Greetings Roboteers!

I was recently tasked with helping to train some new guys in the tackler role but RL is biting huge chunks out of my playtime at the moment.

Firstly, what do I mean by 'tackle'? You will chase your enemies at high speed and snare - slow - them by using a module that you personally activate.

Tackling is simply brilliant fun in Perp and I hope this guide can not only inspire but also help some new guys to get set up.

A big thanks to every indy and miner guy or gal who helped me into a bot and thanks to CIR leadership & officers who were around to trade them to me.



*TACKLE-TORIAL*

The Tip of the Spear – a 12 step light EWAR tackling guide for Perpetuum by Stradivar of CIR corp, July 2014.

In this guide I shall provide you with some insights into the motivation, fits and tactics that I have employed during my tenure as a tackler in Perpetuum. My guide simply contains my opinions and, seeing as you are playing in a sandbox, you are entitled to your opinions too. This guide does not necessarily show you the way to play but I hope that some ideas regarding good practice may be gleaned from reading it.

Contents:
Step 1 - The Role
Step 2 - Basic Extensions
Step 3 - Basic Fits
Step 4 - PVP Preparedness
Step 5 - UI
Step 6 - Radar
Step 7 - Terrain
Step 8 - Landmarks & recap
Step 9 - Versus 'X'
Step 10 - Looting
Step 11 - Advanced Fits & Modules
Step 12 - Advanced Tactics


Step 1: The Role

The guts & the glory. The blame and the shame. In all of Perpetuum, the role of the tackler represents the edge of the switchblade. "On the cutting edge you just might get cut and that’s the chance you’ll have to take"(Wayne Kramer).

If you consider yourself as capable of thriving under the immense pressure of expectation (that of your FC, your fleet and every single miner and indy guy in your corp who helped create the bot you are sitting in), a constantly evolving battlefield and the real adrenalin rush associated with the hunt, then this is the role for you.

Operating sometimes several hundred metres away from your FC and fleet, you’ll be responsible for advanced target acquisition, target calling, intense levels of teamwork if working in tandem with a fellow tackler(s) and naturally self preservation is your highest priority.

It will take time, wins and unfortunately some losses to master this supremely important role but you’ll find it to be the most exciting role in the game. You will dictate the outcomes of battles of all sizes and with great power comes great responsibility – you’ll need to be focused on a level beyond that of hitting a spacebar.


Step 2: Basic Extensions

Thelodica clan – Intakt

Nuimqol clan – Cameleon

Pellistal clan – Troiar

All robots come with an information icon in the top right hand corner of their avatar. Click on this and you’ll be provided with a robots’ parameters, bonuses and also build & extension requirements. If you choose to specialise in tackling, you’ll be spending the majority of your time in a light EWAR and all clans’ robots are effective as tackles. Pay extra attention to the bonuses tab of the robot info. Increase the extensions specified here and your tackler will improve dramatically.

Your extensions can be found in the agent tab at the top left hand corner of your UI. It may help to highlight extensions (click on the star) which you feel are important. You can then simply scroll down on the extensions filter list at the bottom of the extensions tab and click on ‘marked extensions’ to locate your important extensions again swiftly.


Step 3 – Basic Fits.

Your tackler has three areas about it’s chassis where modules are fitted. Head slots, chest slots and leg slots.

All modules come with an information tab similar to the robot avatars. Be sure to check extension requirements before buying and fitting. All modules come in tiers from 1 to 4+. These tiers will affect fitting requirements as you progress onto more powerful modules. As you progress to higher tiers of equipment, you may wish to revisit and mark extensions which improve CPU, reactor and accumulator skills. There are also extensions which will lower the requirements of modules you wish to fit, in particular be sure to thoroughly read the descriptions of all the engineering and electronics extensions.

At the bare minimum, you can tackle with a lightweight frame (LWF – enhances the speed of your tackler) and a demob (the module which actually provides the stopping power and snares your intended target). Demobs come in both long and short range variants, however, we will only be focusing on the S-Demob for the remainder of this guide. Be sure you are fitting the correct demob, always.

There are two other modules that I would recommend for a basic fit. A sensor amplifier (SA – reduces your lock time and increases your lock range) and a shield. Again, shields come in two sizes, be sure to fit a small shield. You can activate your S-Demob with your shield up. These two modules will require further extension considerations so revisit and mark as before.

