Nerf Inda
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Perpetuum Forums → Posts by Rage Blackout
Posts found: 501 to 525 of 613
504 2013-12-25 06:42:08
Re: New devblog: A beginning is a very delicate time... (35 replies, posted in News and information)
Interesting.
505 2013-12-24 17:42:19
Re: Nerf ERP (49 replies, posted in Feature discussion and requests)
Inda is a beast.
506 2013-12-24 17:41:42
Re: T4+ Sensor Amps and T4+ RSA's (13 replies, posted in Feature discussion and requests)
Need 1800+ to suppress turrets
507 2013-12-24 05:45:35
Re: Zoom Aids (8 replies, posted in Feature discussion and requests)
I really want aids bad.
bad bad
508 2013-12-24 02:34:13
Re: API for Gamma structures and other Gamma related PvP (4 replies, posted in Feature discussion and requests)
mining and PVE killboard
remember that idea from NEX?
+1 need kills mail for all PVE actions
509 2013-12-24 02:14:03
Re: Restrict Ability to Delete Gamma Assets Under Seige (31 replies, posted in Feature discussion and requests)
Yup they could, but that takes time. Not as easy as doing it in station.
They have a chance of losing that Cargo bot though if they dont dock fast enough or get the "black screen" ive been hearing so much about.
Players could just move assets to bot cargo hold, undock and delete. Sure it would make it inconvienent but it wouldn't really resolve the problem like it did with the cargo restriction. I think you may even be able to delete your inventory without triggering destabilization.
Certainly can't stop players from removing assets from a seiged terminal.
Sorry, did I take the wrong side
I would say deleting items isn't a desirable mechanic, but I don't see a specific way to prevent it.
510 2013-12-24 01:58:41
Re: Restrict Ability to Delete Gamma Assets Under Seige (31 replies, posted in Feature discussion and requests)
The Idea:
A gamma station can only let players destroy items if there is a Recycling Facility operational.
If that facility is destroyed, then the option to "Destroy" on the item right click menu is greyed out. This forces people to make decisions.
A player can get rid of stuff by placing in a can outside then the can decays.
511 2013-12-23 23:41:27
Re: EW needs nerf (249 replies, posted in Balancing)
Also, you may as well train an alt, Burial, when you are on the field you are going to get most of the ewar attention just to keep your dps off our bots.
512 2013-12-23 23:40:00
Re: EW needs nerf (249 replies, posted in Balancing)
Also, it isnt just the gear.
It is the pillot.
I rolled you guys with my Mk1 Zenith the other night and you had 3 Mk2 Ewar.
You guys did ok but not good enough.
That is pilot vs pilot.
513 2013-12-23 23:38:37
Re: EW needs nerf (249 replies, posted in Balancing)
You want to play chess with all queens.
The games doesnt work that way.
...
nerf Ictus
nerf Long range Gropho
nerf Long range Seth
on and on and on
Train what you need to fight.
Didnt train it?
too bad
514 2013-12-23 23:37:19
Re: EW needs nerf (249 replies, posted in Balancing)
The chars that do that have all their EP dumped in to these skills.
You can do the same instead of just training for mechs
derp
What you mean single target long range? With 1 Range Extender and EW nexus your suppressor should already be 1000m+
Or you mean long range and completely out of whack range?
515 2013-12-23 23:36:20
Re: EW needs nerf (249 replies, posted in Balancing)
Train ewar
All your pants on headers trained DPS
derp
Zenith MK2
4 Suppressors, 2 ECM tuners
~200 EW strengthMesmer Mk2
2 Sensor amps, 3 ECCMs
310 Sensor Strength1 Suppressor lands around 65% of times leaving the Mesmer with 700m locking range but over 10sec locking time. When the other lands, all your locks will be broken and you will be sitting at 500m locking range and almost 20sec locking time(can be more but I can't get on test right now to verify).
