1

(14 replies, posted in General discussion)

Hehlol wrote:
Gremrod wrote:
Asuma wrote:

Nah you're prices are pretty competitive, $10/mil. Makes me wonder did them chinese farmers already program bots for this game.

Just because they farm to sell the games currency doesn't mean they use bots. Most run like sweatshops and they do it all by hand for a dollar an hour.

Respect to you bro, it's true, they work 15+ hours a day 7 days/week for a dollar an hour sometimes less.  Not like they do it because it makes them blingbling and if they had better options to make money there they would.

Fun living in a world where others are insensitive to the plights of not so well-off countries.

Sweat shops are being used less and less these days. Since bot programs have become much more evolved and sophisticated.

Current day bot programs can run undetected and inject mouse and keyboard hardware commands via the mouse and keyboard drivers. And so pretending real user input.
They even have some form of AI to respond to private tells ingame.

Why you think anti cheat programs become more and more intrusive? Because they have to, if they want to be able to detect the bot programs of today.

But it's just an ongoing endless battle that will never end.

Neoxx wrote:

Stealth, no.  Maybe variable radar detection ranges, but 'invisible' stealth no.

Why not? We are talking about a highly advanced tech civilization.

You don't think they have invented stealth capabilities yet?

3

(14 replies, posted in General discussion)

Asuma wrote:
Neoxx wrote:

What, you dont like my prices?

Nah you're prices are pretty competitive, $10/mil. Makes me wonder did them chinese farmers already program bots for this game.

What you think those duo/tripple bot groups are at the newbie area spawns. You see the exact same duo/tripple group farming those spots day after day after day.

This is one of the easiest games for them to program a bot program for.
As all the spawn areas can't be any more static as it is in this game.

It's almost like this game was made for botters lol.

Chief Ubenor wrote:

A lot of people talk about wanting a bigger world, more islands. There is 300 people on and you want 15 islands? Devs said that they will add more islands when there is more players to play the game. At this point they are working on player/corp owned constructable structures. But I do think that Avatar Creations lacks either experience or imagination though. It almost feels like a group of kids who used to have fun in EVE decided to createa their own niche game in Mech world. This game doesnt feel like it has a solid base, even though its enjoyable for now...

Dude, the 300 average online is never ever going to grow, when the noob islands are swarmed by Kernel farmers.

There isn't a day going by, without constant QQ by new players, who cannot complete their assignments, because all the spawn points being heavily camped by farmers.

EVE Online had a vast universe with hundreds of systems at launch already. And it didn't affect the small playerbase at that time. Nor did it stop it from growing over time.

When the world is too small, like it now already is, the playerbase will never grow!
As you just end up with players constantly being frustrated and quiting within their first trial days!  Which is exactly what is happening now.

And then I am not even talking about all the lag issues. Probably also because of so many people crammed on little islands.

CenDre wrote:
Silver Bacchus wrote:

I think PO is playing pretty well for a new MMO. Last new MMO I played was Fallen Earth and that was utterly useless at launch. Thing is, everyone knows PO is based in Hungary so they make jibes about it suggesting it should be hosted in a 'proper country' like the US. Maybe Fallen Earth should have been hosted in Hungary.

Fallen Earth has potential to be a good game but I think it needed a couple more years of DEV. Its nothing but a pay to beta right now if you ask me.

And PO is not?  Sorry, but I happen to play FE myself and FE has a lot more content then PO has.
FE is just suffering from a few desing flaws that still need adressing (vendor selling mats and the Faction system). But it's overal a very good and fun game.

Just like I posted in the other topic:

I say it and will say it again.

If they put the server in the data center in Amsterdam, The Netherlands.
It will be directly on the Great Atlantic backbone.

Then you got both decent latency for US players and European players.

I work in the IT myself for over 11 years now. And I can tell you this much.

The internet lines between Eastern Europe and Western Europe are notoriously known for being bad and unstable!

I have had years of first hand experience and dealings with this.

So with the server being located in Budapest, Hungary. It doesn't suprise me one single bit that so many people are suffering from Latency issues. Especially players from across the pond (US).

Cheers

7

(133 replies, posted in General discussion)

I say it and will say it again.

If they put the server in the data center in Amsterdam, The Netherlands.

It will be directly on the Great Atlantic backbone.

Then you got both decent latency for US players and European players.

I work in the IT myself for over 11 years now. And I can tell you this much.

The internet lines between Eastern Europe and Western Europe are notoriously known for being bad and unstable!
I have had years of first hand experience and dealings with this.

So with the server being located in Budapest, Hungary. It doesn't suprise me one single bit that so many people are suffering from Latency issues. Especially players from across the pond (US).

Cheers

Deolator wrote:
Alexander wrote:

The creepers come out at night.

Upgrade the lighting engine, fix 3D engine not to crash players and add more LOD to robots or other things. Terrain LOD is very nice.

Turn Perpetuum into Age of Conan so it doesnt run properly on even a decent machine and dies a slow, agonizing death.

PO is already unfriendly to older systems.

On my 3 year old MacBook Pro (with Intel 2 DuoCore, 3GB of RAM and dedicated ATI gfx) I can run games like LOTRO on high settings and Age of Conan, Fallen Earth and EverQuest 2 on Medium settings. EVE online on max settings. All with no problems whatsoever.

But PO runs like crap. Even when I set everything to low (with shadows, AA dissabled). Wich will make this game look a 100 times worse than WoW. I still not get beyond 10fps. lol.

Not only that.

I am much more worried what will happen when more and more people want to try out this game.

