The event was such a time waste though. Devs gave away 15 eggs, and there were about 50 ppl competing for them.

There should be a sticky with frequently requested/rejected ideas.

3

(88 replies, posted in Balancing)

Would it be possible to get some input from devs about the original post? Or the devs usually don't get involved in these discussions?

4

(25 replies, posted in Feature discussion and requests)

Movement as it is now is not only an inslut to the brain, but it's also a hazard for people with developing/developed RSA (repetitive strain injury). The hand position where you hold your right mouse button down for a long time is one of the worst positions. I expect to see a lot of thousands-forints lawsuits in the near future.

5

(25 replies, posted in Feature discussion and requests)

Lana Torrin wrote:
Iam Abanana wrote:
Lana Torrin wrote:

Because its robots and robots walk. If they didn't walk they wouldn't be robots and you would be playing a different game..

Would it help if we had a working autopilot?

Yes it would. But to clarify, maybe the name of the thread is misleading. I should have called it "introduce evelike teleporting/warping", because obviously i don't want to remove walking completely, but the concept of the long walks.

or if you don't like teleporting/warping, see how incredible hulk does it with jumping (first 30sec of the movie):

http://www.youtube.com/watch?v=tMCAjnKnnJg

If you did that you would get exactly the same problem you have in eve which is to shrink the universe, and our universe is already small enough.. Also the concept of warping around (or at least moving very fast around) between otherwise isolated locations works fine in space, but how you could possibly implement something like that on the ground, without making it look odd, is beyond me.

There was a devblog with 'spark jumping' described in it a while back (essentially clone jumping seeing as you understand eve terminology) but thats not going to fix the problem you say you are having.

I don't think I get this problem though because for me, walking around IS the game..


It would not shrink the universe. The size of the universe would remain the same, not an inch bigger or smaller.

Whether it is teleporting, warping or jumping as i suggested in an earlier post, i don't really care... it's just one particle effect or the another. The mechanics behind it is what's important.

Sorry for pushing this, but am i the only one that finds the amout of walking in this game tiresome? It seems like all the rest of you are cool with it and would like it to remain as it is.

6

(25 replies, posted in Feature discussion and requests)

Lana Torrin wrote:
Iam Abanana wrote:

Firstly, i would like if someone could explain to me why this system is good, and why it should remain as it is.

Because its robots and robots walk. If they didn't walk they wouldn't be robots and you would be playing a different game..

Would it help if we had a working autopilot?

Yes it would. But to clarify, maybe the name of the thread is misleading. I should have called it "introduce evelike teleporting/warping", because obviously i don't want to remove walking completely, but the concept of the long walks.

or if you don't like teleporting/warping, see how incredible hulk does it with jumping (first 30sec of the movie):

http://www.youtube.com/watch?v=tMCAjnKnnJg

7

(25 replies, posted in Feature discussion and requests)

Scyylla wrote:

This isn't Eve........

It needs to stay that way.....

I don't want it to be completely like eve, but in this aspect i would. It is just that i feel that my youth, my best days are being thrown away because of this endless walks.
Firstly, i would like if someone could explain to me why this system is good, and why it should remain as it is.
Secondly, if it is supposed to remain this way, tell me how you cope with the boredom of walking. Am i missing something? Teach me how to enjoy the walks please.

8

(25 replies, posted in Feature discussion and requests)

Sundial wrote:

I don't know if you are serious, but I think the current travel / teleport / highway system could use some looking at.

So you are essentially proposing making it more like EVE?

Exactly ... make it more like EVE (teleport to any point within the island with a mouse click/ warp gates if you want to go between islands). This concept works very well in EVE and it should work here too, after all this is a copy of EVE. And i am very serious about it, since i found out that about 60% of time i spend here is doing nothing but driving my bot to a position, and i just don't think i can do it anymore. sad

9

(25 replies, posted in Feature discussion and requests)

Yes, remove it, it's boring. Introduce teleporting. Rebalance missions accordingly. Introduce teleport disrupting modules. Bigger bots, longer time to teleport etc.

10

(88 replies, posted in Balancing)

Takes 256 days to max out unique magnetostatics/optics skills:
1. advanced magnetostatics
2. advanced optics
3. basic magnetostatics
4. basic optics
5. general firing
6. improved falloff
7. precision firing
8. rapid firing
9. sharpshooting


Takes 217 days to max out unique ballistics skills:
1. advanced ballistics
2. basic ballistics
3. complex missile launch
4. missile guidance
5. missile launch
6. propellant mixing
7. seismics

So you tell me what is better. Wait 256 and kick *** with blue and yellow, or wait 217 days and kick *** with green ONLY.

11

(16 replies, posted in Balancing)

Sundial wrote:
Annihilator wrote:

Please, remove.
Transport missions: transport capacity, availiable missions

I find this only really affects beta missions. Level 2-3 missions the extension was actually useful. However when I got to level 4, some missions where 50/100u, making it impossible to bennefit from this without a lithus (on beta big_smile)

Just yesterday i had to train this extension to be more effective in doing lvl2 and lvl3 missions. I had it on 1 and now it is on 5. I am usually doing a mix of logistics/combat/industrial missions which are close to each other.

12

(88 replies, posted in Balancing)

i like this: stealth bombers like in eve

13

(88 replies, posted in Balancing)

When i started playing Eve I picked Amarr, and at that point of time Caldari were owning.
So i tought, this time i start with missiles, and it's just my crappy luck that i always pick the wrong race, which pelistals obviously are.:lol:

14

(10 replies, posted in Recruitment forum)

why don't you try and fight the lol pirates way?

http://www.youtube.com/watch?v=Z1eFdUSnaQM

15

(1 replies, posted in Guides and Resources)

Sorry if this has been discussed before, but recently i have heard that most ore can be found at predefined sites. Does anyone have a map of epitron sites? It could be nice to have it for both miners and pirates.