Mesmer will be single suppressed 65% of times and double suppressed 42% of time. It have practically no range whatsoever and even though the fit was as well tanked against EW as possible(2 amps, 3 ECCMs afterall!) it's still out of the picture most of the time.
The problem is that even if you sacrifice practically all of the slots for EW resistance, you will STILL be out of the fight for more than half of the time. High slots are limited, we need an active mod that requires 1 slot.
516 2013-12-23 15:05:21
Re: Dev Zoom, X-mas? (12 replies, posted in General discussion)
Santa isnt real
517 2013-12-23 15:03:14
Topic: API for Gamma structures and other Gamma related PvP (4 replies, posted in Feature discussion and requests)
not sure how, but would be cool to see some of this stuff tracked and on killboards or other types of boards.
\o/
518 2013-12-21 18:20:22
Topic: T4+ Sensor Amps and T4+ RSA's (13 replies, posted in Feature discussion and requests)
Topic
End game locking range/speed mods
519 2013-12-21 18:17:58
Re: Relation level affect on spark cost. (6 replies, posted in Feature discussion and requests)
already been suggested in the threadnaught
old news
Hunter, I suggest you use the search function and ready everything before posting.
520 2013-12-21 17:42:34
Re: EW needs nerf (249 replies, posted in Balancing)
That leaves no counter to 900-1200 range dps.
give it up
derp
So there is what I propose:
For supressors - reduce their base optimal range, make it the same as ECM do.
For ECM's - make it in s way that max 2x ECM can be used on one target - same way as supressors do.
521 2013-12-21 04:45:39
Re: Release 2014 (18 replies, posted in General discussion)
That's unfortunately correct, the patch won't make it this year anymore but early next year instead, however I still want to push out the blog about it before xmas.
522 2013-12-21 04:44:32
Re: EW needs nerf (249 replies, posted in Balancing)
Oh yeah, I forgot we have all this stuff here.
Thanks again -
yoooooooup! it sucks
altho whit xanitor fallen we will be rich and redy for the original attack
523 2013-12-21 04:43:54
Re: EW needs nerf (249 replies, posted in Balancing)
I almost fell out of my chair.
1's and 0's game currency doesnt help where it counts.
One hitech repair node, that must be a big score for you guys... It must suck to be broke...
524 2013-12-21 02:07:41
Topic: Dev Zoom, X-mas? (12 replies, posted in General discussion)
Prezzies?
525 2013-12-20 06:23:20
Re: Spark Teleports (1,455 replies, posted in General discussion)
You are not a large alliance. You are a few people holding way too many bases.
That is what you dont understand. The game wasnt meant to be 1 person per island.
Now, it is gettng fixed and it is going to suck for everyone but it is the way it should be.
and yes, a side effect of this is I get to laugh at your decisions to spread yourselves out so thin
Rex Amelius wrote:Cassius wrote:while a very big "side" benefit has been to handicap the largest alliance that was left playing.
...and there is Cassius admission to opposing SpT nerf due to personal self interest. Bro, the nerf effects us all. You should be happy because with a competent PvP opponent you would be the ones without outposts. And tough *** that you built 20 bases on Gamma and can't control them with 12 guys. My God!
/corp dialogue/
FYI ***, if I can find more time to play with newborn I'll be sure STC burns for destroying my assets in Langrum. And you have the balls to gloat about it being your northern core stronghold? When you cowards attacked it while we were away? Always liked you RL Cassius ...still do despite your forum ravings (beginning with your brazen CIR thread months ago). But in game I'll be seeking your tears. SpT irrelevant on this matter.
/corp dialogue/Read the whole quote, don't just cut and paste one line. The quote describes whst I THINK are the MOTIVATIONS BEHIND the reasons this change has been pushed. Its not my reason or admission as to why I am opposed to this change. C'mon Rex, you understand what I meant when I said this, you're smarter than this. I know trolling is not your style.
and lol in game, bring it ... and in RL feeling is mutual
Posts found: 501 to 525 of 613
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