76

(44 replies, posted in General discussion)

Grendizer wrote:

Well I am a new player who just finished the starting tutorial and I can tell you my experience so far.

Pros:
+ seems to be a lot of depth
++ I like that it is a game for hardcore players and not casuals

Cons:
--- tiny GUI fonts (I am probably going to request a refund because of this... a real shame since its been brought up so many times)... note that I am near sighted and it still was straining my eyes.
- Disconnects... about 4 of them in 2 hours of actual playing time (im in the US). Makes me wonder if PvP is viable and if there is enough PvE to keep me interested.
- game crashed once (windows 7)... note I am CS major and a IT pro (15 years) so its not my computer lol.
- Couldnt figure out how to activate the container in the 1st quest... took about 10 minutes to figure out that I needed to target using tracking window (EQ reference lol) or I needed to turn on targets universally which put an arrow on everything. Very unintuitive... why is the click area on the container so small?
- Environment graphics reminded me of Morrowind (late 90's)... You can buy 3D models very cheap these days assuming your engine is streamlined well enough...


Thats it so far. But as some pointed out, the initial start is not very good for us newbies... ill stick around a few more days because I want an Eve alternative so hopefully this will keep me interested.

Probably your PC.

The game isnt polished nor updated but its what you make of it. Comparing it to EVE will leave you feeling as if youve made a mistake as this games budget is but a tiny fraction of EVEs. It still can provide you with countless hours of fun if you truly want it.

Can I has your EVE stuffs?

Annihilator wrote:

on alpha, artifacts do not spawn where no heavy mech can reach them

can we expand that to them not spawn where we cannot reach them at all?


Physically yes. If because you want to arty scan on a gamma where enemy has a base then no.

Jita wrote:

Yeah I largely agree with you. My concern is that a lot of the older stocks are borne from the multiple problems of a dead game, gamma 1.0, a LOT of account sharing and macroing, questionable mission and beacon use and unlimited cargo exploits. The NIC and Token inflation (although I agree it needs to be more controlled) is dealing with some of that but items and minerals need dealing with too.

Sounding more like Syndic butthurt rather than a game balance.

Ville wrote:

You know what the fastest way to remove items from the game and put them on the market?  A Good War.

Agreed, but too much butthurt over losing to PoE exists in this game.

Ive always said to introduce mineral purity/degradation. I dont know what the magic number would be but I think taking it down to 10% would be too much.

81

(44 replies, posted in Feature discussion and requests)

Chemist:

Everyone gets to use bugs before they are declared bugs, including Russians.

No one gets to use bugs after they have been declared so by the devs.

If Ville is correct then this bug is an old one and wasnt just reported yesterday. If you are just now getting around to using it then then sorry my friend, you have missed out. Besides, this isnt even really a bug but more of a game mechanic that isnt working as intended.

82

(43 replies, posted in Feature discussion and requests)

Jita wrote:
Ville wrote:
Celebro wrote:

That way of thinking is why we don't have a market.

No.  The lack of producers and the fact there's literally been 20 dudes playing for the past year is why we don't have a market.

There are loads of producers, I'm one of them, but if you can make a billion nic a day doing missions why would I sell goods on the market? What do I need the nic for?


Wrong thread there genius.

83

(56 replies, posted in Balancing)

BadAss wrote:

lol no have money for heavy?


Nope. Russian bot farming = best farming. lol

BadAss wrote:

I wait 1.000.000.000 nic price heavy mech mk2:D

It didnt even get that high for scarab mk2.

85

(43 replies, posted in Feature discussion and requests)

Remember that when roaming red spawns return to alpha these afk scarabs can translate into a very large loot can.

Annihilator wrote:

well, harvested stuff prices are not high enough... they are beaten by mission rewards still.

ah come one aye pod... you cannot blame me for not losing heavies.

Nah Im used to you being one of the first to run but thank you for admitting that you dont really need 2 MK2 heavies to sustain your imaginary "pvp" losses.

Annihilator wrote:

they are ALWAYS the loser.

we get more money, it will make mineral prices go up, which will make item prices go up,
at the end... it will level down to where it was... vets beeing able to make nic and produce, noobs won't be able to do either of it.

this is a fixed cycle, since it all comes down to where the market price of items is always dictated by mineral prices, and the items are always the same.


Isnt increased mineral prices are good for anyone who chooses to mine/harvest? Arent those players usually newer players?

Annihilator wrote:

wrong
not everyone is self-sufficient.

now, show me the "new player who wants to do production", can provide me with 2x mk2 heavy mech, 12x T4 weapon, and the other 20 modules T4 that go into that heavy PER day to cut my losses that i would have if i would find time to PvP inbetween repetative PVE and walking back and forth between two beta islands of different factions.

remember, to build all that, they need tons of PvP only material

wrong
Not everyone is as terrible as you are Anni at pvp. OFC new players cannot produce to sustain veteran pvp. Thats a no brainer. According to perpkill the last time you lost a mk2 heavy was 5/6/2015 http://www.perp-kill.net/kill/264224 Just because you say there is a demand doesnt mean there is. big_smile

Right now the income from missions is the only reason ANY of us are currently running them. Take that away and it becomes the dull grind it was before that is already old. As others have said, the market will adjust. I think the reason we dont see much on the market is corporations are self sufficient and as new players are recruited they do not have a need to look elsewhere for bots/equipment. Very little demand on the open market.

logicalNegation wrote:

This was prompted by Jita's post highlighting the issue this causes: rapid inflation and empty market.

