Perpetuum is pretty good atm.  I just came back after a few month reprieve.  Can say this is a great time to enjoy  Perp! Lots of things to do. And the up and coming update!  Looks pretty AWESOME!

Robocraft,
Path of Exile,
Destiny

Zoom, sap timers are extremely longer than usual. Is that intentional or were they reset due to the patching?

4

(64 replies, posted in General discussion)

Yes... yess... Maiddens vast global spy network infiltrates all corps...Yesss..yess.. the propaganda.. That is it...

My ohh my... what revelations are next...

5

(62 replies, posted in Balancing)

Burial wrote:

Anyone owning a station can either be there or not to increase the stability. If they aren't there then they aren't supposed to hold the station either.

It only affects easy-moders who want to own as much as possible with as little effort as possible while fishing in ArcheAge.

+1

6

(64 replies, posted in General discussion)

Ville wrote:
Maidden wrote:

I love watching the internal conflict here. The shame Ville! Thinking it is me. I like my teleports! And my sparks!

UT OHH.. A actual dissenter within the CIR group. Amazing :-D I am going to pull out the popcorn on this one!

What are you talking about?  You think the guy who names a forum poster after the game is part of CIR?  Or is that the persona you wish us to think it is?  That guy is clearly not part of CIR, because in the partnership of equals you are free to believe anything you want to believe.  And no one in our Alliance needs to hide behind the Annon O Mooose Tag.

First the OP said he is part of your alliance.
Second, you may even ask Zoom if the OP is me. It is not!
Third, No one in your alliance hides behind a alt?  As far as you know!

Back to the fun now..Need chocolate!

7

(64 replies, posted in General discussion)

I love watching the internal conflict here. The shame Ville! Thinking it is me. I like my teleports! And my sparks!

UT OHH.. A actual dissenter within the CIR group. Amazing :-D I am going to pull out the popcorn on this one!

Gwyndor wrote:

It's actually the other way around. I have seen many in cir/phm/77 request a nerf or the removal of spark teleport. It's just dev zoom who "refuse(s) to see spark teleport as a problem". Most of the community is united in wanting a change to spark teleport regardless of affiliation. It's THE dev that disagrees and sadly that's all that matters in this game sad

Then if that is the case. Then we should have a signature post for that change. Get everyone in game to sign it. Everyone! Including new players. Send a message to Zoom.

Should read that again.. http://www.mmorpg.com/blogs.cfm/blogId/ … 26382#post

All I can say is ..LOLOLOLOL...

Talk about stuff here spilling over :-D

xpowderx writes:

Gremrod,

Your idea of what poison is truly is remarkable. Developer Zoom wants to remove sparks to help with the power projection issue that exists in game. You and your corporation oppose developer Zooms decision. While the rest of  Perpetuums player base supports that idea.

The reality is your corp fears Zooms decision to do so. Thus a reason of why you and your corp associates think the player base is poisonous. Perhaps towards your corp. But definitely not towards the developers of the game.

So for the average mmo reader who reads here. You now understand what it looks like when a corp and its members go against the game and the player base who support the Developers. All over power projection of that said CORP!


Now thats funny!!!

Shadowmine wrote:

And as to the original post on mmorpg, I just don't see how airing perpetuums dirty laundry on a widely visited gaming site is going to do anything to help this game. Can't say I would be standing in line to play a game that has a community labeled "Toxic".

But I guess I am old school, I don't believe in talking about family problems in public...

This ^^

11

(2 replies, posted in General discussion)

Recently I came back to Perpetuum. After a two year break. I found that some things have changed, some did not. While in-game I often am at odds with some vet players. I do have respect and do want to thank them.

Why? Because prior to steam our vets kept Perpetuum going. Even in this games darkest days the vets kept this game alive. A large part with certain members of CIR,77,PHM,Joke, and STC. I understand in some ways why our developers are reluctant to implement things in game because of the GREAT effort and money put out by our vets.

