person in a fake universe.. well thats something special.

39

(19 replies, posted in General discussion)

I am confused.

40

(2 replies, posted in Resolved bugs and features)

Same here. "Rubberbanding" has become pretty frequent when the local population is high, especially around teleporters and stations.

41

(6 replies, posted in Feature discussion and requests)

Radar amplifiers and suppressors would both be pretty awesome.

All of these suggestions would help out a lot.

Only problem I have is telling what the icons are at the edge of the radar, but then I just zoom out to figure out whats where. Just moving the icons on the edge further in by a few px would help me figure out where I need to be faster.

for the love of all that is holy do this! please..

45

(16 replies, posted in Feature discussion and requests)

CenDre wrote:

I saw the word macro so I'm saying NO

At least you put a lot of thought into it.

46

(3 replies, posted in General discussion)

Actually I was logged into 2 accts at the same time yesterday and was getting disconnected and lagging out on the account in daoden. The other account in new virginia was just fine and had a steady ping. Havent been on today to see if its still happening.

"Those are the robot guys"

Woops, posting with alts on accident.

49

(133 replies, posted in General discussion)

CenDre wrote:

The game world is to small and it will cram the pvp and pve people together enough so that the true pve players the ones who NEVER indulge in pvp will not pay to play this game.

You are still making blanket statements you cannot possibly back up.

Red Five wrote:

"I don't know nothing about computer programming.."

that's where you screwed up

E: Also great job DEVs. I dont think people really understand the complexity of what you all do, and so go off halfcocked without fully comprehending what they are saying. But, as you can see, there are plenty of people in the community who appreciate what you all do. So thanks.