Thanks!

16

(118 replies, posted in Balancing)

Arga wrote:

The game rules are simple.

Not a solo PVP game.


Goddammit, where is this written?

I have seen it too, both fireball and smoke bomb, and it my case it's connected with the camera angle. I have graphic settings to low, and low roboto detail. It came together with the no-smoke-trail missiles i think.

18

(12 replies, posted in Open discussion)

You know what would be cool? If devs added a whole new set of extensions which would make robots cast spells like fireball, lighting, force push, haste, mass heal etc. and add a little bit of fantasy feel to a sci-fi setting. I'm thinking specialization into wizardry would be required to be effective, and no modules equipped, or something like that.
And lots of shiny particle effects.

Alexander wrote:

That's a very good post Zoom.

I think the issue stems from specifics. Alf didn't mention it was in the works.. he said what was so far planned. This closes the ability to discuss the change. If it has or has not been decided is beyond the point and honestly you're damned if you do talk about changes and damned if you don't.

Not talking about changes is probably the worse of the two. If you don't talk about changes you not onlyupset the people who would be upset anyway but you also give a royal slap to the face of anyone that, had they been informed, wouldn't have flown off the handle and could have helped shape the idea.

As said the issue is specifics. Don't be so specific. If you have changes in mind then talk about them, then make a decision and then makes minor or major changes as feedback and loopholes are found.

E.g.
Thread:
   Person 1: Do we need attributes? It limits player choice and locks a player inter a career too soon.
   Person 2: [Argument against]
   Person 3: [whining and no content]
   Person 4: [Arguments fore]

Dev meeting: Point discussed, player feedback analysed. Idea supported, rejected or modified.

Back to the thread:
   Person 34: [More whining and nothing more being added]
   Developer: Having reviewed this idea we agree/disagree with this idea and would like to take it further with/without modification.
   Person 1: [More ideas, discussion]
   Person 3: [Threats to leave game forever but never leaves]
   Person 2: [Intelligent argument as possible exploit found]
   Person 1: [Exploit guards thought about without major changes]
   Developer: [Response to possible exploits in system and safeguards]

Result:
Many happy and sad players but everyone is informed. This way only ideas that the developers believe to be supporting to the game (Not the players) will be accepted. Because ideas are not for the players to benefit from, they're for the game to grow and move forwards instead of stagnating.



This should be an in-game mechanics called "the petitions system".

It would work like this:
-player (or dev) writes a petition
-every paying account can vote on it, accept or reject, and their votes are weighted by their extension points (i.e. player age)
-those petitions accepted by the majority are filtered to the devs who then decide if it's going to be implemented or not

20

(5 replies, posted in Q & A)

Mouse Tiger wrote:

If you do industry with a combat char, you should expect it to be difficult


I am forced to do it, because you industrialists and commies don't do your job right.

21

(5 replies, posted in Q & A)

I agree with this. I'm focused at combat, but i also do a little industry (make my own ammo, since there's nothing on the market). I would like if the relation value could be extracted from the corporation with the highest relation value.

22

(2 replies, posted in Recruitment forum)

Good luck balkanians!

23

(10 replies, posted in Recruitment forum)

Just to clarify! This is not a fake corporation and it's not ment to mock anyone. Lol pirates is a serious corporation for gamers with a less serious attitude towards the game. It's for people with strong preference for independence and who are not affriad to get their hands dirty in order to learn stuff. In this corporation you can do anything you like, and you won't be judged for that.

24

(10 replies, posted in Recruitment forum)

1. Thrill of outdueling another person or a group and emerging victorious is an amazing feeling in a mmo. Lolpirates are based on a purely altruistic premise, that when you explode, at the same time, you are the one who is responsible for waking up that amazing feeling in another person. The research on happiness showed that these acts of kindness (in this case suicidal acts of kindness) can actually be extremely beneficial for the one performing the act – that’s you! This is not a joke!

2. Voice chat
is forbidden and won't be tolerated. I don't like it because I don't like talking, I don't like wearing earplugs and/or a microphone and because I usually have a TV or stereo going. Also i don't like to listen to recruits who are way bi-polar like, and never shut up. If you want to voice chat go find another corp.

3. Group pvp
"lolpirating" is the main focus of the corporation. You can bring industrialists into the corp, but they will generally be frowned upon, and most likely there won't be any organized production. In group pvp, there won't be dedicated fleet (squad?) commanders. Anyone can be a fleet commander! The more incompetent the fleet commander is, the better. Most likely, a lolpirate will want to bring cheap stuff into group pvp, since whining over lost equipment won't be tolerated (see number 1)

4. Solo pvp
The most noble way of lolpirating is in the form of solo pvp. Noone will laugh at you if you lose your mk2 heavy mech in solo pvp op and you will be treated with utmost respect. The form of solo pvp is strongly encouraged among lolpirates.

5. Relations
Everyone will be neutral. No exceptions.

6. Joining
Apply or contact me for more info.

Would this be good? That you have an automated system which would work on a premise that if something is used more frequently, that it's probably overpowered.
Usage statistics on items would be collected and then some with low usage would be made better, and those with high usage would be made worse (in very small steps, perhaps on a daily basis).
I would advertise this system as a player-driven balancing - unique feature of the game.