Topic: Reports of Rubberbanding return

hearing a lot of people complaining about that rubber band issue that occurred when you guys tried to fix lag a week ago.

not sure if you put that back in game to try it out with the new servers or whatever.

Stranger Danger / Capital Punishment / Cyberdown
Pillar of the Community
Ruler of Recruit Chat
CIR Ministry of Truth

Re: Reports of Rubberbanding return

also reports of auto pilot stopping for reasons unknown

Stranger Danger / Capital Punishment / Cyberdown
Pillar of the Community
Ruler of Recruit Chat
CIR Ministry of Truth

3 (edited by Skydell 2014-06-18 05:03:13)

Re: Reports of Rubberbanding return

https://www.youtube.com/watch?v=wQo6s7dkBWA

Nuking the Vid, Devs have seen the thread.

Re: Reports of Rubberbanding return

Ping at 40, but the autopilot just stops every 300m.

<GargajCNS> we maim to please

5 (edited by Stradivar 2014-06-17 11:21:33)

Re: Reports of Rubberbanding return

I seem to rubberband constantly as soon as I set foot on a highway. I've not suffered rubber banding in this game before.

Also, can't numlock as my bot stops randomly every few moments on normal terrain. Also, bot stops when an NPC or player spawns on my screen.

All happening over various beta, alpha and alpha II islands

There has been an awakening... Have you felt it?

Re: Reports of Rubberbanding return

Didn't have that yesterday while running around.

if it helps, you could also check out "open profiler" in console and screenshot the network graph when you experience that.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Reports of Rubberbanding return

AP stops when I remove focus from client window.
AP also seems to get confuzzled when plants appear in its path. Looks like the blocking detection code is not working properly.

Follow? No, they will not.

Upside is I seem to rubberband less with multiple open clients.

Re: Reports of Rubberbanding return

seems people with a naturally high ping will rubberband a LOT.  Im curious if in a battle if even with lower lag due to new servers this "server handshake" that is back wont make the out come to be unplayable.

Stranger Danger / Capital Punishment / Cyberdown
Pillar of the Community
Ruler of Recruit Chat
CIR Ministry of Truth

Re: Reports of Rubberbanding return

back old server. why change the clock on panties smile

Just @ Game

Re: Reports of Rubberbanding return

We're working on this issue and will probably release a fix by tomorrow.

[14:15:15] <Freya Sabbat> ...Dear god, the Devs are as bad as us

11 (edited by Rage Blackout 2014-06-17 18:51:43)

Re: Reports of Rubberbanding return

YAY


making me a crazy person in PvP

DEV Zoom - "If you mean the NPC aggro, that's been like that for months already."

Re: Reports of Rubberbanding return

Fix is out on the test server, please try.

Re: Reports of Rubberbanding return

Update: now includes a fix for followbots too. (Still test server.)

Re: Reports of Rubberbanding return

Verified on live server, autorun goes until target pops up on Landmarks then just stops.

DEV Zoom - "If you mean the NPC aggro, that's been like that for months already."

Re: Reports of Rubberbanding return

Rage Blackout wrote:

Verified on live server, autorun goes until target pops up on Landmarks then just stops.

that sounds like it re-rolled to the old autopilot before gargaj fixed it.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Reports of Rubberbanding return

We've been tweaking some more on it on the test server. Take a look.

[14:15:15] <Freya Sabbat> ...Dear god, the Devs are as bad as us