\o/

602

(1,455 replies, posted in General discussion)

If you want to know why its game breaking, start reading last 50 pages.

Stop being lazy in game.




Mrs Pickerel wrote:

Faster movement in this game is a good thing; especially if there is a hope of retaining players from Steam. 

I returned recently to this game after a long hiatus (former NEX member).  I quickly remembered what I didn't like about this game: many circuitous pathways, including access to terminals, like the lines at Disneyland - they manage to turn 10 linear feet into 25 miles by going back and forth and around barriers and through gaps in the steepness.  Yes, this was improved with better freeways and xporter beacons, but not improved nearly enough for frustration free game play.  Also, even with the freebie speed buff from the former extension, the bots still move far too slow.  Travel time should be at a minimum so that the time spent actually involved in action is maximized.

Personally, I love how we can spark around - it allows us to take advantage of opportunities for fun.  Example: I'm mining solo on New Virginia; the corp announces a beacon slam: get to terminal, spark to gamma --> group fun begins ! 

Exploits ?  I think not.  If everybody has the same capability, what is the issue ?  Example: PvP corp projects 50 mechs rapidly into the theater of operations resulting in domination of opponent.  Um, what is preventing the opponent from projecting similar qty's of destructive or defensive power onto the battlefield?

Sparking makes the game more fun by minimizing time spent NOT actually playing.  So if you consider slow, plodding and lengthy runs to get to the action "playing the game", then vote for slower bots, and elimination of freeways, xporter beacons and sparking.

If you prefer getting into the action over traveling to the action, vote to keep the sparking thing.

Lastly, if new players from Steam are like me, they're gonna hate the slow travel and windy pathways that resemble the  lines at Disneyland.  Hershfield is a great example of this.

603

(1,455 replies, posted in General discussion)

Its not a big deal unless a group of people were overcommitted.

So, as long as you dont have like lets say 8 or 9 bases controlled by 9 people, you should be just fine.

Reset EP of those skills related to industry that have had some changes of late.

get to artifact scanning

606

(1,455 replies, posted in General discussion)

After looking at Gamma a little more, you guys are so screwed with SpT changes.

You are welcome.

607

(1,455 replies, posted in General discussion)

Are you playing the same game we are playing?

Line wrote:
Astraeaa wrote:

THB right now the only goal we have is to prove how broke thing is.   smile

How exactly? You are winning by numbers, SpT have nothing to do with that.

608

(1,455 replies, posted in General discussion)

Its simple:

Primarily, people should be living on islands that they own.

Currently that doesnt happen because forces are a spark away  from anywhere in the game.

Empty Island

dumb

Saps come up, everyone and all their friends from 36 islands spark there for an hour, defend or whatever, then spark home.

dumb.

\o/         good ideas!

610

(1,455 replies, posted in General discussion)

Here is your post zoom.  This is a very good start.




DEV Zoom wrote:

Ok this might have been already suggested and if so I'm sorry, but how about individual cooldowns PER spark teleport target? Jump to a target, cooldown starts for that one only.

This would make it possible to use the system to jump around all your targets exactly once within a given time, which is still ok for marketeers to modify/add their orders, but rules out jumping back and forth quickly between two targets.

This could even have a substantially longer cooldown too, like 12 or 24 hours.

611

(1,455 replies, posted in General discussion)

The idea that you propsosed was pretty good and would be better than the current state.

I'll find it.


Martha Stuart wrote:
Arga wrote:
Martha Stuart wrote:

Or our argument is the correct one

This no indication of agreement in your arguement, only a lack of interest that resulted in the status quo.

Do you really want me to dig up Zooms post, when i asked him if you thought Spark tele's were overpowered?  and he said no?  i can if you want me too, but i don't really want to go through 40 pages of post to look for it.

612

(1,455 replies, posted in General discussion)

-77-  yeah woof woof


end Spark madness

woof woof

++