Siddy wrote:

As long X is 5%, 10% or 234134134% faster than Y,Z and all, it will be used for roaming.
And you will not catch it without using X yourself.

The proportion of X you use is solely dependent on your tactics, co ordination and stuff, so your personal anecdotes, you need "BIGGER BLOB OF EWAR", is ***.

I'm not going to deal with the rest of your post, since it's mainly nonsensical (the Chinese Wall for example is a inappropriate analogy as it was built to counter a completely different issue than one group out-pacing another one, etc.).

What OP is asking for, is to make more bots that count as X, so that X (= group of fastest bots in game) are not only e-war but also light bots. This way there will be a greater variety of bots being used for roaming squads and with that more diversity in tactics and combat, also more people that can participate with bots that they are specialised in, etc.
If it's just 5% slower, it won't fall back fast, people can counter that by maximising skills and equipment and maybe by fitting 3 instead of 4 weapons / whatever.
If the diffrence is as big as described by OP, it slows down the squad too much, no matter what skills/modules are used, therefore it won't be deployed for roaming squads. That's a very simple reasoning, I don't understand which part of that you fail to grasp.

Siddy wrote:


Ewar is the cavalry of perpetuum, if you don't know how to use it or counter it, learn. Do not whine for the horses to be relapsed with donkeys... roll

You counter pure e-war squads by bringing bigger e-war squads. If you try anything else, the e-war squad will simply run away and you're not going to catch them. They can pick the fights, decide if they are going to fight or run, while anything else only has the option to fight or die, once engaged by e-wars somewhere not close to stations. That's why OP is right, the gap should be reduced, so that light combat bots become a valid option for roaming speed-squads.

I'd love to see some PVE longterm goals. For example an upgrade to the mission system, something with relation (e.g. higher mission payment for having a higher relation, with soft caps to relation maximum) or so. Maybe upgrades to outposts, if many missions are done in that outposts or many rats are killed in the sphere of it (similar to solar system upgrades in EVE).

Siddy wrote:

Trying to get bigger blob? With all the lies you just posted?

Active PVP?

Realy? Where?

I've joined this corp about a week ago. There were lot's of small squad PVP roams on hostile beta islands and regular defensive PVP ops on our own island, usually together with other Norhoop corps.  So what exactly is the lie ?

For a guy from a big blob corp it's ridiculous to accuse smaller corps of trying to blob.
If you want to make others look bad, at least try something more believable next time.

Additional reason why the Troiar desperately needs a change or buff:

Ewar bots that use ECM or demobilisers are useful against any kind of bots: light, assault, mechs and especially heavy mechs. The Gropho for example has a sensor strength of 85, it's even easier to jam with ECM modules than a mech or assault bot.
The Troiar however drains or neutralises a tiny amount of accumulator points (20 AP per cycle for drainers and 50 for neuts before bonus iirc), which might be effective against light or assault bots, but doesn't affect much the mechs, and in particular doesn't have any noticeable effects on heavy mechs (with their up to 4000 AP). 

What's more effective: to ECM-jam a Gropho, so that it can't shoot at all ... or take away 150 out of it's ~4000 Accumulator Points ?

6

(12 replies, posted in Balancing)

1. I have the speed skill at 10, but despite using expensive light armor frames on a Troiar, I'm slowing down any light EW-bot squad .. even without using drainer/neutralizer modules. This shouldn't be.

2. The range decrease for light missiles was just bad. It's not like Castel/Waspish bots were dominating the game. They have the lowest damage, are slow, have bad tanks etc.
To cripple them even more was a completely unnecessary move that no one was asking for. Please get the range back to where it was.

7

(27 replies, posted in Balancing)

Now since they rerolled directly for mechs, they want mechs to be more effective against assaults ? lol

8

(49 replies, posted in Recruitment forum)

<°))))><

The higher your relation, the lower is the relation bonus, that you get from the low level missions. For combat level 3 I get +0.00 with a corp that had a relation of 4.9.  The same mission gave +0.07 not long ago, when the relation was low. Tried a level 5 today for the same corp (4.9 relation), it gave +0.06.

