Line wrote:
Ville wrote:

Oh your right there were 3 of them.

Since when probekilling became too hard for you?

Probes are fine.

Probe killing is easy. Its listening to you after that's the difficult part.

These arent the modules you are looking for......

28

(54 replies, posted in Feature discussion and requests)

Sounds like some only want to undock bots, move to gamma, and press seige mode and protect from rear.

*Easy Mode*

Only risking bots and cutting the time required to siege gamma is silly and imbalanced.

If it took me 24 hours to construct a gamma base then it should take 36 to 48 hours to assault it down. I had to secure the field first before planting structures and gathered the energy to power the thing in the first place. What the OP is suggesting is the weekend/time zone warriors be able to severely cripple a base in their timezone of opportunity. I want to be able to assault a gamma within the 8 hour window in which I have the numbers advantage while risking the minimal amount of assets to achieve the maximum amount of destruction.

Easy to suggest from those who are risking 0 on gamma.

I will only support this if each of the siege modules cost 10 BILLION nic and 2 MILLION tokens.

29

(11 replies, posted in Feature discussion and requests)

BadAss wrote:

owner no need scan. add sap time in tool terminal  yikes


-1 Another excuse not to undock.

30

(4 replies, posted in Bugs)

Line wrote:

If noone completes the sap, it doesn't count as, well, "completed" and thus doesn't goes into history

Nevermind derp

31

(25 replies, posted in Balancing)

Chemist wrote:
Aye Pod wrote:
Chemist wrote:

Gammas back in sept 2014.
You were silent 1,5 years? Now, when you have something does not work, you are trying to alter the game by himself again.

Once again if not a Russian suggestion then not a good one. Stop being political.

Where do you see politics? You change the rules of the game whenever starting failure.

If Line made the same suggestion then you just big_smile Never the same remark. If Ville suggests it then you say its always due to some motive. Clearly political.

32

(25 replies, posted in Balancing)

Chemist wrote:

Gammas back in sept 2014.
You were silent 1,5 years? Now, when you have something does not work, you are trying to alter the game by himself again.

Once again if not a Russian suggestion then not a good one. Stop being political.

33

(16 replies, posted in Feature discussion and requests)

Rynikwiz wrote:

There we are - that the above ideas could become the basis of a new bot type complete with AOE demob and also counter demob modules options. Concealed mine launcher, even shot range mortar modules. These could add additional coolness to fleet fight etc


Its not hard coming up with cool ideas. Its implementing them thats the hard part.

Chemist wrote:
Ville wrote:
hermit wrote:

Probes were one of the main reasons i stopped playing as they simply did nothing but stop solo roaming and alert the hordes.

Probes are possibly one of the worst ideas ever implemented in perp much like walls.

Ville is right a rare moment that i will agree with him, the best solution would be to just rid perp of probes.

They want to be alert the masses to drop Heavys on players that's why that want this.

And it says the man, an alliance which kills even arkhes w HM. big_smile


You mean like this guy..... http://www.perp-kill.net/kill/264014

35

(5 replies, posted in Q & A)

Chemist wrote:
Aye Pod wrote:

When a plant is able to be harvested, shouldnt it be impassable?

http://i.imgur.com/H44h4tO.jpg

This young plants. When they grow > ~10 - they become impassable.


TY

36

(8 replies, posted in Open discussion)

Rovoc wrote:

OR if you just wanna make it simple for every combination of a beacon you get an extra wave of mobs or something like that to increase the reward.  Shouldn't be that hard to code.  I could be wrong.


For these devs, you ARE wrong. Time is the issue not the coding ability. wink

37

(5 replies, posted in Q & A)

When a plant is able to be harvested, shouldnt it be impassable?

http://i.imgur.com/H44h4tO.jpg

38

(93 replies, posted in Feature discussion and requests)

If you want to have a home where you can always lock the door when you leave - move to gamma. Thats what they are meant for. Permanent ownership.

39

(93 replies, posted in Feature discussion and requests)

Chemist wrote:

I have another question: Why do they whine and ask to change the mechanics of SAP, if they are able to come in and grab them. The habit of whining about everything?

Its because we here in the PoE have always advocated offering a hand up for those in need. I offered a suggestion to try and help but angry Russians didnt listen.

ShowBlink wrote:

дебилы бля

40

(93 replies, posted in Feature discussion and requests)

Lobo wrote:
Jita wrote:

Which means what? Attempt to lock the games outposts and push everyone to alpha? More of the same PofE who by the way have more people than the rest of the server combined and always has.

