151

(201 replies, posted in Testing server)

DEV Zoom wrote:

Ville wants easymode again, Syndic thinks his genius reverse-psychology crusade worked, macros will be harmed, everything is fine in Perpland \o/

Clearly a victim of forum propaganda.

I continue to await the next time you're not predictable. Only in those rare moments do things get better.

Annihilator wrote:
Rex Amelius wrote:

Game is in critical condition or so appears for long time now. I guess with the sub gone Devs have little incentive to listen to vets *** about game development on the forum.
...

they could listen to the few new player that care to express their experience with the game, if those few wouldn't be supressed by vets with "learn2play" and "grow ballz" posts and such.

That's such a suppressing story. Your views as usual only reflect the extreme negative.

Game is in critical condition or so appears for long time now. I guess with the sub gone Devs have little incentive to listen to vets *** about game development on the forum.

Time will tell.

In the meantime isn't everything about Jita these days? Has he saved the game yet from the evil clutches of CIR? Derail and Discuss

Burial wrote:

I said the same thing months ago and your reply was:

Syndic wrote:

Take your time working on Gamma.

I don't have a clue what they are doing or should be doing. They have several fundamental issues that need addressing and each is critical.

Way More Islands
PVE  & Mission update
Transportation Network & Remote Industry/Market mechanics
Gamma

I doubt they have much choice now except to finish Gamma as it appears this has been their sole endeavor these last few months. Think they're kinda screwed no matter which priority they focus on.

Too bad they're so silent, though. Leaves much for the imagination in a bad way.

155

(35 replies, posted in Balancing)

OP makes suggestion to change game mechanics

OP, please explain WHY this change is NECESSARY.

What PROBLEM underlies this requested change?

Does OP's requested change address the PROBLEM (if one even exists)?

What other side effects or ADDITIONAL PROBLEMS may occur with requested change?

Are there any alternative SOLUTIONS to PROBLEM (if any problem even exists)?














...as if anything but repetitive, conclusive statements will follow. Please continue your thread/post count after COMPLETELY failing to answer any of the above.

156

(15 replies, posted in Bugs)

Jita wrote:

I was testing a macro trying to find a dupe bug i had heard about.

Have you been employed by devs to test macros? I take it you're doing this "for the good of the game" and that your "high moral authority" allows you to break the EULA.

157

(641 replies, posted in Testing server)

DEV Zoom wrote:
Ville wrote:

Zoom your planning on reseeding the market with t1 buildings again right?

Is that a trick question? smile

Gwyndor wrote:

Would it be possible to add more gamma islands to the testing server as time for its rerelease approaches? I know my corporation and I would like to put gamma mechanics to the test and also experience some of the content before it was out for real.

Yes, we'll put in more soon, once the majority of the changes/features are in.

Soon? Are majority of changes done soon? Can you define soon? And is the OP updated? If not, can you update the OP yellow/green squares?

= out on the test server
= still in development

epic wrote:

I would like to have more than one geoscanner on my artifacting bot.
I'm not sure if there is a good reason for only one geoscanner aloud on a bot at a time, But it would be nice to have 3 with dif charges so I don't have to change them so often I'm sure it would be handy for finding ore's as well.

+l

159

(26 replies, posted in Q & A)

sky1 wrote:

+,1

+l

160

(34 replies, posted in Feature discussion and requests)

Annihilator wrote:

mission revamp is on the todo, with missions beeing distributed on terrain too, not only in terminals.
you don't need to fu**** the most basic game mechanic, just to make missioning easier, when the solution is much simplier.

so,
-removal of T1 loot,
-mission acceptable without walking to a terminal and back
-missions randomly generated, not repeating the same two missions because no dev has time to do 50 different ones per terminal, per faction, per mission level.

why do you need an instant teleport to the terminal, which would then need countless conditions and artifical rules in PvP to not end up as an exploit?

When is mission revamp ready? 2015?