The mission system scales raw nic earnings way too quickly.
Many new players complain the lower levels are too slow to earn nic and gain rep.  So that might be just right.
However, the rate at which earning potential increases accelerates too quickly.  Its the high end of this spectrum that is allowing more established players to 'print' liquid nic, thus giving them the ability to empty the markets, robbing the opportunity from new players to get the goods they need.  Rep and tokens are slow to earn, but that is what gives them value.

My opinion on how to balance it:
The raw NIC bonus needs to be decreased proportionally across all levels greater than 2.

The missions need to take a bit longer: maybe another spawn to combat missions, more harvest/mined ore required.
Splash damage on beta makes combat missions quick and too easy: perhaps travel distances need to be increased as well (to earn the risk bonus). 

It might be time as well to add and revise the mission templates that have been introduced in the new mission system.  3 of each is ok but still grindy... but the system was designed to be extensible right? Use it!

Discuss.

Nerf'ing mission income will create a disproportionate balance of income between holders of beta/gamma and those who dont. Those who hold beta can mine loads of Epi and can grow Nora on a "locked down" island (yes, locked down is open to debate) and gamma holders can grow fields of Nora under the safety of turrets. Yes risk/vs reward and yes come to beta arguments apply but imo it doesnt justify a mission nerf. The income is truly the only reason we all run missions.

91

(43 replies, posted in Feature discussion and requests)

Jita wrote:

Firstly in eve you cannot transport the equivalent of twenty heavies ten mechs, twenty lights, and twenty assaults in one hauler.

Jita wrote:

I dont think the problem is with the hauler size to be honest. A single scarab can fit 20 heavies, 10 mechs 20 assaults and a bunch of lights. A second scarab can do enough pvp equipment to fit that kind of fleet five times over.

Jita wrote:

If you can put the equipment and bots needed for a heavy gang 20 strong including a decent sized ewar mech and assault support in one scarab how much bigger do you need? They are too big as it is.

Do you really need to restate the same thing over and over? We get it. The number of the day is 20.

EDIT: The bonuses on the scarab are terrible and do need a revision.

Jita wrote:

Beside which the whole point is that you have twelve possible places to go rather than 3 (or if initia was opened up 4). He's just a sad troll.

Put up or shut up at this point.

Besides, didnt you guys have a couple of "public" gamma terminals up? How active were those islands? How many factions did NER split into? Oh thats right, you are waiting for PoE to do it first. lol

-1 to station games.

So open JOKE bases and give us some hard evidence. Surely you believe your own words. Grow a set and back them up.

94

(11 replies, posted in Open discussion)

Anyone currently playing this?

I vote to close this thread. The OP has the power to show the benefits of having open terminals on beta by opening those that his corporation currently controls but yet he chooses to not to. Clearly he does NOT believe any of his own assertions that he has made thus far so this is nothing more than a troll post.

96

(37 replies, posted in General discussion)

DeathPaw wrote:

Ville, Of course you don't want more access...it threatens your lockdown!


NER has control of Norhoop but yet it hasnt prevented us from roaming and getting out. Our numbers seem to have been pretty even during the engagements Ive been on so is this really a problem with the TP system or just your play style?

97

(37 replies, posted in General discussion)

Ville wrote:

At some point, some people actually have to mine or do missions out there.  Although veteran players probably never have to lift their fingers again in the industry side.  Some do need to mine.  And at the moment if it's an open highway easily ran through 100% of the time the risk becomes too great.  Epriton won't be ninja mined.  Market will suffer, and then we will have to add epriton back to Gamma.  So there is actually a chance to mine it and Beta becomes useless again.  I dunno..  Just some thoughts.


I agree with this. More beta entry/exits benefits pvp but hurts industry. With the changes made to gamma I wouldnt mind seeing EPI available again. Tie it in with mining towers and we wont have the lopsided mess that we had during gamma 1.0

98

(18 replies, posted in Balancing)

Burial wrote:

I wonder why they changed it, I thought it was pretty much on par with the new assignments rewards. Anyone knows what's the approx NIC/h on Gamma nowadays?

Ive never crunched the numbers but its decent. I arty scan in a sequer though so I may be a little higher than those who do it in an argano.

99

(18 replies, posted in Balancing)

Jita wrote:

Tbh one in three is still pretty good. A double heavy mech cortex drop is forty mil and your risking an argano.

Im fine with the drop rate if they increase the frequency of observer sites. I only see one, maybe two observer sites during a 4 hour arty scanning stretch and I dont skip sites. I scan down everything.

100

(7 replies, posted in General discussion)

Inda - First off we need to figure out if your 3 friends are running missions together or 1 of them is running a mission with a squad. If its one mission with a squad your above scenarios are correct. If all have taken a mission, which is my definition of running missions together in a group, then it is as I say.

Guy 1 - Yes rep is split but 3 guys and 1 mission each, each person gets 1/3 rep =?. Its a story problem and you can figure it out. Reputation is increased for members of the squad that arent on the same level of missions ie completing a level 5 mission will give a higher standings increase to those members who arent on level 5 missions.
Guy 2 - I was on tellesis when I took and completed the mission in squad 3 nights ago so yes I am correct.
Guy 3 - This is the way tokens should work with missions. If anyone doesnt like giving up their bounty then they should run the missions on their own.