The NIC rewards are way too low IMHO. Today I finally got access to my first level 6 missions: they send you a long way across the beta islands and the reward is 500k NIC. It's safer and pays more to farm bots on alpha island and sell the kernals at NPC prices. Combat missions should pay much more, especially those on beta islands. At least there should be an improvement in payment with higher relation or something.

10

(19 replies, posted in Feature discussion and requests)

I like this idea.

Funny things are coming big_smile I like the one with the bombs. Now make them not only timer-based but like mines. You plant them, after the timer is up they are active. When someone gets close they go BOOM, like mines. I'd love to plant some on the way between a teleporter and an outpost and then wait behind a bush for fat sequers to pass by lol

Desthar wrote:

Increasing the relation unlocks higher level missions and higher rewards accordingly. So no real need to change that from my point of view.

However, you have some extensions available for increasing the reward money if you want to spend some EP wink (see "Headhunter bonus" and "Tactics specialization" in the "Relations" part)

There are level 3 missions on alpha island that pay over 200k NIC and there are level 5 missions on beta island that pay 225k NIC for killing much harder bots (didn't see a higher-paying combat level 5 yet) and having the risk of pvp loss. So the advantage of having access to level 4+ mission is pointless atm. Level 3 assignments you get with a relation of 2.0, which can be achieved with geo missions in 1-2 hours. So the "advancement" in terms of getting better assignments ends after a few hours of gameplay, that's not really a longterm PVE goal, that i'm asking for.


@Annihilator: a few more % to a low payment is still low payment, that shouldn't be a problem.

Hi, i'm doing combat assignments and as a combat character there is no benefit in having a high relation ("RELATION RATIO"), since i don't refine, reverse engineer or prototype anything.

Can we have a higher payment (assignment reward) with high relations to the corp or faction, that is offering the assignments ? The higher the relation, the more NIC for an assignment. This also creates a longterm motivation to increase relations (which, after a certain level, can only be done on beta islands and therefore is another reason to move there).

For solo players: sell everything you have, buy small expensive items (kernals, T4 modules, decoders..), store them in a field container next to the starter station, keep the password in mind. Once you log in with the new character, go to the field container ASAP and get your stuff ... nah, probably a bad idea.

Can we give our NIC to a GM or DEV and get it back with the new character maybe ? I think the loss from researched kernals, relation to NPCs and access to high level assignments is steep enough...

15

(90 replies, posted in General discussion)

devast wrote:

Guess you haven't done any lvl5 missions then. Just an example: kill 28 bots, at the other end of the beta island, for 225k. These are lvl5 ew/light/assault bots, so bring at least 4 friends with you if you don't wanna die instantly. To make it more funny, they are near an incoming teleport. Risk vs reward is seriously fked up.

Guess the corporations which gave you the missions is trash then. I recently checked one from Steltec (not sure if it was 4 or 5), which was not too far from the station and required to kill 7 bots. At the mission spot there were 3-4 mech NPC, nothing else. Should be solo-able with some skills.

16

(90 replies, posted in General discussion)

Give it some time. There are level 5 missions that pay quite nice (e.g. 500k NIC for a mining mission or 300k for combat mission). Also the missions i checked so far were not that far away from the station, less traveltime than most of level 2 or 3 missions. This should get some people there, im looking for a corp on the pelistal beta island myself to do them.

Greetings.
We just had this in General Chat: is it allowed to pick data consoles from a field container in order to complete a mission ?
This might be an exploit as someone could farm then and then finish the missions faster, for example by going to the destination with an arkhe.
On the other hand a robot was killed for every data console in the past, which makes this tactics look legit.

We need an official statement on this please, and if that's considered as exploit, will it be fixed ?

18

(17 replies, posted in Q & A)

How does the relation ratio (i have there 3% for example) fit into that equation ?
The relation ratio is shown at the recycling plant window, right above the material ratio line, so it must have some kind of influence.

19

(34 replies, posted in General discussion)

Gratz ! No delay, no crash, good job !