Vaelen Gar wrote:

So long as there are multiple gates in, with decent spacing, a determined raiding force will get in.  Myself and many others proved this many times over. 

The way things are now with detector bots, we stand little chance of roaming a defended island, and the raiding “pirate” game is very dead.  That, imo, causes (edit-I should say is one of the causes) people to blob up, and is partially responsible for the situation we have.

What's your definition of blob?

77

(19 replies, posted in Recruitment forum)

I've been in this corp at least 2 times.

It was a great experience both times.

Cobalt wrote:
Lana Torrin wrote:
0110011100001111001010001 wrote:

So...Dev Mooooooz


Is reverse smile

Wouldn't that be him running fast backwards? A skill the french has perfected. tongue


WTF are you talking about?  You should not speak about what you dont know anything, id liked to see you a rifle in hands going to a guaranteed death, easier to talk 70 yo bullshit...

Another brainwashed US kid if you ask me....  go save the world and make war to anything thats not on your side.

Typically all things not on your side ARE against you.

79

(46 replies, posted in General discussion)

So what experience magically makes you able to judge better than anyone else?

80

(14 replies, posted in General discussion)

Try kiting.

81

(46 replies, posted in General discussion)

Wraithbane wrote:
Trayk wrote:
DEV Alf wrote:

It is aimed for low chance, but if it is really needed, we will increase the chance, also in every patch we will replace more and more old spawns to new random spawns (mission related npcs won't be changed )


How many more spawn changes can we expect? I am waiting until you guys are finished before I update the NPC maps on the wiki. I just don't want to waste time scanning mobs to have the work wasted.

BTW, the Elite mobs drop t4 on occasion big_smile

after the first patch they all dropped the highest tier kernals, but after the recent patch it seemed the Might Arbiter Tyrannos (forget the name) got nerfed and only drops Arbiter Mech kernals yet the assault version still drops the Overlord Assaults. Why did you guys do this?

I totally agree with you on that. This game of musical chairs they are playing with the spawns is getting old FAST. At this point, its a waste of time trying to keep a decent spawn map current.  Its making PVE farming more trouble than its worth. Which is NOT the direction they really should be taking, if they wish to retain players.

OH ye magical one that automatically knows what is and what isn't keeping players, please teach me how to recognize what is and what isn't keeping players.

Because apparently nerfing something both adds and removes more people.

82

(21 replies, posted in Bugs)

http://imgur.com/ > all other image sites.

83

(51 replies, posted in General discussion)

As long as the poses in this game have absolutely nothing similar with the poses in Eve, I would be fine with them.

In fact, I don't like the idea of them at all. I think an activity based thing like in the devblog is best.

Stay sexy arga. So very sexy.

85

(159 replies, posted in General discussion)

Why are they working to fix the game when they could be working to fix the game?

86

(9 replies, posted in General discussion)

Asterisk corp felt needed in this thread.

87

(19 replies, posted in General discussion)

Goblin wrote:

but maybe you live in an alternate universe where this is being transmitted and it actually discourages pvp in which case I apologize.

thinkin you are dumb though

Don't disrespect asterisk corp.

88

(26 replies, posted in Balancing)

yay

I applied. Please to be letting me in.

90

(23 replies, posted in Balancing)

Lemon wrote:
Smokeyii wrote:

*** crybaby.

WAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHH

91

(23 replies, posted in Balancing)

Nerf lemon and anything he uses. That is the only solution.

92

(21 replies, posted in General discussion)

I like where this is going.

93

(21 replies, posted in General discussion)

Plz gibe free moni plos (by allowing us to stockpile and turn in)

94

(21 replies, posted in General discussion)

Is this really necessary? Why do I have to have the misison while mining to be able to turn in my collected mission mineral?

I thought the point was to be able to turn these in after regular mining? So I have to keep this mission active every time I mine in order to be able to turn them in?

Furthermore, I would like some clarification. When I obtain special chance (crit, rare, etc) minerals, does it replace one of my cycles or is it in addition to my cycles?

If it is in the stead of my cycle, I would like to be compensated for wasting cycles on mission minerals that have no value besides the 150 titan ore they recycle to.

Here's a link:
http://i.imgur.com/2sEmB.png
Part in red is what I have an issue with.

YOU CANT SPELL ISK WITHOUT RISK

96

(7 replies, posted in Balancing)

YOU STOLE MY FACE

More arganos for the argano god!

<3 Johnny

Alexander wrote:

I used to get this issue and the only way to resolve it was to activate a module.
However this sounds more like a latency issue as it's no effecting everyone.

Does it happen every time you try to teleport and has it always happened?
What's you average lag MS?

Prettymuch every time, lag is around 150-250 ms.

When I activate a module it doesn't activate ingame until my bot catches up with my radar.

The docking timer was implemented to provide more free time to worship argano.