At the worst possible moment of this games history. Those vets kept this game alive! For those who are newer I want you to understand that if it was not for them. You would not be playing Perpetuum as we speak.

So while I may be at odds with certain individuals, corporations and groups. I want each and every vet to know that you have my most humble gratitude when it comes to what you have done for this game.

Now back to WAR :-D

P.S
If you are a newer player. Be sure to do where our vets left off. Buy boosters, get your friends to play the game. Make our game a successful one! It will be with our support!

Jita wrote:
Maidden wrote:
Ville wrote:

I don't think you guys understand the ramifications of this change.  If you think for 1 second that pissing off the major power block with change the fact that you won't be able to move as quickily around Betas to ninja SAPs as you do then your dead wrong.  This change will force you to face the main fleet 100% of the time.  Just remember you asked for this.

Ville, quite simply.. Most of us dont give a damn if we PISS OFF the major power block. Really we DONT! The change gives more opportunity for smaller or newer corps to be more involved without blobbages. Can care less what the powers that be think on this. The reason they have the power in part is due to the spark issue.

By fixing it. Gives other players a chance. Would actually make the game more challenging for both vet and noobie.

Thats the aim but it would need to be alongside some more small changes to make it work.

What changes would you recommend? Lets start with the first change then add the others. Spark first then can modify. We are not making a bill with 40000 pages of sub changes. Or just as in U.S congress it will never come to pass. One at a time! Sparks first.

Ville wrote:

I don't think you guys understand the ramifications of this change.  If you think for 1 second that pissing off the major power block with change the fact that you won't be able to move as quickily around Betas to ninja SAPs as you do then your dead wrong.  This change will force you to face the main fleet 100% of the time.  Just remember you asked for this.

Ville, quite simply.. Most of us dont give a damn if we PISS OFF the major power block. Really we DONT! The change gives more opportunity for smaller or newer corps to be more involved without blobbages. Can care less what the powers that be think on this. The reason they have the power in part is due to the spark issue.

By fixing it. Gives other players a chance. Would actually make the game more challenging for both vet and noobie.

If Zoom does do it. You can blame it all on me! Ill be your target I dont MIND!

Ville wrote:

I whole heartily disagree with leaving sparks to Alpha only.

Imagine that!
With the bot and mech speed increases. It should make the game much more fun for the average player. Zoom I would go for it! Take the risk. I can deal with the CIR alliance members being POed and whining for weeks to come.

Besides imagine the possibilities. Having to run through a area of enemy bots just to get to that POS to get your real mechs. Reminds me of corpse runs in Everquest. Frightening , challenging and exciting all at once!

Gremrod wrote:
DEV Zoom wrote:
Gremrod wrote:

This would also cause a change for the extension or removal of it and EP refund, right?

If you're all for this particular change then of course.

I would put it to some type of survey / poll.

You can use Google docs/forms they do very well for this sort of thing. smile

Polls are easily manipulated. Besides the in game powers would have a immediate bias towards a change like this. It would weaken those powers  capability of owning everything outside of alpha.

Celebro wrote:
DEV Zoom wrote:
Ludlow Bursar wrote:

Any discussion on "action to balance the game", as the topic subject puts it, has to start with Alpha I/II, Beta I/II and Gamma rewards, risks and activities.

Agreed.



The largest group can easily be anywhere at any time with little effort, to defend when needed and gives little chance to other smaller entities.

Imagine if a corp in EVE were able to do that. Talk about EVE losing player base. There needs to a balance of this. I support lessening or removing the effect of sparks on betas and or gamma.

Jita wrote:
Maidden wrote:

I normally talk the smack in game. But Celebro, do not take this the wrong way. Currently CIR and its alliance do not have enough sparks nor energy to keep Gamma away from other players in game. The reality is they can control up to maybe 3 gamma islands with concentrated effort. But the rest are open. I think one of the big issues is corps are trying to go where CIR and company are at(Listening to the CIR threats and propaganda). If you want your own piece of Gamma heaven. Try a isle 3-4 isles away from the CIR concentration.