I answered the question. I don't care about NER, they hate us. I care about your restless need to destroy the game and it's balance. Its unjustifiable.

I dropped in on CIR ts as I still have a 77th TS tag. Man this is ridiculous to hear as an outsider.
A. Jita wants 3 sided server, Server was basically 3.5 sided with NSE, PoE, Joke/NSE (nappish).
B. Jita preaches for days that 3 sided war is working when minimal people from PoE were just ninjaing saps.
C. Few PoE people show up and start winning a few saps, KKO drops below 50% Jita and Joke immediately spin cycle that Poe is a scourge and must not own a station or island shows up for sap defence.
D. Server is back to 2 sided Jita siting that PoE forced his hand. Where did they Jita why would you make it a 2 sided war? When as seen DOY has NER allies and when they showed up PoE lost fights or ran like ***.

My Questions are
1.Joke why do you feel your hand was forced? What would be wrong with PoE holding a station if they could hold one as long as it was a 3 sided war.
2.Line why do you need help from Joke and why would you accept it?

Questions are HARD.

41

(27 replies, posted in Bugs)

Not trying to stir the pot but this reminds me of the time server data was lost on Davis Barrier and we lost all the terraforming we did at our base. Even though this isnt the fault of the players they are the ones getting the short end of the stick.

42

(93 replies, posted in Feature discussion and requests)

You speak in english so expect to be spoken to in english.

43

(93 replies, posted in Feature discussion and requests)

Quelaag wrote:

2Ville

ur arguments so terrible, go ahed

and if you wish debate in thread with russians plz learn russian language instead hitting someone by bad english skill knowlage


Actually you Russians are trying to debate in an English thread. Get it right. Line wrote it in English. Have him translate if youre having trouble. big_smile

44

(93 replies, posted in Feature discussion and requests)

ShowBlink wrote:

they mean Post vs Post

Back to the point. Anyone like this idea besides DoY and Chemist?

Chemist wrote:
Aye Pod wrote:

Your quoting skills are as bad as your pvp. tongue

EDIT: Unless that was intentional.

about your level of pvp I do not even want to talk.

Yeah I suck at pvp.

46

(93 replies, posted in Feature discussion and requests)

Line wrote:
Aye Pod wrote:
Line wrote:

Now ask yourself, what's the best way to force you guys to fight?

We used to ask the same thing.

I'm not quie sure what are you talking about, but if it's another PoE advertisement, why don't you just go CD an do it there?


You keep trying to spin every statement as something political. Its not my fault if english isnt your first language and you do not grasp the context of whats being said.

47

(93 replies, posted in Feature discussion and requests)

Chemist wrote:

Again:

When you own all betas: hey! It's okay! So it should be!

When youre on top you never see the problem of your ways. Now that things are different I see that there may be more fun to be had.

When we own _several_ betas: it is impossible! It is necessary to change the rules of the game!

Nope. Just more of the same problem.

When we offer an alternative: no! This is bad! Our idea is better!

I just stated my thoughts and objections of your "alternative" Its not my fault you cannot come up with a good counter argument other than we want it. 


When you offer ideas: WE WANT IT NOW AT ANY COST! Dot!

Nope. Youre mad that my suggestion was getting too many +1 from the community that you told every one to come -1 it cause it hurts your current meta.

48

(93 replies, posted in Feature discussion and requests)

Line wrote:

Now ask yourself, what's the best way to force you guys to fight?

We used to ask the same thing.

Your quoting skills are as bad as your pvp. tongue

EDIT: Unless that was intentional.

Quelaag wrote:

Now you start speech about politics? Funny. I am not understand what you wish? Making attack side more powerful than defence? You start think about that when "PoE start controlled all the betas"?

Whats will be if attacker will making single sap and will get access into it. They will allow them place spies into terminal. Get defence forces numbers on next sap. Bring tanked close range fitted mechs and break enemy's current meta. From all of that i see that you wish not to fight. Your looking easy kills for your self.

First off I dont pvp much so I am not looking for easy kills. I mention when PoE had everyone living on alpha because the game was less active then. People wouldnt even log on because, why? Do you think I need everyone in Koykilli station to assault Koykilli sap? We just need the fleet to be in Tellesis and jump over. Even if DoY knew when and where the fights would happen you wouldnt be able to stop the numbers that PoE could field. What I am proposing hurts the dominance PoE enjoys just as much as it hurts DoY controlling stations with minimal effort.