Civilization V
World of Tanks
Iron Sky: Invasion
The Last Remnant
Bastion
Sins of a Solar Empire

Syndic wrote:

No what I'm saying is that beacons are being abused on Alpha in perfect safety by vets with 6-10 accounts to macro/isbox beacons.

Zero effort, zero risk, maximum reward.

Infinitely superior reward to someone who's doing it on Beta who risks mechs to PVP, can't macro/isbox, and loses loot to explosion damage.

This is actually a very good point.
I'm fairly new to this game, but I absolutely don't see any reason why I should leave alpha from a financial standpoint.

I mean in Eve you can at least get ganked during ratting/mining etc., and the possibilities to make money are by FAR better in null and WH space.

What are the intended incentives to leave Alpha in Perpetuum? Except pewpew of course.

Ville wrote:

Unlimited hdt and Titan orders need to go.  Players are placing afk scarabs and sequers over night on the fields and selling to a bottomless order!  The market needs inflation and deflation and these orders are keeping it up!  I kept 8 scarabs on a field overnight and cashed out 30 million nic this morning!  I did the same thing at work!  This is wrecking the economy!

All I see is a lack of possibilities to gank your *** off the mining field.

54

(18 replies, posted in Feature discussion and requests)

+1

Vincent Geddon wrote:

First post for me, but I'm deputy in a small corp and would like the ability to have some form of structure and leadership that is clearly visible within the corp, i.e. a rank system. I have served in the military so I am a little biased, but truth be told it does work. Is this something that has already been brought up previously at all? I do think the standard combat Pvt, PFC, Corporal would be a bit lame for this game but perhaps bringing the current bot level names to the corps would be cool. I'm Thelodica along with our corp members, so being able to promote and designate members to rookie, warrior, veteran, elite, and supreme status within the corps would be very nice and appreciated. I'm pretty new to the game and honestly have no idea how the big established corps delineate authority and responsibility but I think it would be a nice touch.

Make the ranks customizable!
So everyone can make their own ranks, similar to the system in WoW (don't hurt me... ;_;)

56

(94 replies, posted in General discussion)

Mongolia Jones wrote:

This is why chassis scanners are in game, something EvE did not have (at least when I played).

There are ship scanners, but I don't exactly know what they show. Nobody really uses them (apart from gankers I presume), though.

Anyway, I understand the reasoning behind the decision. It's sad, since it would've been handy, but acceptable I guess. That's what corp buddies are for, innit?

Alpha life challenging? What am I missing?

58

(94 replies, posted in General discussion)

Annihilator wrote:
Kim Cho wrote:

As a new guy and former Eve player, doesn't the Perp API support reading out the fittings of the bots killed?
Would be really handy to use as orientations for my own fittings and for laughing at ***.

nope, that data is not sent.

Meh. Any chance of that changing in the future? That would be a really nice feature (even if it'd be "just copied" from Eve).

59

(94 replies, posted in General discussion)

As a new guy and former Eve player, doesn't the Perp API support reading out the fittings of the bots killed?
Would be really handy to use as orientations for my own fittings and for laughing at ***.

60

(28 replies, posted in Localization)

+over9000

61

(2 replies, posted in General discussion)

Welcome to Perpetuum!

(Nice pun btw, why didn't I think of that? big_smile )

62

(77 replies, posted in Open discussion)

Cant say I'm a "vet", though I played for almost 2 years, starting 2010.

Diplomat of Applied Creation [APCR] corporation, The Fendahlian Collective [FEND] alliance, Coalition of Anti-Pirates COA (pretty big high/lowsec pirate hunter coalition).

Still semi-active, mostly on my RvB alt though.

63

(7 replies, posted in General discussion)

Hehehe i started a second account last night too xD Mining without a dedicated hauler just isn't fun tongue

Welcome to Perpetuum! If you have any questions, join MORTE channel ingame wink

Hey there.

Since most of the topics here are of people who tested and left, I thought it would be about time to write my 2 cents here as a new player who decided to stay.

I NEVER even heard about Perpetuum. I didn't even know it existed.

