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Perpetuum Forums → Posts by Aye Pod
Posts found: 1 to 25 of 344
1 2017-09-22 17:58:43
Re: New devblog: Perpetuum is dead, long live Perpetuum (50 replies, posted in News and information)
2 2017-01-08 07:19:41
Re: AU TZ and rubber banding (6 replies, posted in General discussion)
Blame Telstra for rubber banding.
4 2016-04-23 03:32:42
Re: Dev Zoom (44 replies, posted in Q & A)
Ville wrote:The majority of players left because mission payouts got nerfed. And T4+ is not worth the Nic sinks you pushed for.
a majority?
I left because of this and the fact that Zoom never fixed my mission bug.
5 2016-03-20 15:41:53
Re: scanner chassis (26 replies, posted in Feature discussion and requests)
That other game people do it on undock all day with out problems. Hell that other game links fits to killmails.
This.
6 2016-03-12 21:50:01
Re: SAP timers (4 replies, posted in Open discussion)
7 2016-03-11 03:51:07
Re: Artifactsing at Gamma (21 replies, posted in Feature discussion and requests)
Id be happy with trial accts again.
8 2016-03-11 03:48:27
Re: Wait to progress (102 replies, posted in General discussion)
http://forums.perpetuum-online.com/topi … le/page/2/
This may be a good read based on what your asking. Page 2.
9 2016-03-09 21:37:41
Re: Artifactsing at Gamma (21 replies, posted in Feature discussion and requests)
There is just too much potential for abuse for a charge like that. I could just use that charge to get rid of all my lvl 2 sites and only go after the level 3's.
10 2016-03-06 11:55:20
Re: The ultimate solution to fix power projection, open stations, and zerg (38 replies, posted in Feature discussion and requests)
Ville wrote:Chemist wrote:Ready to give your teeth that it will save the game?
Chemist being able to speak two languages is Awesome ! But sadly I don't understand what you mean.
I think you should give your teeth to save the game ville!
Ville's from the south, theres not much teeth left.
11 2016-03-06 11:51:22
Re: Time for 6 new Gamma Island? (21 replies, posted in General discussion)
I would love for the rest of the gamma islands to be brought back.
12 2016-03-06 09:19:56
Re: Beta station ownership (13 replies, posted in Feature discussion and requests)
80 stab needs, some stations have speci sap, need 2 successful intrusions to open station.
Tax is good idea!
More stations - more work!
Oh sure, now 80 stability is ok.
13 2016-03-04 22:28:05
Re: Scheduled server downtime - 2016-02-16 (52 replies, posted in News and information)
Actually, I agree entirely with Jita.
Yeah I was drinking at the time.
+1
14 2016-03-04 22:11:51
Re: The ultimate solution to fix power projection, open stations, and zerg (38 replies, posted in Feature discussion and requests)
That was in another thread completely another mechanics change. Why are you bringing it here?
15 2016-03-04 11:47:25
Re: The ultimate solution to fix power projection, open stations, and zerg (38 replies, posted in Feature discussion and requests)
Chemists posts in this tread can be closed as he doesnt contribute anything other than political drama. We make suggestions for the betterment of the game. Not our game. Too much Putin controlling your news. Not everything is conspiracy and propaganda.
16 2016-03-04 11:40:01
Re: The ultimate solution to fix power projection, open stations, and zerg (38 replies, posted in Feature discussion and requests)
Thats because we dont want to capture the island. Your thinking is fail. Whatever keeps you logging in and losing bots. We enjoy undocking and finding pvp while playing other games. And guess what, still top of the KB.
17 2016-03-04 11:31:38
Re: The ultimate solution to fix power projection, open stations, and zerg (38 replies, posted in Feature discussion and requests)
Aye Pod wrote:We have been fighting you. Look at last months KB and get back to me. It we wanted any other islands we would have assaulted them too.
I have seen. I saw your fails. The game has a free island. You either capturing them or fight with us or go out of the game. It's simple.
Only you would say 8 out of 10 Top Agents and 4 out of 5 Top Corporations = Fail (c) Chemist. You make me laugh though.