Randomly generated missions accepted from places other than terminal? So I can accept a RANDOM mission in the south from my location up north?

Afraid a TP from terminal to your RANDOM combat mission will serve as exploit for pvp? Perhaps used in unintended ways but for pvp I'll stick with sparks and IZ thank Mr. PvP pro.

It should be OBVIOUS to Devs that travel time on missions is the NUMBER 1 reason new players quit this game. TP to mission would help a lot.

161

(34 replies, posted in Feature discussion and requests)

I like the idea of TP from terminal to your mission spawn point, even for Beta. On Alpha you should even get to TP back, but on Beta you have to walk back or drop mobile. Might be good way for some to ninja missions on Beta. And it may not be too hard to ambush someone in the act. You have 3 minutes.

Also, get rid of Armor TPs

162

(102 replies, posted in General discussion)

Splitting Collixium into 3 racial types? Sounds more like a headache

163

(102 replies, posted in General discussion)

Reshuffling the deck with Epi on Gamma is not gonna make the game better. Collixium is the best FIRST answer to incentives for Gamma.

But what will Collixium be used for? And when?

Collixium for structures is good but why mine Collixium to build bases to mine collixium?

And Scarab Mk2? OK that's nice but not remotely sufficient.

This game needs new classes of bots and mods and I don't see that happening in 2014.

164

(32 replies, posted in Bugs)

I think this is a good place to say that Spark Cooldowns would suck

165

(102 replies, posted in General discussion)

Ville wrote:

My main problem with epi on gamma, is its too easy to plop a terminal down on a liquid and be in docking range.

IF painted zones only occupied 25% of Gamma
IF ore only spawned outside painted zones
This would not be such an issue unless fields spawned right on border of zones. But then would Defenders not have walls erected on those borders?

No matter on IFs as that's not how it is on test server.

166

(641 replies, posted in Testing server)

1.) Slope Limitations is a Mistake,

and by extension

2.) Excluding Beacon Terraforming is a Mistake

Your inclusion of Painted Zones is the BEST ANSWER to opening Gamma AND reigning in out-of-control terraforming. We don't need to terraform and build on the entire island, just SMALL SECURE PORTIONS of it.

We don't need access to all the coastlines, and besides, why take a Shoreline or Peninsula defensive positions away from defenders? Why be forced to defend a base from 360 degrees? With a guaranteed open island it's fair to expect to find more secure, locked up portions within which to build a secure base.

Are you worried about Highways? We don't need to terraform highways as long as you design islands with passable terrain out-side Painted Zones (which should web and weave through the CENTER of the island as well as from its teleports). Forget structures and terraforming for Highways and implement your Speed Tiles to be placed on any passable terrain. It's SPEED that matters, not silly flat valley sidewalks. Perhaps even make Speed Tiles Visible and Usable only to Friendlies.

And what about Friendly Passable Shield Walls as opposed to "Gates"? Are we sword dwelling barbarians or futuristic sci-fi mech warriors? Do we have to "open" the gate or does a Shield Wall automatically block passage to all but Friendlies?

I wish I was a photoshop artist to create an example of my vision, but all I know are words.

167

(25 replies, posted in General discussion)

Thumbs Up

I asked Zoom is he likes playing Perpetuum and he told me +1

168

(162 replies, posted in Feature discussion and requests)

Seriously. It's a good mechanic (for me). Please leave it alone.

Also think of new steam players. It's not fair to them to make a difficult game even harder.

If a change is needed put it at end of a very long list of other priorities. Please, let me get my Nic on yo

169

(21 replies, posted in Feature discussion and requests)

Annihilator wrote:

farming now requires even more manual input due to all weapons deactivating everytime you switch primary

A terrible, yet unrelated, QoL change from over year ago.

Devs screwed up a brilliantly fluid mechanic because "they had to" fix something *** from a 6-post thread in 2011 or 2012. It was yet another example of them inadvertently destroying good mechanics to fix 'problems' somewhere else. Don't even get me started on that stupid change.