We are already facing huge lagspikes pretty frequently with just 500-600 concurrent users (we had a couple ones again last night).

The 6 Islands (3 Alpha and 3 Beta) with just a handful of outposts won't be able to handle much more players as how it currently is.

We already seeing the noob areas being permanently camped by Kernel farmers. Preventing new players from completing combat assignments.

Not to mention that the mining activities are rapidly increasing. I see more and more Industrial Mechs each day. So that soon enough, it will be extremely hard to even complete mining assignments.

With 2010 being a horrible dissapointing year of MMO releases. PO is being nominated on various gaming sites (as so it seems).
So it's not unlikely they might get awarded on at least one of them.

The result will be that within the coming weeks, they might suddenly be faced with a couple thousand new players at their doorstep wanting to try out the game.

As quick, very short term financial gain, it's great for them.

But having the server crash from beneath their feet, not being able to cope with the increased population. It will be a total PR dissaster.

So I would like to know how they are preparing for this and how they think they will be able to handle a sudden peak of players ?

Do they have more Alpha and Beta Isles at hand? So they can expand the current small game world rapidly?

Or are they going for a more conventional multi-server model and start firing up more servers?

10

(28 replies, posted in General discussion)

What I wonder most lately, is that now we only got like 500 people average online most of the time.

With such a small world as we got now (3 Alpha and 3 Beta Isles).

What will happen when we suddenly got 1000 or even 2000 people average online ?

This server and it's small world will simply not be able to handle it.

I mean. Already are the noob areas perma camped by Kernel farmers (this is a real issue atm).
And starter bot ganking going on on the Beta isles.

I don't think I even wanna know what will happen when double or tripple the amount of people suddenly come online.

EVE Online has the luxury of having (and pretty much had at launch already) hundreds of star systems.... and is so easily able to spread the increasing player load over all the star systems. People have the choice to move somewhere more quiet and evade the overpopulated (and often very laggy) systems.

This is not possible in PO!

So I think (if they game is going to grow) the devs will be faced with a decision very soon.

1. Either come up with the ability to expand the number of Isles real quick (both Alpha and Beta Isles) to handle increased player load.

or

2. Going for conventional multiple server model, to handle increased player load.

But either way. If nothing will be done, the game will be stuck at 500-1000 concurrent users. Any higher, and people will become fed up and quit. Stagnating the growth.
As you don't have to be a rocket scientist to figure out what will happen, when all 6 isles become one big "Jita" !

Apher wrote:

For me the problem lies in the strange way attributes affect Ep progression. I have two accounts: 1 pure combat and 1 pure indi. When I created them I didn't put much work into planning them but I've read up on the forums that "pure" is the way to go so thats what I did.

Yesterday I started wondering if there are any alternatives I've missed so I spent 2-3 hrs on the planner and guess what... everyone was right.

There is simply no scenario in which putting attributes into anything else than pure indy or pure combat is worth it. Well there is one build I managed to come up with. It's combat build specialized in the electronic warfare ONLY, which is better off if you put a little bit (e.g. just last choice of spark ) in the research and developement but only if you skip any weapon skills (which makes it kinda pointless imo) and the return is few days worth of EP anyway!

All other builds whether is pure mining indy, pure production indy, all combat builds etc is severly gimped if you make creation choice other than 4x combat or 4x indy.

So my question is why put attributes at all? The simpler and less painfull solution is to just make people choose between combat or industial class. Yea it's less sandbox but right now the freedom we have is an illusion. We're only free to have a same char as everyone else or a gimped char.

Or just fix the attribute system so the primary attribute for the given skill bears less weight comparing to the secondary attribute for the same skill than it is now. That would enable some more flexibility in terms of builds. For example almost all mining skills have Mechatronics as a secondary attribute. Wouldn't it make sense to be better off putting at least few points into this attribute if you want only mining char and thus be a little different than other standard builds (right now its all indy)?

Very good post. Very good and valid points. I would like to know as well. If this seems to be the case. And attributes have that much of an effect. Then it's really dissapointing.

Recognizer wrote:
Blossom wrote:

actually on my system running 2 accounts, my gpu temp rised to almost 90C when hologram is showed on my 2 screens at once (ie both char docked at the same time). Had to tweak fan cycle to get it to safer levels. Pretty strange that this screen is so gpu intensive. (far more than the outside world).

activate VSYNC

the terminal screen and the login screen actually dont need so much gpu power at all - but there is no frame limit in, so your GFX card renders that background with 300+ fps. And that is causing the overheat. (imagine driving your car with the lowest gear on high speed)

If your card is overheating. Just turn on V-Sync. It will cap your FPS at 59,99.

I did it. So at least my card won't overheat. wink

It at least explains all these bots camping the tutorial spawn areas with insta locking and high firing speeds.

14

(133 replies, posted in General discussion)

Lucid Con wrote:

I firmly believe despite the misconception that Eve is primarily a hardcore pvp game - it is actually a very carebear friendly game that has the option to be pvp oriented if you so desire. It is however extremely focused on the "carebear" (hate the term) /industry gameplay. Without it you would have no game, no substance, no reason or necessity to pvp. Eve did a good job in balancing the two areas.

So all you hardcore pvpers out there that bash carebears - you wouldn't have an economy or reason to pvp without them. You need the sheep. Think...

This thread is going no where and it has become a place for pvpers to flex their epeen power. Both gameplay types are legitimate and one without the other is futile - ying yang folks. So just let this discussion die already.

No no. You are so wrong. All these hardcore PVP'ers want us all gone! Don't you understand.

They just want to flex in their starter bots on the Beta Isles. For like forever.