Once you deploy and activate your modules, revisit the robot parameters info screen and compare the differences your modules have made from when you were docked.


Step 4 – PVP Preparedness

Speak with your corp regarding the importance of spark teleportation and ask where they wish for you to have your sparks set. Spark teleportation will allow you to teleport instantly, at a cost of 1000 nic, around the various outposts of Nia. You can currently have up to ten spark teleportation points. You can also set what is known as a ‘Blood Spark’ – this is the location you will arrive at when you die. This can be set apart from your spark teleports.

Spark teleport points require substantial extension point (EP) expenditure. Set them wisely.

Alpha Island = 1 point
Alpha II Island = 2 points
Beta Island = 3 points

Once you’re able, set up tackles, spare bots & mods at each outpost you’ll be deploying from. This will improve your availability and readiness should you be required in the field far from your current location or should you be required to refit and redeploy swiftly.

Before you deploy, familiarise your self firstly with the various island names and the PVP status you can expect once you jump there (some islands are free for all, full loot PVP and you can be targeted and killed on sight. You’ll spend most of your time on these islands. Lucky you!), learn the names of the outposts, then the many teleports. A competent Fleet Commander (FC) will always have your route in mind so just sit tight and check your squad / corp or listen in teamspeak channels for guidance to your target zone.

Open your cargo and place a teleport beacon inside. Standard TP beacons can be bought cheaply at outposts if your corp has no hangar set up where you are now.

Khader Khan wrote:

Skyrim still my fav. past time in between ganks

Hah, have to admit I lurk there also whilst awaiting the order to scramble from KKO. Never get very far in Skyrim as I always want to reroll every few days.

Also, picked up Civ 3 in the sale for £0.75. Man, that game os hard. I'm just learning gunpowder and some dudes are running around with Kalashnikovs...

@Kim Cho - Last Remnant is an awesome JRPG. Tough too!

28

(35 replies, posted in Balancing)

Hunter wrote:

oh really? so where is that bunch?

They are in-game smile

Undock, come to Domhalarn and you may meet some of them. Briefly. smile

Like a Tesla plasma lamp effect?

https://www.youtube.com/watch?v=rNW2WeBqawY

30

(15 replies, posted in Bugs)

I seem to rubberband constantly as soon as I set foot on a highway. I've not suffered rubber banding in this game before.

Also, can't numlock as my bot stops randomly every few moments on normal terrain. Also, bot stops when an NPC or player spawns on my screen.

All happening over various beta, alpha and alpha II islands

Twiz wrote:

My gropho agrees, if its something simular to this : https://www.youtube.com/watch?v=mNDs1OY … g_rTVfWJPR

Allah Hu Akbar!!

32

(107 replies, posted in General discussion)

Game reset will never reduce the attributes that my corp and subsequently our alliance has displayed since we returned.

These attributes cannot be bought with EP. I'll let you figure out what they are, there are simply too many to list and, for some of you, comprehend.

You all have access to the same mechanics we do, there is no magical-fantasy CIR bias or nerf which we can administer to our enemies.

Enough with the 'power projection' threads in every sub forum of perp.

Organise and retaliate!

DO IT NOW!

33

(20 replies, posted in General discussion)

Gremrod wrote:

Do it!

As he's the current champ, I'd definitely vote for Mastablasta to sit on the commentary team if possible (as long as he's not entering, of course)?

That guy was SO PUMPED all day building up to the last tournament and discussing his fits on teamspeak, would be a good addition!

Either way, +1 for a new tourny. Great place to scout for new talent and potential killboard leaders.

34

(22 replies, posted in Balancing)

I've only played one time-based progression, full-loot pvp sandbox game and it was / is Perp.

How is this skill or experience point gulf treated in other games with similar progression systems?

35

(16 replies, posted in Balancing)

Please correct me if I'm wrong but doesn't CONS describe itself as a mercenary corp anyway?

I'm not much interested in roleplay but I feel it might aid your cause a little if, whilst you're spinning in your office chair, reading the world map and dreaming of conquest, you devise a method of achieving more than 10 kills per week rather than worrying about taking other players' stuff by some mechanic other than pvp.