170

(102 replies, posted in General discussion)

Annihilator wrote:

But "risk vs. reward" balance has not worked towards that goal in this game ever since it opened up the servers.

Rewards do not incentivize the Safety-First Class of players to leave Alpha and move to Beta/Gamma. I believe it's well established that in MMOs like this (at least EVE) the vast majority of players never leave the safe zones no matter what. And that is fine.

But, you are ignoring the needs of the Danger-Zone Class of players. Without incentives to go out to Beta/Gamma those players will simply ...FIND ANOTHER GAME.

Devs cannot ignore the Risk v Reward ("Incentives") Issue. Devs must provide better rewards for Beta/Gamma or there is no point even having a Beta/Gamma.

171

(21 replies, posted in Feature discussion and requests)

Nothing to see here. It's not a big deal. No arkhes were even killed in the crushing of this bug!

Devs have far more important matters to work on like getting Gamma relaunched so I can invest BILLIONS on bases so I can create pits so I can burn up all my beacons while carefully ensuring that none die to explosion damage.

Please do no slow down my ROI from Gamma.

172

(162 replies, posted in Feature discussion and requests)

Gwyndor wrote:
Syndic wrote:

I'm saying we've been making more money post-patch then pre-patch because the adjustment of certain mechanics allows us to do what we weren't able to do before.

And the amount of money we're making is absolutely gobsmacking ridiculous.

And that's "gobsmacking ridiculous" compared to doing ~160 beacons an hour as we were before for months pre-patch.

I would mine epriton instead. It makes you ~200m per hour as you have said in other threads. I personally would use a beta as a source of manufacturing and epriton mining, not so much for pve post NPC aoe change but it would still be worth the risk in my opinion

I have not done the math on Mining epi versus grinding beacons/spawns on Alpha.

I just know that on Beta I can't walk away for 10 minutes whenever I feel like it.

Plus My combat does not mine so well. Are you saying that we should all have MORE accounts? What happened to specialization? P2W etc etc etc

173

(162 replies, posted in Feature discussion and requests)

Jita wrote:
Rex Amelius wrote:
DEV Zoom wrote:

If you mean the NPC aggro, that's been like that for months already.

Mechanics Stuff completely unrelated to arkhes

but using arkhes to make a billion an hour is fine guys its fine!

Teacher, teacher. Johnny pinched me.

174

(162 replies, posted in Feature discussion and requests)

DEV Zoom wrote:
Rex Amelius wrote:

Therefore it's ok? Fantastic.

I didn't say that, I just don't get the sudden outrage over this.

"Sudden" outrage comes from two places:
1.) after Beta Beacons not worth running people look for next best option and discover that Alpha is even easier than it used to be to run beacons. As eyes focus to Alpha, bugs come under spotlight. Simple.
2.) -> Jita's fault <- for showing us the way in Alpha

Sincerely I think you should keep it the way it is. I would much more likely start PVEing again if I could treat it like mining.

Even if it is a Bug. I like it. Until you actual FIX incentives on Beta / Gamma

175

(162 replies, posted in Feature discussion and requests)

DEV Zoom wrote:

If you mean the NPC aggro, that's been like that for months already.

Therefore it's ok? Fantastic.

When I have some time I'll fire up all my accounts and start grinding NPCs while watching TV. No need for ECCM in support bot. No need for shield hardeners. I just fit all rep tuners (full stacks baby!) and no worries about being shot or jammed as I rep my combat. Go grab a coffee when I'm bored cause it's not hard to calculate the rep per seconds I need. Come back target...kill...target...kill. Hey perhaps with all this extra free time I will google some botting programs or make one myself. I only have to worry about targetting and killing and scooping loot with combat. The support bots are already on autopilot.

Hey, it's been there for months so it must be ok.

It's a good thing we're working hard to eliminate multi-account abuse issues since the Follow Nerf. Another unintended consequence lol

+1