18 2016-03-04 11:25:16
Re: The ultimate solution to fix power projection, open stations, and zerg (38 replies, posted in Feature discussion and requests)
Aye Pod wrote:As predicted. You hated when we did it to you and then you cried that we were breaking the game. Now that you get a taste of our success in our absence suddenly you try to turn into us.
You can say your prayers all you want in hopes we will go where you arent. This island is free, that station is, we are giving you this and that.....
I bet you all sit with your legs crossed cause your nuts are tucked back in your ***.
If you are cool - come play with us. It is not we take your place - it's you ours. We do not seek to dominate the world. We do not have any gamma base. You were on each island. We liked the blue island - we took them. They are not your personal. Mobilize your horde and let us fight.
We have been fighting you. Look at last months KB and get back to me. It we wanted any other islands we would have assaulted them too.
19 2016-03-04 11:21:17
Re: Scheduled server downtime - 2016-02-16 (52 replies, posted in News and information)
OK so having had a lot of chance to test the mission system I have some more feedback.
1) mission nic payouts are now roughly balanced. Its paying out the expected 60 - 80m even chaining missions using max skill's
2) token payout is probably weak in some mission types but they are the ones with the lowest barriers to entry and so it works fine
3) combat mission difficulty is a joke. It needs making a lot more difficult so that missions take longer but pay more. When you are getting arkhes to fight in higher level missions something is wrong
4) black heavy token cost and nic cost is about right
5) T4+ token and nic cost is way to high, one module should be closer to 10k tokens and 150m nic
6) nic sinks are working well
Dont listen to Jita on ANY balancing topics. He admittedly doesnt play enough to have a firm grasp on what is going on.
Its all we need, another year of no AOE on beta.
20 2016-03-04 11:15:29
Re: The ultimate solution to fix power projection, open stations, and zerg (38 replies, posted in Feature discussion and requests)
Our in-game policies significantly better than yours - we do not breathe players. And the current game mechanics is quite good. You do not need to change anything. It is better to change your ambitions.
I laughed out loud when I read this. Literally.
We shall see when you empty Russian comms to come dispute yet another suggestion on the forums when it hurts your meta. Hurry comrades. -1 and bury it with bullshit before its too late.
21 2016-03-04 11:10:47
Re: Impressions of a returning vet - again. (20 replies, posted in General discussion)
(Exaggeration)
Yeah well mine is 13 in.........
22 2016-03-04 11:08:12
Re: The ultimate solution to fix power projection, open stations, and zerg (38 replies, posted in Feature discussion and requests)
As predicted. You hated when we did it to you and then you cried that we were breaking the game. Now that you get a taste of our success in our absence suddenly you try to turn into us.
You can say your prayers all you want in hopes we will go where you arent. This island is free, that station is, we are giving you this and that.....
I bet you all sit with your legs crossed cause your nuts are tucked back in your ***.
23 2016-03-04 08:23:27
Re: The ultimate solution to fix power projection, open stations, and zerg (38 replies, posted in Feature discussion and requests)
Oh the same propaganda. You cant take stations therefore every suggestion to improve the game is a conspiracy to help our side win.
Stop thinking you can dictate where anyone lives in-game and stop trying to stifle feedback from the community with in-game politics.
(c) Aye Pod
24 2016-03-03 09:16:42
Re: Impassable plants. (5 replies, posted in Q & A)
Confused on this one Chemist.
25 2016-03-03 08:18:36
Re: Impressions of a returning vet - again. (20 replies, posted in General discussion)
* Premium sub fee should be half what it is ($8/mo per account if you buy credits in $60 increments is high), I don't remember what it was before but I do remember getting year codes when the game was sub only that were like $5/mo.
+1 to this. With the cost of the base game being $9.99 US, IMO the cost to boost shouldnt be the same. I think the sweet spot for 2400 credits/ICE is $7.99 US. Sales should never take this cost below $5.00 (except steam) so that means that when sales do happen they should never be blanket percentage discounts.
Posts found: 1 to 25 of 344
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