It would take a immense effort by CIR and the buddies they have to go after another corp on gamma 3-4 isles away(Make it painful and a significant time loss). In fact last night I mined epi much of the time. The reality even if they have 3-4 accounts each. They do not have enough manpower to maintain or hold Gamma Isles long. In fact they have a hard enough time with just the couple they have now.

A note to add: Ignore the threats, and powerplay.  Part of the propaganda to keep other corps in place.

Currently you can only place three bases on an island and then it is 'capped out'. All gamma islands now have three bases under CIR & 77's control and according to them this was done in the first hour of gamma going active.

What does this mean?

It means to have a place on gamma you now need to destroy at least one gamma base.

Now currently most of these bases are undefended t1 bases. That means you have to attack an undefended base and kill half its hitpoints. Once you have done this the base has three reinforce cycles meaning you have to attack it again three more times to kill it. A reinforce cycle means the base becomes vulnerable in three days for one hour at a timezone set by the defender.

So your enemy has four occasions to respond to your attack over a period of nine days three of which are in their timezone.

This is before the enemy puts up base defenses - if they bothered to add weaponry to these bases (and some are already weaponised) your facing at least two of those assaults under base guns.

Dont forget that all of these bases can have sparks in them. They don't have to defend the intial assault they just go there in the three days inbetween, set a spark and leave a combat heavy or three.

tl,dr you don't know what your talking about

Sure I do Jita. I mine, I ignore bases.. and or anything related to CIR. But you did point out some things that need to change. The current dynamics for bases. As well as to how they are destroyed or taken out. Zoom should take a look at that.

I do not need a big explanation of how to attack or defend a base. As I only hit a gamma for energy field. Nice to have a stockpile. Besides, let them spark bases on gamma, leave beta open. Which I profit greatly from!

As to the name calling. You are definitely the one who really should not speak of such. As your record commentary shows 1000x more idiotic moments than my record.

Thanks for your input on how base combat operates. It needs to be changed. But other than that. I do not give a damn about it!

18

(13 replies, posted in Q & A)

I use all my accounts for mining. I load up til I have at least 2-3 scarab runs. Usually that wipes out a small-med loc. But that is the most efficient way to run. Tomorrow I start my 3 Riveler set up. Lock a minimal of 4 nodes per miner for maximum efficiency.

Because timing is important for my mining operations. I often run 4 med miner mods and a small. That way I can cycle between my miners and expect the same results. Usually towards the end of a mining op I run one of my miners as a clean up miner. Who grabs the edges of a loc or finishes up what was left from a stripping operation.

I prefer to run a "clean" op. Leaving nothing left. Makes surveying that much easier. Can delete the old WP and get my new ones.

Burial wrote:
DEV Zoom wrote:

People ask for dev blogs but when there is finally one it seems they don't read it.

Your question is answered in the "What comes next" part of the most recent blog post.

It's because Gamma doesn't interest the majority.

+1 That is for sure! Even this latest "Gamma fix" patch. Really just irritated me because I had a mining op going. And I was not alone!

I normally talk the smack in game. But Celebro, do not take this the wrong way. Currently CIR and its alliance do not have enough sparks nor energy to keep Gamma away from other players in game. The reality is they can control up to maybe 3 gamma islands with concentrated effort. But the rest are open. I think one of the big issues is corps are trying to go where CIR and company are at(Listening to the CIR threats and propaganda). If you want your own piece of Gamma heaven. Try a isle 3-4 isles away from the CIR concentration.

It would take a immense effort by CIR and the buddies they have to go after another corp on gamma 3-4 isles away(Make it painful and a significant time loss). In fact last night I mined epi much of the time. The reality even if they have 3-4 accounts each. They do not have enough manpower to maintain or hold Gamma Isles long. In fact they have a hard enough time with just the couple they have now.