Just by chance some EVE-blogger mentioned it in one of his posts, which made me curious and i started googling it. Found this HP, read about how EVE-ish this game is, sand-box and all. With decent graphics.  And it has robots. Laser-shooting, rocket-spitting walking freakin' robots! How can you NOT like this?

I logged in first time and was welcomed by a community, which couldn't be weirder... the vets were actually nice and helpful to new players, while talking smack to each other and creating drama. I like.
And now here comes the one thing that REALLY surprised me: When I logged in the next day, some GM convo'd me and asked if everything is allright and that in case of questions I could adress him...

BAM! A GM convoing PLAYERS to ASK about them? My mind was blown. Never had that. I played many online games, but never even once a GM came to ME to ask about me. If at all, they convod me to tell me to stop trolling people.

Generally, the relationship between Devs, GMs and players seem to be pretty familiar, I see much joking around in General Chat, when one of them is online. They seem to actually play this game themselves (which in other games I sometimes doubt they do...). Maybe that's one of the advantages of the relatively small population in this game. Which, btw, is hardly troublesome, the world isn't that big and there is noone to steal your questmobs / mining spot wink

I quickly found people who were willing to tutor me, guide me through this game and eventually let me join them.

This community, plus a time-based skill system, that doesn't force me to actually plan log-ins (thats the one thing about EVE i hated: having to log-in just to keep my training queue running...) and a high-sec system, which is actually safe were the reasons for me to stay for a while now.

And: It has robots. Big ones. <3

Arga wrote:

Special thanks to Arga for pointing out how Plex is P2W:

Visa buys time code. Time code buys NIC.

Take the laundering of $$$ by buying a time code out of the equation and you get:
Visa buys NIC.......

The whole Plex system was brought about to stop the RMT sites in Eve by creating a company sanctioned RMT program.... Open your eyes Arga.....

Plex systems are a form of P2W. A month old player could make a billion NIC by selling time codes. Use that NIC to buy nice shiney bots and gear to push the 3 month old player off the spawns he wants to farm......
By purchasing NIC the month old toon is gaining an advantage because he has a higher limit on his Visa....

Before you say that people with multiple accounts have an advantage let me shoot you down. A player with multiple accounts still has to log in keyboard time to farm,grind missions or mine.

This is not meant as a personal attack Arga but you are truley blinded to the reality of what a Plex type program is actually for and what it has the potential to create. I was like that too, until all the pieces of the puzzle slid into place one day. I feel you have the best interest of the game in mind but a Plex system isn't it.....

Sorry, but I still don't see your p2w point. Only thing that a plex-system gets a player is money.

It doesn't get him skill, it doesn't get him experience. So a 3-month old toon with billions of NIC in his wallet is as likely to be blown to hell and back as a 3-month old toon with nothing but his tutorial bot. It may not hurt him much, sure, but he didn't win because he paid more.  Also with so much capital, he probably won't even care to get better at pvp, if he will even leave alpha at all.

I played EVE for around one and a half years now and I can tell you, the people who are really good at pvp are seldom people who buy PLEX to get money. They "work" for their ISK like most other players and therefore have an incentive to try and NOT lose their ships. Rich players usually don't care.

Just to write my 2 cents as a newly ( about a week) subscribed player:

I NEVER even heard about Perpetuum. I didn't even know it existed.

Just by chance some EVE-blogger mentioned it in one of his posts, which made me curious and i started googling it. Found this HP, read about how EVE-ish this game is, sand-box and all. With decent graphics.  And it has robots. Laser-shooting, rocket-spitting walking freakin' robots! How can you NOT like this?

My first thought? "Why the hell does noone know about this game?"

It occured to me instantly: I never saw even one tiny ad about it. And I usually pay attention to game ads, because I'm always curious about new games.

I logged in first time and was welcomed by a community, which couldn't be weirder... the vets were actually nice and helpful to new players, while talking smack to each other and creating drama. I like.
I quickly found people who were willing to tutor me, guide me through this game and eventually let me join them ( some of you may know them, a corp called MORTE...).

This community, plus a time-based skill system, that doesn't force me to actually plan log-ins (thats the one thing about EVE i hated: having to log-in just to keep my training queue running...) and a high-sec system, which is actually safe were the reasons for me to stay for a while now.