Seeing as you do like to RP, I'll provide you with a couple of scenarios you could try to act out and you'll see that neither actually require ownership of a beta island or outpost.

Scenario A. The Mercenary!

I am a mercenary. I'm sold to the highest bidder. I should never concern myself with owning a beta outpost or island as the contracts which provide my lifeblood might dictate that I can't be there to defend my valuable assets when the time comes.

Scenario B. The Contractor.

I am a contractor. I need several billion Nic in assets escorted to a hot gamma location for huge profit but I'm not wishing to enter into negotiations with some 'powerblock' and become assimilated. I require some mercenaries to escort me, for the right price of course! I heard those CONS guys provide this type of service but on their last mission they pulled out halfway across gamma to protect their sap / nora / whatever. That poor contractor guy lost EVERYTHING!

Hope that helps, happy RPing! \o/

36

(133 replies, posted in Balancing)

Burial wrote:

Detector, Velo Nexus, Frame.

All relevant skills at 10. 130km/h. GL.

Thank you for this clarification.

Perhaps I should have been clearer as I was referring to the tackle you run rather than the detector which, as was fore-mentioned, is easy enough to catch.

37

(23 replies, posted in Feature discussion and requests)

Tund Bungler wrote:

This is important; will the flames kill crabs?

Didn't CIR recently acquire Crabz?

Anyhow, COMING SOON!:

Syntec Muck Slinger  9001.

Features: Authentic brown projectiles; 100m diameter AoE demob and WASD steering incapacity effect due to 'Slippery Sludginess' debuff; 'Robot nausea' debuff - an interference that hampers any affected robots' locking time; 'prolific stench' debuff which affects the affected robots' masking, making them easier to detect; Opposition robots within 200m black out and suffer loss of lock due to 'Sting-Eye' vapour cloud debuff; discolouration of all affected bots in the 'kill-zone'...

All effects cancelled by flame thrower!

38

(133 replies, posted in Balancing)

Burial wrote:
Syndic wrote:

Fast detectors pay the price for their speed by having 500hp. I have piloted one for a very long time, and I lose them all the time.

Is there a lot of difference if it has 500 or 5000 armor if it goes 130kmph? Islands are small. Masked max speed Cameleon MK2 closes in on that Castel only ~1.66 m/s.

LOL. I don't know what type of clown-car, smoky exhaust pipe, oval-wheeled, squeezy-horned, low risk pvp fit you're running but I can tell you from personal experience that these detector bots are not difficult to catch at all.

If any player reading this plans to run tackle then you have to accept that it's a guts & glory vs steaming pile of Bantha poodoo role , all depending on your level of concentration, your motivation and various other bot fitting factors which I won't discuss in this thread.

Give us gamma islands of a size that require 30+ active current detector bots to give coverage rather than 2 and there will be no need for detector nerfs.

At present, Nia is a very small place and as a result there is nowhere to hide. This is not the fault of the guys who have invested heavily into the detection extensions and I don't feel they should be punished for the lack of available landmass.

39

(39 replies, posted in General discussion)

Ville wrote:

You level of Sarcasm reminds me of this guy I have affectionately named "Hondo."

Hey Ville, you sure you aren't referring to Hyoudou? Hyoudou Issei? XD

PS: it's great to see PHM, 77th & Joke welcoming fresh talent out on beta. This type of combat op experience is invaluable when we consider growth in this small online community.

It's new players with grapefruit-sized balls such as Hyoudou, who rolled solo across the length of Kentagura to liaise with the main alliance force, who will find their place on Gamma however it may look and feel when it happens.

To bring this post back on topic, I'll be happy just to make the most of the most important aspect of Perp once Gamma arrives - the players.

40

(191 replies, posted in Recruitment forum)

Ahhh, I must admit to becoming a little teary-eyed after revisiting this thread. 30k views indeed! The nostalgia is quite immense.

For it is certain; much, much water has passed under Nia's bridge since my initial cry for fresh blood was first heard. The theatre, the drama, the sheer amount of history that CIR have created and the  geopolitical ripples we cause have ebbed and flowed endlessly on this mysterious planet and will continue to do so.


I am confident when I inform you that CIR leadership remains resolute in it's tenacity, it's creativity and it's guile and, that for players who show the right stuff, YOU can become part of Nia's future.