A note to add: Ignore the threats, and powerplay.  Part of the propaganda to keep other corps in place.

21

(12 replies, posted in General discussion)

I run Perpetuum with http://www.walmart.com/ip/38275440?wmls … mp;veh=sem

It uses Intel HD 2000 graphics. I have no issues with the game. I am pretty sure it is something else. Perhaps your ISP. Or you have too many apps running while trying to play.

22

(23 replies, posted in Bugs)

Ville wrote:

PVP Farmville online, no thanks.

How long are the ques now Ville?

23

(23 replies, posted in Bugs)

Rex Amelius wrote:
Maidden wrote:
Ville wrote:

Can you stop trolling the Bug forums?

A bug would mean that there is something wrong with a program that causes the end user's to not allow a function to run properly. A function changes due to new parameters or dynamics to said program regardless if it is advantageous or disadvantageous to the user. Does not mean it is a BUG!

Your entire post Ville is nothing more than complaining over a parameter that takes away a advantage that you had in gameplay. That again does not mean it is a bug. It just means your gameplay must change.

As to lag? There is none. In fact the performance has improved quite a bit since the patch. Besides lag is often associated with Pre-DSL/Broadband. Lag existed within the modem era.

As to trolling. Telling the obvious truth about a situation is not trolling. But making "false" claims in a original post could be considered trolling.

I personally prefer to "flame" and not troll. Which is what I did considering your misunderstanding of what a bug is. So I am glad I helped clarify your current situation within the game. While the new gameplay is disadvantageous to what it was pre patch for you. Does not mean a developer needs to revert or change back a patch because of it. Especially when many players outside of yourself really like the changes.

Sincerely Maidden

WTF is wrong with you?

Drunk... nothing wrong here. Something wrong with you?

24

(23 replies, posted in Bugs)

Ville wrote:

Can you stop trolling the Bug forums?

A bug would mean that there is something wrong with a program that causes the end user's to not allow a function to run properly. A function changes due to new parameters or dynamics to said program regardless if it is advantageous or disadvantageous to the user. Does not mean it is a BUG!

Your entire post Ville is nothing more than complaining over a parameter that takes away a advantage that you had in gameplay. That again does not mean it is a bug. It just means your gameplay must change.

As to lag? There is none. In fact the performance has improved quite a bit since the patch. Besides lag is often associated with Pre-DSL/Broadband. Lag existed within the modem era.

As to trolling. Telling the obvious truth about a situation is not trolling. But making "false" claims in a original post could be considered trolling.

I personally prefer to "flame" and not troll. Which is what I did considering your misunderstanding of what a bug is. So I am glad I helped clarify your current situation within the game. While the new gameplay is disadvantageous to what it was pre patch for you. Does not mean a developer needs to revert or change back a patch because of it. Especially when many players outside of yourself really like the changes.

Sincerely Maidden

25

(23 replies, posted in Bugs)

Ville wrote:
DEV Zoom wrote:

I think that happens for any blockings that you push your robot against doesn't it? So it's not specific to the "new" plants (they are not new, just visually smaller, which doesn't make a difference in this case).

And if so, that's only a client-side issue, the real (server-side) position of players is not jumping around, it's only showing for you.

Nevertheless, it's a bug. But not lag in the classic sense, and certainly not game crippling.

Game crippling to me is locking someone in front of me then they teleport behind me, then they teleport to the Left of me Then they are on top of me.

Game Crippling Lag is pressing space bar and seeing someone in front of you clear as day and it says blocked by obstacles, and then they warp beside you. 

I can recreate these same conditions by having more than 7 people in a small area.

That is what happens when you sit in a BIG FAT slow bot :-P And your opponent is in a fast wiry bot with the skills to use it :-P
The dynamics of pvp have changed. You need to get with the program!
Quit complaining to Zoom over a dynamic change. It is not a bug!