I should say that I am very happy to see that some of our most vehement and disgusting adversaries decided to become exceptional and now fight along side us.

Welcome to new players and Steamlings alike. If you're interested in CIR then PHM is our official recruitment corp.

If you see nobody with a PHM corptag online in recruitment channel, just ask for a PHM recruiter to receive your short interview. Our Bo Tang spy network has eyes, ears and voices across the land (For Great Justice!)...

Welcome Decepticons!

Please be swift whilst establishing your war effort.

To my dismay, the deadliest opposition on beta (and subsequently the 2nd actual powerblock) are the mobs!

PS: Enjoyed the stream last weekend, many friendly players joined in and the Dev-chat was very interesting.

42

(14 replies, posted in General discussion)

Hi Devs, could I please have a super-heavy EWAR bot which can dominate an entire gamma island with it's brain, driving inferior non-Soviet bots to fire upon one another or self destruct as they teleport in from their alpha base.

Also it would be fitted with a snow / dinosaur poop plough.

Oh, and a chainsaw arm.

Thankies.

43

(11 replies, posted in General discussion)

Welcome to Nia!

Fortune favours the brave...

44

(12 replies, posted in General discussion)

On mighty Soviet Domhalarn, Beta wipes YUO!

Welcome to Perpetuum Irv! Thank you for sharing your initial thoughts; excellent write -up.

You'll find that the community here can be incredibly helpful. A wealth of knowledge and experience is here to be tapped into and you've already found some agents to be generous with more than just simple advice.

Your enjoyment of this unforgiving sandbox experience will increase dramatically upon entering corp life. If you're planning to stay a while and have time on your hands, there are also other alternatives to joining the fold of an established Perp community.

As we approach our potential population explosion with the upcoming Steam launch, this may be a good time for you to take stock of what you know and, whilst awaiting your precious EP accumulation, gather up some like-minded new players and carve out a chunk of Nian history for yourselves.

Gamma & Glory await!

Best of luck.

46

(73 replies, posted in Feature discussion and requests)

I support this thread. Credit where it is due.

For instance, yesterday evening at the foot of glorious Danarchov outpost, a small but heroic fraction of the union's conventionally armed mechs obliterated a large number of enemy invaders. The foolish aggressors could not approach our shining battlements and this was due to the patience, coordination and skill shown by our crafty E-War fleet. At upwards of 1100m the leaders of the enemy forces were rightly removed from the battle, leaving them and their deluded minions with just one option...

Their tails were turned towards glorious Danarchov outpost and they then fled to capitalist 'safety' in a disorganised rabble with the brave victors clawing at their heels like angry Siberian tigers!

47

(191 replies, posted in Recruitment forum)

Syndic wrote:

Despite being very horrible at PVP, nothing is kept hidden! Even if we do self-combust when jumping through gates! lol

http://perp-kill.net/?m=corp&corp=C … m%20Reborn


Hahahaha, from browsing this kill board it appears that CIR are their own worst enemy! We seem to kill more of our own bots than our foes do...

Lessons are learned the hard way on Beta.

48

(191 replies, posted in Recruitment forum)

Congratulatioиs to our иew sisters and brothers for settliиg iи aиd showiиg their metal so sooи.

Fearless Defeиders!

Teяяifyiиg Aggressors!

Oиe aиd ALL!

49

(3 replies, posted in Agents seeking corporations)

Taken from this currently developing thread -

http://forums.perpetuum-online.com/topi … porations/

"On a sidenote, we already had our first corp theft and we had a blast over it, thanks for that Suva (also way to go to claim you are a girl but don't speak etc because you feel you are being e-stalked... We had fun with you!)"

Might wanna be careful with that one Mouse Tiger.

50

(191 replies, posted in Recruitment forum)

Syndic wrote:

NeX, the ex-EVE pilots grace us with a roam on Novastrov (http://www.youtube.com/watch?v=Tn3V_ivJ32k).

Thanks and big shout-out to NeX for bringing PVP, content and fun times to our island! big_smile

Shame I missed the arkhe zerg.

Seems like now is a good time to be learning the ropes on beta with a solid group of experienced PO vets at your side.

Join CIR - For Great Justice!

Applications can also be made and reviewed via the in-game mechanic. Search for CIR corporation and click on the logo for details.